Sat, 06 Jul 2013 01:59:58 +0300
Added missing src/src.pro file
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef PRIMITIVES_H #define PRIMITIVES_H #include "common.h" #include "types.h" #include <QRegExp> class PrimitiveCategory; struct Primitive { str name, title; PrimitiveCategory* cat; }; class PrimitiveCategory { PROPERTY (str, name, setName) public: enum Type { Filename, Title }; struct RegexEntry { QRegExp regex; Type type; }; typedef vector<RegexEntry>::it it; typedef vector<RegexEntry>::c_it c_it; vector<RegexEntry> regexes; vector<Primitive> prims; static vector<Primitive> uncat; }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // PrimitiveLister // // Worker object that scans the primitives folder for primitives and // builds an index of them. // ============================================================================= class PrimitiveLister : public QObject { Q_OBJECT public: static void start (); public slots: void work (); signals: void starting (ulong num); void workDone (); void update (ulong i); private: vector<Primitive> m_prims; }; extern vector<PrimitiveCategory> g_PrimitiveCategories; void loadPrimitives (); bool primitiveLoaderBusy (); enum PrimitiveType { Circle, Cylinder, Disc, DiscNeg, Ring, Cone, }; // ============================================================================= void generatePrimitive(); #endif // PRIMITIVES_H