Tue, 19 Jun 2018 21:57:39 +0300
fixed chord triangle count formula
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <limits> #include <QDir> #include <QInputDialog> #include <QMessageBox> #include <QPushButton> #include "../mainwindow.h" #include "../main.h" #include "../lddocument.h" #include "../glrenderer.h" #include "../colors.h" #include "../ldobjectiterator.h" #include "../documentmanager.h" #include "../linetypes/comment.h" #include "../linetypes/conditionaledge.h" #include "../linetypes/edgeline.h" #include "../linetypes/empty.h" #include "../linetypes/quadrilateral.h" #include "../linetypes/triangle.h" #include "../parser.h" #include "ui_replacecoordinatesdialog.h" #include "ui_editrawdialog.h" #include "ui_flipdialog.h" #include "ui_fixroundingerrors.h" #include "algorithmtoolset.h" AlgorithmToolset::AlgorithmToolset (MainWindow* parent) : Toolset (parent) { } void AlgorithmToolset::splitQuads() { int count = 0; for (LDObject* object : selectedObjects()) { QModelIndex index = currentDocument()->indexOf(object); if (object->numVertices() != 4) continue; Vertex v0 = object->vertex(0); Vertex v1 = object->vertex(1); Vertex v2 = object->vertex(2); Vertex v3 = object->vertex(3); LDColor color = object->color(); // Create the two triangles based on this quadrilateral: // 0───3 0───3 3 // │ │ --→ │ ╱ ╱│ // │ │ --→ │ ╱ ╱ │ // │ │ --→ │╱ ╱ │ // 1───2 1 1───2 int row = index.row(); currentDocument()->removeAt(index); LDTriangle* triangle1 = currentDocument()->emplaceAt<LDTriangle>(row, v0, v1, v3); LDTriangle* triangle2 = currentDocument()->emplaceAt<LDTriangle>(row + 1, v1, v2, v3); // The triangles also inherit the quad's color triangle1->setColor(color); triangle2->setColor(color); count += 1; } print ("%1 quadrilaterals split", count); } void AlgorithmToolset::editRaw() { if (countof(m_window->selectedIndexes()) != 1) return; QModelIndex index = *(m_window->selectedIndexes().begin()); LDObject* object = currentDocument()->lookup(index); QDialog dialog; Ui::EditRawUI ui; ui.setupUi(&dialog); ui.code->setText (object->asText()); if (object->type() == LDObjectType::Error) { ui.errorDescription->setText(static_cast<LDError*>(object)->reason()); } else { ui.errorDescription->hide(); ui.errorIcon->hide(); } if (dialog.exec() == QDialog::Accepted) { // Reinterpret it from the text of the input field int row = index.row(); currentDocument()->removeAt(row); Parser::parseFromString(*currentDocument(), row, ui.code->text()); } } void AlgorithmToolset::makeBorders() { int count = 0; for (LDObject* object : selectedObjects()) { const LDObjectType type = object->type(); if (type != LDObjectType::Quadrilateral and type != LDObjectType::Triangle) continue; Model lines {m_documents}; if (type == LDObjectType::Quadrilateral) { LDQuadrilateral* quad = static_cast<LDQuadrilateral*>(object); lines.emplace<LDEdgeLine>(quad->vertex (0), quad->vertex (1)); lines.emplace<LDEdgeLine>(quad->vertex (1), quad->vertex (2)); lines.emplace<LDEdgeLine>(quad->vertex (2), quad->vertex (3)); lines.emplace<LDEdgeLine>(quad->vertex (3), quad->vertex (0)); } else { LDTriangle* triangle = static_cast<LDTriangle*>(object); lines.emplace<LDEdgeLine>(triangle->vertex (0), triangle->vertex (1)); lines.emplace<LDEdgeLine>(triangle->vertex (1), triangle->vertex (2)); lines.emplace<LDEdgeLine>(triangle->vertex (2), triangle->vertex (0)); } count += countof(lines.objects()); currentDocument()->merge(lines, currentDocument()->indexOf(object).row() + 1); } print(tr("Added %1 border lines"), count); } void AlgorithmToolset::roundCoordinates() { setlocale (LC_ALL, "C"); int num = 0; for (LDObject* object : selectedObjects()) { LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (object); if (mo) { QMatrix4x4 matrix = mo->transformationMatrix(); for (int i : {0, 1, 2, 3}) for (int j : {0, 1, 2, 3}) matrix(i, j) = roundToDecimals(matrix(i, j), config::roundMatrixPrecision()); mo->setTransformationMatrix(matrix); num += 12; } else { for (int i = 0; i < object->numVertices(); ++i) { Vertex vertex = object->vertex (i); for (Axis axis : {X, Y, Z}) vertex[axis] = roundToDecimals(vertex[axis], config::roundPositionPrecision()); object->setVertex(i, vertex); num += 3; } } } print (tr ("Rounded %1 values"), num); } void AlgorithmToolset::fixRoundingErrors() { QDialog dialog {m_window}; Ui::FixRoundingErrors ui; ui.setupUi(&dialog); auto updateDialogButtonBox = [&]() { QPushButton* button = ui.buttonBox->button(QDialogButtonBox::Ok); if (button) { button->setEnabled( ui.checkboxX->isChecked() or ui.checkboxY->isChecked() or ui.checkboxZ->isChecked() ); } }; updateDialogButtonBox(); connect(ui.checkboxX, &QCheckBox::clicked, updateDialogButtonBox); connect(ui.checkboxY, &QCheckBox::clicked, updateDialogButtonBox); connect(ui.checkboxZ, &QCheckBox::clicked, updateDialogButtonBox); const int result = dialog.exec(); if (result == QDialog::Accepted) { const Vertex referencePoint = { ui.valueX->value(), ui.valueY->value(), ui.valueZ->value() }; // Find out which axes to consider QSet<Axis> axes; if (ui.checkboxX->isChecked()) axes << X; if (ui.checkboxY->isChecked()) axes << Y; if (ui.checkboxZ->isChecked()) axes << Z; // Make a reference distance from the threshold value. // If we're only comparing one dimension, this is the square of the threshold. // If we're comparing multiple dimensions, the distance is multiplied to adjust. double thresholdDistanceSquared = countof(axes) * pow(ui.threshold->value(), 2); // Add some tiny leeway to fix rounding errors in the rounding error fixer. thresholdDistanceSquared += 1e-10; auto fixVertex = [&](Vertex& vertex) { double distanceSquared = 0.0; for (Axis axis : axes) distanceSquared += pow(vertex[axis] - referencePoint[axis], 2); if (distanceSquared < thresholdDistanceSquared) { // It's close enough, so clamp it for (Axis axis : axes) vertex.setCoordinate(axis, referencePoint[axis]); } }; for (const QModelIndex& index : m_window->selectedIndexes()) { LDObject* object = currentDocument()->lookup(index); if (object) { for (int i : range(0, 1, object->numVertices() - 1)) { Vertex point = object->vertex(i); fixVertex(point); object->setVertex(i, point); } if (object->hasMatrix()) { LDMatrixObject* reference = static_cast<LDMatrixObject*>(object); Vertex point = reference->position(); fixVertex(point); QMatrix4x4 matrix = reference->transformationMatrix(); matrix.setColumn(3, {(float) point.x, (float) point.y, (float) point.z, 1}); reference->setTransformationMatrix(matrix); } } } } } void AlgorithmToolset::replaceCoordinates() { QDialog dialog {m_window}; Ui::ReplaceCoordsUI ui; ui.setupUi (&dialog); if (not dialog.exec()) return; const double needle = ui.search->value(); const double replacement = ui.replacement->value(); const bool replaceAllValues= ui.any->isChecked(); const bool relative = ui.relative->isChecked(); QList<Axis> selectedAxes; int count = 0; if (ui.x->isChecked()) selectedAxes << X; if (ui.y->isChecked()) selectedAxes << Y; if (ui.z->isChecked()) selectedAxes << Z; for (LDObject* obj : selectedObjects()) { for (int i = 0; i < obj->numVertices(); ++i) { Vertex vertex = obj->vertex(i); vertex.apply([&](Axis axis, double& coordinate) { if (selectedAxes.contains(axis) and (replaceAllValues or isZero(coordinate - needle))) { if (relative) coordinate += replacement; else coordinate = replacement; count += 1; } }); obj->setVertex(i, vertex); } } print(tr("Altered %1 values"), count); } void AlgorithmToolset::flip() { QDialog dialog {m_window}; Ui::FlipUI ui; ui.setupUi(&dialog); if (not dialog.exec()) return; QList<Axis> sel; if (ui.x->isChecked()) sel << X; if (ui.y->isChecked()) sel << Y; if (ui.z->isChecked()) sel << Z; for (LDObject* obj : selectedObjects()) { for (int i = 0; i < obj->numVertices(); ++i) { Vertex v = obj->vertex (i); v.apply ([&](Axis ax, double& a) { if (sel.contains (ax)) a = -a; }); obj->setVertex (i, v); } } } void AlgorithmToolset::demote() { int count = 0; for (int i = 0; i < currentDocument()->size(); ++i) { LDObject* object = currentDocument()->objects()[i]; if (object->type() == LDObjectType::ConditionalEdge) { Vertex v1 = object->vertex(0); Vertex v2 = object->vertex(1); LDColor color = object->color(); currentDocument()->removeAt(i); LDEdgeLine* edge = currentDocument()->emplaceAt<LDEdgeLine>(i, v1, v2); edge->setColor(color); count += 1; } } print (tr ("Converted %1 conditional lines"), count); } bool AlgorithmToolset::isColorUsed (LDColor color) { for (LDObject* obj : currentDocument()->objects()) { if (obj->isColored() and obj->color() == color) return true; } return false; } LDObject* AlgorithmToolset::next(LDObject* object) { QModelIndex index = currentDocument()->indexOf(object); if (index.isValid()) return currentDocument()->getObject(index.row() + 1); else return nullptr; } void AlgorithmToolset::autocolor() { LDColor color; for (color = 0; color.isLDConfigColor(); ++color) { if (color.isValid() and not isColorUsed (color)) break; } if (not color.isLDConfigColor()) { print (tr ("Cannot auto-color: all colors are in use!")); return; } for (LDObject* obj : selectedObjects()) { if (not obj->isColored()) continue; obj->setColor (color); } print (tr ("Auto-colored: new color is [%1] %2"), color.index(), color.name()); } void AlgorithmToolset::splitLines() { bool ok; int numSegments = QInputDialog::getInt (m_window, APPNAME, "Amount of segments:", config::splitLinesSegments(), 0, std::numeric_limits<int>::max(), 1, &ok); if (not ok) return; config::setSplitLinesSegments (numSegments); for (LDObject* obj : selectedObjects()) { if (not isOneOf (obj->type(), LDObjectType::EdgeLine, LDObjectType::ConditionalEdge)) continue; Model segments {m_documents}; for (int i = 0; i < numSegments; ++i) { Vertex v0; Vertex v1; v0.apply ([&](Axis ax, double& a) { double len = obj->vertex (1)[ax] - obj->vertex (0)[ax]; a = (obj->vertex (0)[ax] + ((len * i) / numSegments)); }); v1.apply ([&](Axis ax, double& a) { double len = obj->vertex (1)[ax] - obj->vertex (0)[ax]; a = (obj->vertex (0)[ax] + ((len * (i + 1)) / numSegments)); }); if (obj->type() == LDObjectType::EdgeLine) segments.emplace<LDEdgeLine>(v0, v1); else segments.emplace<LDConditionalEdge>(v0, v1, obj->vertex (2), obj->vertex (3)); } currentDocument()->replace(obj, segments); } m_window->refresh(); } void AlgorithmToolset::subfileSelection() { if (selectedObjects().isEmpty()) return; // Determine the title of the new subfile QString subfileTitle; if (currentDocument()->header.type != LDHeader::NoHeader) subfileTitle = "~" + currentDocument()->header.description; else subfileTitle = "~Untitled subfile"; // Remove duplicate tildes while (subfileTitle.startsWith("~~")) subfileTitle.remove(0, 1); // If this the parent document isn't already in s/, we need to stuff it into // a subdirectory named s/. Ensure it exists! QFileInfo path = currentDocument()->fullPath(); QString parentDocumentPath = currentDocument()->fullPath(); QDir subfileDirectory = path.absoluteDir(); if (path.dir().dirName() != "s") { QDir desiredPath = subfileDirectory.filePath("s"); if (desiredPath.exists()) { subfileDirectory = desiredPath; } else if (QMessageBox::question( m_window, tr("Create subfile directory?"), format(tr("The directory <b>%1</b> is suggested for subfiles. " "This directory does not exist, do you want to create it?"), desiredPath.absolutePath() ), (QMessageBox::Yes | QMessageBox::No), QMessageBox::No ) == QMessageBox::Yes ) { if (subfileDirectory.mkdir("s")) { subfileDirectory = desiredPath; } else { QMessageBox::critical( m_window, tr("Error"), format(tr("Unable to create directory %1: %2!"), subfileDirectory.absolutePath(), strerror(errno) ) ); return; } } else { return; } } // Determine the body of the name of the subfile QString fullSubfilePath; if (not parentDocumentPath.isEmpty()) { QString subfileRoot = QFileInfo(parentDocumentPath).baseName(); // Remove the s?? suffix if it's there, otherwise we'll get filenames // like s01s01.dat when subfiling subfiles. QRegExp subfilesuffix {"s[0-9][0-9]$"}; if (subfilesuffix.indexIn(subfileRoot) != -1) subfileRoot.chop(subfilesuffix.matchedLength()); int subfileIndex = 1; QString digits; QString subfileName; // Now find the appropriate filename. Increase the number of the subfile until we find a // name which isn't already taken. do { digits.setNum(subfileIndex); // Pad it with a zero if (countof(digits) == 1) digits.prepend("0"); subfileName = subfileRoot + "s" + digits + ".dat"; fullSubfilePath = subfileDirectory.filePath(subfileName); subfileIndex += 1; } while ( m_documents->findDocumentByName("s\\" + subfileName) != nullptr or QFileInfo {fullSubfilePath}.exists() ); } // Create the new subfile document LDDocument* subfile = m_window->newDocument(); subfile->setFullPath(fullSubfilePath); subfile->header.description = subfileTitle; subfile->header.type = LDHeader::Subpart; subfile->header.name = LDDocument::shortenName(fullSubfilePath); subfile->header.author = format("%1 [%2]", config::defaultName(), config::defaultUser()); if (config::useCaLicense()) subfile->header.license = LDHeader::CaLicense; subfile->setWinding(currentDocument()->winding()); // Copy the body over to the new document for (LDObject* object : selectedObjects()) Parser::parseFromString(*subfile, Parser::EndOfModel, object->asText()); // Try save it if (m_window->save(subfile, true)) { // Where to insert the subfile reference? // TODO: the selection really should be sorted by position... int referencePosition = m_window->selectedIndexes().begin()->row(); // Save was successful. Delete the original selection now from the // main document. for (LDObject* object : selectedObjects().toList()) currentDocument()->remove(object); // Add a reference to the new subfile to where the selection was currentDocument()->emplaceAt<LDSubfileReference>(referencePosition, subfile->name()); // Refresh stuff m_window->updateDocumentList(); m_window->doFullRefresh(); } else { // Failed to save. subfile->close(); } }