Thu, 23 Feb 2017 20:21:40 +0200
At long last, the g_win pointer has been removed. Down with global variables!
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "main.h" #include "glrenderer.h" #include "glShared.h" #include <QMap> #include <QSet> // ============================================================================= // class GLCompiler : public QObject, public HierarchyElement, protected QOpenGLFunctions { Q_OBJECT public: struct ObjectVBOInfo { QVector<GLfloat> data[NumVbos]; bool isChanged; }; GLCompiler (GLRenderer* renderer); ~GLCompiler(); QColor getColorForPolygon (LDPolygon& poly, LDObject* topobj, VboSubclass complement); QColor indexColorForID (int id) const; void initialize(); void needMerge(); void prepareVBO (int vbonum, const Model* model); void setRenderer (GLRenderer* compiler); void stageForCompilation (LDObject* obj); void unstage (LDObject* obj); GLuint vbo (int vbonum) const; int vboSize (int vbonum) const; static int vboNumber (VboClass surface, VboSubclass complement); private: void compileStaged(); void compilePolygon (LDPolygon& poly, LDObject* topobj, ObjectVBOInfo* objinfo); Q_SLOT void compileObject (LDObject* obj); Q_SLOT void recompile(); void dropObjectInfo (LDObject* obj); Q_SLOT void forgetObject(LDObject* object); private: QMap<LDObject*, ObjectVBOInfo> m_objectInfo; QSet<LDObject*> m_staged; // Objects that need to be compiled GLuint m_vbo[NumVbos]; bool m_vboChanged[NumVbos] = {true}; int m_vboSizes[NumVbos] = {0}; GLRenderer* m_renderer; }; #define CHECK_GL_ERROR() { CheckGLErrorImpl (this, __FILE__, __LINE__); } void CheckGLErrorImpl (HierarchyElement* element, const char* file, int line);