Sun, 05 Mar 2017 01:57:56 +0200
Polar grid is now togglable.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "quadrilateral.h" LDQuadrilateral::LDQuadrilateral(Model *model) : LDObject {model} {} LDQuadrilateral::LDQuadrilateral(const Vertex& v1, const Vertex& v2, const Vertex& v3, const Vertex& v4, Model* model) : LDObject {model} { setVertex(0, v1); setVertex(1, v2); setVertex(2, v3); setVertex(3, v4); } int LDQuadrilateral::numVertices() const { return 4; } QString LDQuadrilateral::typeName() const { return "quad"; } QString LDQuadrilateral::asText() const { QString result = format("4 %1", color()); for (int i = 0; i < 4; ++i) result += format(" %1", vertex(i)); return result; } int LDQuadrilateral::triangleCount() const { return 2; } void LDQuadrilateral::invert() { // Quad: 0 -> 1 -> 2 -> 3 // reversed: 0 -> 3 -> 2 -> 1 // Thus, we swap 1 and 3. Vertex temp = vertex(1); setVertex(1, vertex(3)); setVertex(3, temp); } LDObjectType LDQuadrilateral::type() const { return SubclassType; }