Tue, 22 Apr 2014 22:28:19 +0300
- added an icon for random colors
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QSpinBox> #include <QCheckBox> #include <QBoxLayout> #include <QClipboard> #include "mainWindow.h" #include "main.h" #include "ldDocument.h" #include "colorSelector.h" #include "miscallenous.h" #include "radioGroup.h" #include "glRenderer.h" #include "dialogs.h" #include "colors.h" #include "ui_replcoords.h" #include "ui_editraw.h" #include "ui_flip.h" #include "ui_addhistoryline.h" cfg (Bool, edit_schemanticinline, false); extern_cfg (String, ld_defaultuser); // ============================================================================= // static int copyToClipboard() { LDObjectList objs = selection(); int num = 0; // Clear the clipboard first. qApp->clipboard()->clear(); // Now, copy the contents into the clipboard. QString data; for (LDObject* obj : objs) { if (data.length() > 0) data += "\n"; data += obj->asText(); ++num; } qApp->clipboard()->setText (data); return num; } // ============================================================================= // DEFINE_ACTION (Cut, CTRL (X)) { int num = copyToClipboard(); deleteSelection(); print (tr ("%1 objects cut"), num); } // ============================================================================= // DEFINE_ACTION (Copy, CTRL (C)) { int num = copyToClipboard(); print (tr ("%1 objects copied"), num); } // ============================================================================= // DEFINE_ACTION (Paste, CTRL (V)) { const QString clipboardText = qApp->clipboard()->text(); int idx = getInsertionPoint(); getCurrentDocument()->clearSelection(); int num = 0; for (QString line : clipboardText.split ("\n")) { LDObject* pasted = parseLine (line); getCurrentDocument()->insertObj (idx++, pasted); pasted->select(); ++num; } print (tr ("%1 objects pasted"), num); refresh(); scrollToSelection(); } // ============================================================================= // DEFINE_ACTION (Delete, KEY (Delete)) { int num = deleteSelection(); print (tr ("%1 objects deleted"), num); } // ============================================================================= // static void doInline (bool deep) { LDObjectList sel = selection(); for (LDObject* obj : sel) { // Get the index of the subfile so we know where to insert the // inlined contents. long idx = obj->lineNumber(); if (idx == -1 || obj->type() != LDObject::ESubfile) continue; LDObjectList objs = static_cast<LDSubfile*> (obj)->inlineContents (deep, false); // Merge in the inlined objects for (LDObject* inlineobj : objs) { QString line = inlineobj->asText(); inlineobj->destroy(); LDObject* newobj = parseLine (line); getCurrentDocument()->insertObj (idx++, newobj); newobj->select(); } // Delete the subfile now as it's been inlined. obj->destroy(); } g_win->refresh(); } DEFINE_ACTION (Inline, CTRL (I)) { doInline (false); } DEFINE_ACTION (InlineDeep, CTRL_SHIFT (I)) { doInline (true); } // ============================================================================= // DEFINE_ACTION (SplitQuads, 0) { LDObjectList objs = selection(); int num = 0; for (LDObject* obj : objs) { if (obj->type() != LDObject::EQuad) continue; // Find the index of this quad long index = obj->lineNumber(); if (index == -1) return; QList<LDTriangle*> triangles = static_cast<LDQuad*> (obj)->splitToTriangles(); // Replace the quad with the first triangle and add the second triangle // after the first one. getCurrentDocument()->setObject (index, triangles[0]); getCurrentDocument()->insertObj (index + 1, triangles[1]); obj->destroy(); num++; } print ("%1 quadrilaterals split", num); refresh(); } // ============================================================================= // DEFINE_ACTION (EditRaw, KEY (F9)) { if (selection().size() != 1) return; LDObject* obj = selection()[0]; QDialog* dlg = new QDialog; Ui::EditRawUI ui; ui.setupUi (dlg); ui.code->setText (obj->asText()); if (obj->type() == LDObject::EError) ui.errorDescription->setText (static_cast<LDError*> (obj)->reason()); else { ui.errorDescription->hide(); ui.errorIcon->hide(); } if (dlg->exec() == QDialog::Rejected) return; // Reinterpret it from the text of the input field LDObject* newobj = parseLine (ui.code->text()); obj->replace (newobj); refresh(); } // ============================================================================= // DEFINE_ACTION (SetColor, KEY (C)) { if (selection().isEmpty()) return; int colnum; int defcol = -1; LDObjectList objs = selection(); // If all selected objects have the same color, said color is our default // value to the color selection dialog. defcol = getSelectedColor(); // Show the dialog to the user now and ask for a color. if (ColorSelector::selectColor (colnum, defcol, g_win)) { for (LDObject* obj : objs) { if (not obj->isColored()) continue; obj->setColor (colnum); } refresh(); } } // ============================================================================= // DEFINE_ACTION (Borders, CTRL_SHIFT (B)) { LDObjectList objs = selection(); int num = 0; for (LDObject* obj : objs) { const LDObject::Type type = obj->type(); if (type != LDObject::EQuad && type != LDObject::ETriangle) continue; int numLines; LDLine* lines[4]; if (type == LDObject::EQuad) { numLines = 4; LDQuad* quad = static_cast<LDQuad*> (obj); lines[0] = new LDLine (quad->vertex (0), quad->vertex (1)); lines[1] = new LDLine (quad->vertex (1), quad->vertex (2)); lines[2] = new LDLine (quad->vertex (2), quad->vertex (3)); lines[3] = new LDLine (quad->vertex (3), quad->vertex (0)); } else { numLines = 3; LDTriangle* tri = static_cast<LDTriangle*> (obj); lines[0] = new LDLine (tri->vertex (0), tri->vertex (1)); lines[1] = new LDLine (tri->vertex (1), tri->vertex (2)); lines[2] = new LDLine (tri->vertex (2), tri->vertex (0)); } for (int i = 0; i < numLines; ++i) { long idx = obj->lineNumber() + i + 1; lines[i]->setColor (edgecolor); getCurrentDocument()->insertObj (idx, lines[i]); } num += numLines; } print (tr ("Added %1 border lines"), num); refresh(); } // ============================================================================= // DEFINE_ACTION (CornerVerts, 0) { int num = 0; for (LDObject* obj : selection()) { if (obj->vertices() < 2) continue; int ln = obj->lineNumber(); for (int i = 0; i < obj->vertices(); ++i) { LDVertex* vert = new LDVertex; vert->pos = obj->vertex (i); vert->setColor (obj->color()); getCurrentDocument()->insertObj (++ln, vert); ++num; } } print (tr ("Added %1 vertices"), num); refresh(); } // ============================================================================= // static void doMoveSelection (const bool up) { LDObjectList objs = selection(); LDObject::moveObjects (objs, up); g_win->buildObjList(); } // ============================================================================= // DEFINE_ACTION (MoveUp, KEY (PageUp)) { doMoveSelection (true); } DEFINE_ACTION (MoveDown, KEY (PageDown)) { doMoveSelection (false); } // ============================================================================= // DEFINE_ACTION (Undo, CTRL (Z)) { getCurrentDocument()->undo(); } DEFINE_ACTION (Redo, CTRL_SHIFT (Z)) { getCurrentDocument()->redo(); } // ============================================================================= // void doMoveObjects (Vertex vect) { // Apply the grid values vect[X] *= *currentGrid().confs[Grid::X]; vect[Y] *= *currentGrid().confs[Grid::Y]; vect[Z] *= *currentGrid().confs[Grid::Z]; for (LDObject* obj : selection()) obj->move (vect); g_win->refresh(); } // ============================================================================= // DEFINE_ACTION (MoveXNeg, KEY (Left)) { doMoveObjects ({ -1, 0, 0}); } DEFINE_ACTION (MoveYNeg, KEY (Home)) { doMoveObjects ({0, -1, 0}); } DEFINE_ACTION (MoveZNeg, KEY (Down)) { doMoveObjects ({0, 0, -1}); } DEFINE_ACTION (MoveXPos, KEY (Right)) { doMoveObjects ({1, 0, 0}); } DEFINE_ACTION (MoveYPos, KEY (End)) { doMoveObjects ({0, 1, 0}); } DEFINE_ACTION (MoveZPos, KEY (Up)) { doMoveObjects ({0, 0, 1}); } // ============================================================================= // DEFINE_ACTION (Invert, CTRL_SHIFT (W)) { LDObjectList sel = selection(); for (LDObject* obj : sel) obj->invert(); refresh(); } // ============================================================================= // static void rotateVertex (Vertex& v, const Vertex& rotpoint, const Matrix& transform) { v.move (-rotpoint); v.transform (transform, g_origin); v.move (rotpoint); } // ============================================================================= // static void doRotate (const int l, const int m, const int n) { LDObjectList sel = selection(); QList<Vertex*> queue; const Vertex rotpoint = rotPoint (sel); const double angle = (pi * *currentGrid().confs[Grid::Angle]) / 180, cosangle = cos (angle), sinangle = sin (angle); // ref: http://en.wikipedia.org/wiki/Transformation_matrix#Rotation_2 Matrix transform ( { (l* l * (1 - cosangle)) + cosangle, (m* l * (1 - cosangle)) - (n* sinangle), (n* l * (1 - cosangle)) + (m* sinangle), (l* m * (1 - cosangle)) + (n* sinangle), (m* m * (1 - cosangle)) + cosangle, (n* m * (1 - cosangle)) - (l* sinangle), (l* n * (1 - cosangle)) - (m* sinangle), (m* n * (1 - cosangle)) + (l* sinangle), (n* n * (1 - cosangle)) + cosangle }); // Apply the above matrix to everything for (LDObject* obj : sel) { if (obj->vertices()) { for (int i = 0; i < obj->vertices(); ++i) { Vertex v = obj->vertex (i); rotateVertex (v, rotpoint, transform); obj->setVertex (i, v); } } elif (obj->hasMatrix()) { LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); // Transform the position Vertex v = mo->position(); rotateVertex (v, rotpoint, transform); mo->setPosition (v); // Transform the matrix mo->setTransform (transform * mo->transform()); } elif (obj->type() == LDObject::EVertex) { LDVertex* vert = static_cast<LDVertex*> (obj); Vertex v = vert->pos; rotateVertex (v, rotpoint, transform); vert->pos = v; } } g_win->refresh(); } // ============================================================================= // DEFINE_ACTION (RotateXPos, CTRL (Right)) { doRotate (1, 0, 0); } DEFINE_ACTION (RotateYPos, CTRL (End)) { doRotate (0, 1, 0); } DEFINE_ACTION (RotateZPos, CTRL (Up)) { doRotate (0, 0, 1); } DEFINE_ACTION (RotateXNeg, CTRL (Left)) { doRotate (-1, 0, 0); } DEFINE_ACTION (RotateYNeg, CTRL (Home)) { doRotate (0, -1, 0); } DEFINE_ACTION (RotateZNeg, CTRL (Down)) { doRotate (0, 0, -1); } DEFINE_ACTION (RotationPoint, (0)) { configRotationPoint(); } // ============================================================================= // DEFINE_ACTION (RoundCoordinates, 0) { setlocale (LC_ALL, "C"); int num = 0; for (LDObject* obj : selection()) { LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); if (mo != null) { Vertex v = mo->position(); Matrix t = mo->transform(); for_axes (ax) roundToDecimals (v[ax], 3); // Let matrix values be rounded to 4 decimals, // they need that extra precision for (int i = 0; i < 9; ++i) roundToDecimals (t[i], 4); mo->setPosition (v); mo->setTransform (t); num += 10; } else { for (int i = 0; i < obj->vertices(); ++i) { Vertex v = obj->vertex (i); for_axes (ax) roundToDecimals (v[ax], 3); obj->setVertex (i, v); num += 3; } } } print (tr ("Rounded %1 values"), num); refreshObjectList(); refresh(); } // ============================================================================= // DEFINE_ACTION (Uncolorize, 0) { int num = 0; for (LDObject* obj : selection()) { if (not obj->isColored()) continue; int col = maincolor; if (obj->type() == LDObject::ELine || obj->type() == LDObject::ECondLine) col = edgecolor; obj->setColor (col); num++; } print (tr ("%1 objects uncolored"), num); refresh(); } // ============================================================================= // DEFINE_ACTION (ReplaceCoords, CTRL (R)) { QDialog* dlg = new QDialog (g_win); Ui::ReplaceCoordsUI ui; ui.setupUi (dlg); if (not dlg->exec()) return; const double search = ui.search->value(), replacement = ui.replacement->value(); const bool any = ui.any->isChecked(), rel = ui.relative->isChecked(); QList<Axis> sel; int num = 0; if (ui.x->isChecked()) sel << X; if (ui.y->isChecked()) sel << Y; if (ui.z->isChecked()) sel << Z; for (LDObject* obj : selection()) { for (int i = 0; i < obj->vertices(); ++i) { Vertex v = obj->vertex (i); for (Axis ax : sel) { double& coord = v[ax]; if (any || coord == search) { if (not rel) coord = 0; coord += replacement; num++; } } obj->setVertex (i, v); } } print (tr ("Altered %1 values"), num); refresh(); } // ============================================================================= // DEFINE_ACTION (Flip, CTRL_SHIFT (F)) { QDialog* dlg = new QDialog; Ui::FlipUI ui; ui.setupUi (dlg); if (not dlg->exec()) return; QList<Axis> sel; if (ui.x->isChecked()) sel << X; if (ui.y->isChecked()) sel << Y; if (ui.z->isChecked()) sel << Z; for (LDObject* obj : selection()) { for (int i = 0; i < obj->vertices(); ++i) { Vertex v = obj->vertex (i); for (Axis ax : sel) v[ax] *= -1; obj->setVertex (i, v); } } refresh(); } // ============================================================================= // DEFINE_ACTION (Demote, 0) { LDObjectList sel = selection(); int num = 0; for (LDObject* obj : sel) { if (obj->type() != LDObject::ECondLine) continue; static_cast<LDCondLine*> (obj)->demote(); ++num; } print (tr ("Demoted %1 conditional lines"), num); refresh(); } // ============================================================================= // static bool isColorUsed (int colnum) { for (LDObject* obj : getCurrentDocument()->objects()) if (obj->isColored() && obj->color() == colnum) return true; return false; } // ============================================================================= // DEFINE_ACTION (Autocolor, 0) { int colnum = 0; while (colnum < MAX_COLORS && (getColor (colnum) == null || isColorUsed (colnum))) colnum++; if (colnum >= MAX_COLORS) { print (tr ("Cannot auto-color: all colors are in use!")); return; } for (LDObject* obj : selection()) { if (not obj->isColored()) continue; obj->setColor (colnum); } print (tr ("Auto-colored: new color is [%1] %2"), colnum, getColor (colnum)->name); refresh(); } // ============================================================================= // DEFINE_ACTION (AddHistoryLine, 0) { LDObject* obj; bool ishistory = false, prevIsHistory = false; QDialog* dlg = new QDialog; Ui_AddHistoryLine* ui = new Ui_AddHistoryLine; ui->setupUi (dlg); ui->m_username->setText (ld_defaultuser); ui->m_date->setDate (QDate::currentDate()); ui->m_comment->setFocus(); if (not dlg->exec()) return; // Create the comment object based on input QString commentText = format ("!HISTORY %1 [%2] %3", ui->m_date->date().toString ("yyyy-MM-dd"), ui->m_username->text(), ui->m_comment->text()); LDComment* comm = new LDComment (commentText); // Find a spot to place the new comment for (obj = getCurrentDocument()->getObject (0); obj != null && obj->next() != null && not obj->next()->isScemantic(); obj = obj->next()) { LDComment* comm = dynamic_cast<LDComment*> (obj); if (comm != null && comm->text().startsWith ("!HISTORY ")) ishistory = true; if (prevIsHistory && not ishistory) { // Last line was history, this isn't, thus insert the new history // line here. break; } prevIsHistory = ishistory; } int idx = obj ? obj->lineNumber() : 0; getCurrentDocument()->insertObj (idx++, comm); // If we're adding a history line right before a scemantic object, pad it // an empty line if (obj && obj->next() && obj->next()->isScemantic()) getCurrentDocument()->insertObj (idx, new LDEmpty); buildObjList(); delete ui; }