Thu, 23 Feb 2017 23:36:59 +0200
Changed QByteArray to QVector to avoid that ugly reinterpret_cast.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QFileDialog> #include <QInputDialog> #include <QMessageBox> #include "../mainwindow.h" #include "../lddocument.h" #include "../miscallenous.h" #include "../canvas.h" #include "../primitives.h" #include "../colors.h" #include "../glcompiler.h" #include "../documentmanager.h" #include "viewtoolset.h" ViewToolset::ViewToolset (MainWindow *parent) : Toolset (parent) {} void ViewToolset::selectAll() { for (LDObject* obj : currentDocument()->objects()) currentDocument()->addToSelection(obj); } void ViewToolset::selectByColor() { if (selectedObjects().isEmpty()) return; QSet<LDColor> colors; for (LDObject* obj : selectedObjects()) { if (obj->isColored()) colors << obj->color(); } currentDocument()->clearSelection(); for (LDObject* obj : currentDocument()->objects()) { if (colors.contains (obj->color())) currentDocument()->addToSelection(obj); } } void ViewToolset::selectByType() { if (selectedObjects().isEmpty()) return; QSet<LDObjectType> types; QSet<QString> subfilenames; for (LDObject* obj : selectedObjects()) { types << obj->type(); if (obj->type() == LDObjectType::SubfileReference) subfilenames << static_cast<LDSubfileReference*> (obj)->fileInfo()->name(); } currentDocument()->clearSelection(); for (LDObject* obj : currentDocument()->objects()) { LDObjectType type = obj->type(); if (not types.contains (type)) continue; // For subfiles, type check is not enough, we check the name of the document as well. if (type == LDObjectType::SubfileReference and not subfilenames.contains (static_cast<LDSubfileReference*> (obj)->fileInfo()->name())) { continue; } currentDocument()->addToSelection(obj); } } void ViewToolset::resetView() { m_window->renderer()->resetAngles(); m_window->renderer()->update(); } void ViewToolset::screenshot() { const char* imageFormats = "PNG images (*.png);;JPG images (*.jpg);;BMP images (*.bmp);;" "PPM images (*.ppm);;X11 Bitmaps (*.xbm);;X11 Pixmaps (*.xpm);;All Files (*.*)"; QImage image = m_window->renderer()->screenCapture(); QString root = Basename (currentDocument()->name()); if (root.right (4) == ".dat") root.chop (4); QString defaultname = (not root.isEmpty()) ? format ("%1.png", root) : ""; QString filename = QFileDialog::getSaveFileName (m_window, "Save Screencap", defaultname, imageFormats); if (not filename.isEmpty() and not image.save (filename)) { QString message = format(tr("Couldn't open %1 for writing to save screen capture: %2"), filename, strerror(errno)); QMessageBox::critical(m_window, tr("Error"), message); } } void ViewToolset::axes() { m_config->toggleDrawAxes(); m_window->updateActions(); m_window->renderer()->update(); } void ViewToolset::visibilityToggle() { for (LDObject* obj : selectedObjects()) obj->setHidden (not obj->isHidden()); } void ViewToolset::visibilityHide() { for (LDObject* obj : selectedObjects()) obj->setHidden (true); } void ViewToolset::visibilityReveal() { for (LDObject* obj : selectedObjects()) obj->setHidden (false); } void ViewToolset::wireframe() { m_config->toggleDrawWireframe(); m_window->renderer()->update(); } void ViewToolset::drawAngles() { m_config->toggleDrawAngles(); m_window->renderer()->update(); } void ViewToolset::setDrawDepth() { if (m_window->renderer()->camera() == Camera::Free) return; bool ok; double depth = QInputDialog::getDouble(m_window, "Set Draw Depth", format("Depth value for %1:", m_window->renderer()->currentCamera().name()), m_window->renderer()->getDepthValue(), -10000.0f, 10000.0f, 3, &ok); if (ok) m_window->renderer()->setDepthValue (depth); } #if 0 // This is a test to draw a dummy axle. Meant to be used as a primitive gallery, // but I can't figure how to generate these pictures properly. Multi-threading // these is an immense pain. void ViewToolset::testpic() { LDDocument* file = getFile ("axle.dat"); setlocale (LC_ALL, "C"); if (not file) { critical ("couldn't load axle.dat"); return; } int w, h; GLRenderer* rend = new GLRenderer; rend->resize (64, 64); rend->setAttribute (Qt::WA_DontShowOnScreen); rend->show(); rend->setFile (file); rend->setDrawOnly (true); rend->compileAllObjects(); rend->initGLData(); rend->drawGLScene(); uchar* imgdata = rend->screencap (w, h); QImage img = imageFromScreencap (imgdata, w, h); if (img.isNull()) { critical ("Failed to create the image!\n"); } else { QLabel* label = new QLabel; QDialog* dlg = new QDialog; label->setPixmap (QPixmap::fromImage (img)); QVBoxLayout* layout = new QVBoxLayout (dlg); layout->addWidget (label); dlg->exec(); } delete[] imgdata; rend->deleteLater(); } #endif void ViewToolset::bfcView() { m_config->toggleBfcRedGreenView(); if (m_config->bfcRedGreenView()) m_config->setRandomColors (false); m_window->updateActions(); m_window->renderer()->update(); } void ViewToolset::jumpTo() { bool ok; int defaultValue = (countof(selectedObjects()) == 1) ? (*selectedObjects().begin())->lineNumber() : 0; int index = QInputDialog::getInt (nullptr, "Go to line", "Go to line:", defaultValue, 1, currentDocument()->size(), 1, &ok); if (ok) { LDObject *object = currentDocument()->getObject(index - 1); if (object) { currentDocument()->clearSelection(); currentDocument()->addToSelection(object); m_window->updateSelection(); } } } void ViewToolset::randomColors() { m_config->toggleRandomColors(); if (m_config->randomColors()) m_config->setBfcRedGreenView (false); m_window->updateActions(); m_window->renderer()->update(); } void ViewToolset::drawSurfaces() { m_config->toggleDrawSurfaces(); m_window->updateActions(); } void ViewToolset::drawEdgeLines() { m_config->toggleDrawEdgeLines(); m_window->updateActions(); } void ViewToolset::drawConditionalLines() { m_config->toggleDrawConditionalLines(); m_window->updateActions(); } void ViewToolset::lighting() { m_config->toggleLighting(); m_window->updateActions(); }