Wed, 30 May 2018 22:31:06 +0300
added draw plane feature (doesn't work with circle draw quite right yet)
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "../main.h" enum RotationPoint { ObjectOrigin, WorldOrigin, CustomPoint, }; double ldrawsin(double angle); double ldrawcos(double angle); QPointF pointOnLDrawCircumference(int segment, int divisions); QVector<QLineF> makeCircle(int segments, int divisions, double radius); qreal distanceFromPointToRectangle(const QPointF& point, const QRectF& rectangle); void rotateObjects(int l, int m, int n, double angle, const QVector<LDObject*>& objects); Vertex getRotationPoint(const QVector<LDObject*>& objs); void rotateVertex(Vertex& vertex, const Vertex& rotationPoint, const Matrix& transformationMatrix);