Fri, 02 Aug 2013 16:46:50 +0300
Create README.md
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "common.h" #include "colors.h" #include "file.h" #include "misc.h" #include "gui.h" #include "ldconfig.h" #include <QColor> static LDColor* g_LDColors[MAX_COLORS]; void initColors() { LDColor* col; print ("%1: initializing color information.\n", __func__); // Always make sure there's 16 and 24 available. They're special like that. col = new LDColor; col->hexcode = "#AAAAAA"; col->faceColor = col->hexcode; col->edgeColor = Qt::black; g_LDColors[maincolor] = col; col = new LDColor; col->hexcode = "#000000"; col->edgeColor = col->faceColor = Qt::black; g_LDColors[edgecolor] = col; parseLDConfig(); } // ============================================================================= // ----------------------------------------------------------------------------- LDColor* getColor (short colnum) { // Check bounds if (colnum < 0 || colnum >= MAX_COLORS) return null; return g_LDColors[colnum]; } // ============================================================================= // ----------------------------------------------------------------------------- void setColor (short colnum, LDColor* col) { if (colnum < 0 || colnum >= MAX_COLORS) return; g_LDColors[colnum] = col; } // ============================================================================= uchar luma (QColor& col) { return (0.2126f * col.red()) + (0.7152f * col.green()) + (0.0722f * col.blue()); }