Thu, 05 Dec 2013 13:51:52 +0200
- ensured header files' guards start with LDFORGE_
- removed typedef "qchar" (use QChar instead), removed use of short, long and size_t (use int instead)
- use C++11-using syntax instead of typedefs in types.h
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LDFORGE_FILE_H #define LDFORGE_FILE_H #include "common.h" #include "ldtypes.h" #include "history.h" #include <QObject> #define curfile LDFile::current() class History; class OpenProgressDialog; namespace LDPaths { void initPaths(); bool tryConfigure (str path); str ldconfig(); str prims(); str parts(); str getError(); } // ============================================================================= // LDFile // // The LDFile class stores a file opened in LDForge either as a editable file // for the user or for subfile caching. Its methods handle file input and output. // // A file is implicit when they are opened automatically for caching purposes // and are hidden from the user. User-opened files are explicit (not implicit). // // The default name is a placeholder, initially suggested name for a file. The // primitive generator uses this to give initial names to primitives. // ============================================================================= class LDFile : public QObject { Q_OBJECT READ_PROPERTY (QList<LDObject*>, objects, setObjects) READ_PROPERTY (History, history, setHistory) READ_PROPERTY (QList<LDObject*>, vertices, setVertices) PROPERTY (str, name, setName) PROPERTY (str, defaultName, setDefaultName) PROPERTY (bool, implicit, setImplicit) PROPERTY (QList<LDObject*>, cache, setCache) PROPERTY (long, savePos, setSavePos) DECLARE_PROPERTY (QListWidgetItem*, listItem, setListItem) public: LDFile(); ~LDFile(); int addObject (LDObject* obj); // Adds an object to this file at the end of the file. void addObjects (const QList<LDObject*> objs); void clearSelection(); void forgetObject (LDObject* obj); // Deletes the given object from the object chain. str getShortName(); const QList<LDObject*>& getSelection() const; bool hasUnsavedChanges() const; // Does this file have unsaved changes? QList<LDObject*> inlineContents (LDSubfile::InlineFlags flags); void insertObj (int pos, LDObject* obj); int getObjectCount() const; LDObject* getObject (int pos) const; bool save (str path = ""); // Saves this file to disk. bool isSafeToClose(); // Perform safety checks. Do this before closing any files! void setObject (int idx, LDObject* obj); inline LDFile& operator<< (LDObject* obj) { addObject (obj); return *this; } inline void openHistory() { m_history.open(); } inline void closeHistory() { m_history.close(); } inline void undo() { m_history.undo(); } inline void redo() { m_history.redo(); } inline void clearHistory() { m_history.clear(); } inline void addToHistory (AbstractHistoryEntry* entry) { m_history << entry; } static void closeUnused(); static LDFile* current(); static void setCurrent (LDFile* f); static void closeInitialFile(); static int countExplicitFiles(); protected: void addToSelection (LDObject* obj); void removeFromSelection (LDObject* obj); friend class LDObject; private: QList<LDObject*> m_sel; static LDFile* m_curfile; }; // Close all current loaded files and start off blank. void newFile(); // Opens the given file as the main file. Everything is closed first. void openMainFile (str path); // Finds an OpenFile by name or null if not open LDFile* findLoadedFile (str name); // Opens the given file and parses the LDraw code within. Returns a pointer // to the opened file or null on error. LDFile* openDATFile (str path, bool search); // Opens the given file and returns a pointer to it, potentially looking in /parts and /p File* openLDrawFile (str relpath, bool subdirs); // Close all open files, whether user-opened or subfile caches. void closeAll(); // Parses a string line containing an LDraw object and returns the object parsed. LDObject* parseLine (str line); // Retrieves the pointer to - or loads - the given subfile. LDFile* getFile (str filename); // Re-caches all subfiles. void reloadAllSubfiles(); // Is it safe to close all files? bool safeToCloseAll(); QList<LDObject*> loadFileContents (File* f, int* numWarnings, bool* ok = null); extern QList<LDFile*> g_loadedFiles; inline const QList<LDObject*>& selection() { return LDFile::current()->getSelection(); } void addRecentFile (str path); void loadLogoedStuds(); str basename (str path); str dirname (str path); extern QList<LDFile*> g_loadedFiles; // Vector of all currently opened files. // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // FileLoader // // Loads the given file and parses it to LDObjects using parseLine. It's a // separate class so as to be able to do the work progressively through the // event loop, allowing the program to maintain responsivity during loading. // ============================================================================= class FileLoader : public QObject { Q_OBJECT READ_PROPERTY (QList<LDObject*>, objs, setObjects) READ_PROPERTY (bool, done, setDone) READ_PROPERTY (int, progress, setProgress) READ_PROPERTY (bool, aborted, setAborted) PROPERTY (QList<str>, lines, setLines) PROPERTY (int*, warningsPointer, setWarningsPointer) PROPERTY (bool, concurrent, setConcurrent) public slots: void start(); void abort(); private: OpenProgressDialog* dlg; private slots: void work (int i); signals: void progressUpdate (int progress); void workDone(); }; #endif // LDFORGE_FILE_H