Sun, 08 May 2016 15:26:58 +0300
- Refactoring...
- Camera icons don't have to be heap allocated anymore
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2016 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QFileDialog> #include <QPushButton> #include <QLabel> #include "ldrawpathdialog.h" #include "ui_ldrawpathdialog.h" #include "../mainwindow.h" LDrawPathDialog::LDrawPathDialog (const QString& defaultPath, bool validDefault, QWidget* parent, Qt::WindowFlags f) : QDialog (parent, f), m_hasValidDefault (validDefault), ui (*new Ui_LDrawPathDialog) { ui.setupUi (this); ui.status->setText ("---"); if (validDefault) ui.heading->hide(); else { cancelButton()->setText ("Exit"); cancelButton()->setIcon (GetIcon ("exit")); } okButton()->setEnabled (false); connect (ui.path, SIGNAL (textChanged (QString)), this, SIGNAL (pathChanged (QString))); connect (ui.searchButton, SIGNAL (clicked()), this, SLOT (searchButtonClicked())); connect (ui.buttonBox, SIGNAL (rejected()), this, SLOT (reject())); connect (ui.buttonBox, SIGNAL (accepted()), this, SLOT (accept())); setPath (defaultPath); } LDrawPathDialog::~LDrawPathDialog() { delete &ui; } QPushButton* LDrawPathDialog::okButton() { return ui.buttonBox->button (QDialogButtonBox::Ok); } QPushButton* LDrawPathDialog::cancelButton() { return ui.buttonBox->button (QDialogButtonBox::Cancel); } void LDrawPathDialog::setPath (QString path) { ui.path->setText (path); } QString LDrawPathDialog::path() const { return ui.path->text(); } void LDrawPathDialog::searchButtonClicked() { QString newpath = QFileDialog::getExistingDirectory (this, "Find LDraw Path"); if (not newpath.isEmpty()) setPath (newpath); } void LDrawPathDialog::setStatusText (const QString& statusText, bool ok) { okButton()->setEnabled (ok); if (statusText.isEmpty() and not ok) { ui.status->setText ("---"); } else { ui.status->setText (QString ("<span style=\"color: %1\">%2</span>") .arg (ok ? "#270" : "#700") .arg (statusText)); } }