Wed, 18 Nov 2015 19:05:22 +0200
It worx again!
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2015 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "../ldDocument.h" #include "../ldObjectMath.h" #include "../miscallenous.h" #include "../mainwindow.h" #include "movetoolset.h" MoveToolset::MoveToolset (MainWindow* parent) : Toolset (parent) {} void MoveToolset::moveSelection (bool up) { LDObjectList objs = selectedObjects(); LDObject::moveObjects (objs, up); m_window->buildObjectList(); } void MoveToolset::moveUp() { moveSelection (true); } void MoveToolset::moveDown() { moveSelection (false); } void MoveToolset::gridCoarse() { Config->setGrid (Grid::Coarse); m_window->updateGridToolBar(); } void MoveToolset::gridMedium() { Config->setGrid (Grid::Medium); m_window->updateGridToolBar(); } void MoveToolset::gridFine() { Config->setGrid (Grid::Fine); m_window->updateGridToolBar(); } void MoveToolset::moveObjects (Vertex vect) { // Apply the grid values vect *= gridCoordinateSnap(); for (LDObject* obj : selectedObjects()) obj->move (vect); } void MoveToolset::moveXNeg() { moveObjects ({-1, 0, 0}); } void MoveToolset::moveYNeg() { moveObjects ({0, -1, 0}); } void MoveToolset::moveZNeg() { moveObjects ({0, 0, -1}); } void MoveToolset::moveXPos() { moveObjects ({1, 0, 0}); } void MoveToolset::moveYPos() { moveObjects ({0, 1, 0}); } void MoveToolset::moveZPos() { moveObjects ({0, 0, 1}); } double MoveToolset::getRotateActionAngle() { return (Pi * gridAngleSnap()) / 180; } void MoveToolset::rotateXPos() { RotateObjects (1, 0, 0, getRotateActionAngle(), selectedObjects()); } void MoveToolset::rotateYPos() { RotateObjects (0, 1, 0, getRotateActionAngle(), selectedObjects()); } void MoveToolset::rotateZPos() { RotateObjects (0, 0, 1, getRotateActionAngle(), selectedObjects()); } void MoveToolset::rotateXNeg() { RotateObjects (-1, 0, 0, getRotateActionAngle(), selectedObjects()); } void MoveToolset::rotateYNeg() { RotateObjects (0, -1, 0, getRotateActionAngle(), selectedObjects()); } void MoveToolset::rotateZNeg() { RotateObjects (0, 0, -1, getRotateActionAngle(), selectedObjects()); } void MoveToolset::configureRotationPoint() { ConfigureRotationPoint(); }