Fri, 27 Apr 2018 16:27:14 +0300
added vertex rendering
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "modelobject.h" /* * Represents a single code-4 quadrilateral. */ class LDQuadrilateral : public LDObject { public: static constexpr LDObjectType SubclassType = LDObjectType::Quadrilateral; LDQuadrilateral() = default; LDQuadrilateral(const Vertex& v1, const Vertex& v2, const Vertex& v3, const Vertex& v4); QString asText() const override; int numVertices() const override; int triangleCount(DocumentManager*) const override; LDObjectType type() const override; QString typeName() const override; };