Thu, 23 Feb 2017 23:36:59 +0200
Changed QByteArray to QVector to avoid that ugly reinterpret_cast.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "triangle.h" LDTriangle::LDTriangle(Model *model) : LDObject {model} {} LDTriangle::LDTriangle(const Vertex& v1, const Vertex& v2, const Vertex& v3, Model* model) : LDObject {model} { setVertex(0, v1); setVertex(1, v2); setVertex(2, v3); } int LDTriangle::triangleCount() const { return 1; } QString LDTriangle::asText() const { QString result = format("3 %1", color()); for (int i = 0; i < 3; ++i) result += format(" %1", vertex (i)); return result; } void LDTriangle::invert() { // Triangle goes 0 -> 1 -> 2, reversed: 0 -> 2 -> 1. // Thus, we swap 1 and 2. Vertex temp = vertex(1); setVertex(1, vertex(2)); setVertex(2, temp); }