src/algorithms/geometry.h

Wed, 30 May 2018 22:31:06 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 30 May 2018 22:31:06 +0300
changeset 1390
3eace926af7f
parent 1328
d68d1ce89d05
child 1403
7a2d84112983
permissions
-rw-r--r--

added draw plane feature (doesn't work with circle draw quite right yet)

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2018 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "../main.h"

enum RotationPoint
{
	ObjectOrigin,
	WorldOrigin,
	CustomPoint,
};

double ldrawsin(double angle);
double ldrawcos(double angle);
QPointF pointOnLDrawCircumference(int segment, int divisions);
QVector<QLineF> makeCircle(int segments, int divisions, double radius);
qreal distanceFromPointToRectangle(const QPointF& point, const QRectF& rectangle);
void rotateObjects(int l, int m, int n, double angle, const QVector<LDObject*>& objects);
Vertex getRotationPoint(const QVector<LDObject*>& objs);
void rotateVertex(Vertex& vertex, const Vertex& rotationPoint, const Matrix& transformationMatrix);

mercurial