Thu, 17 Nov 2016 13:56:13 +0200
Cleanup in GL renderer...
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2016 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QKeyEvent> #include "linePathMode.h" #include "../glRenderer.h" #include "../mainwindow.h" LinePathMode::LinePathMode (GLRenderer *renderer) : Super (renderer) {} void LinePathMode::render (QPainter& painter) const { QVector<QPointF> points; QList<Vertex> points3d = m_drawedVerts; points3d << renderer()->position3D(); for (Vertex const& vrt : points3d) points << renderer()->convert3dTo2d (vrt); painter.setPen (renderer()->textPen()); if (points.size() == points3d.size()) { for (int i = 0; i < points.size() - 1; ++i) { painter.drawLine (QLineF (points[i], points[i + 1])); drawLineLength (painter, points3d[i], points3d[i + 1], points[i], points[i + 1]); } for (int i = 0; i < points.size(); ++i) { const QPointF& point = points[i]; renderer()->drawPoint (painter, point); renderer()->drawBlipCoordinates (painter, points3d[i], point); } } } bool LinePathMode::mouseReleased (MouseEventData const& data) { if (Super::mouseReleased (data)) return true; if (data.releasedButtons & Qt::LeftButton) { addDrawnVertex (renderer()->position3D()); return true; } return false; } bool LinePathMode::preAddVertex (Vertex const& pos) { // If we picked the vertex we last drew, stop drawing if (not m_drawedVerts.isEmpty() and pos == m_drawedVerts.last()) { endDraw(); return true; } return false; } void LinePathMode::endDraw() { LDObjectList objs; for (int i = 0; i < m_drawedVerts.size() - 1; ++i) { LDLine* line = LDSpawn<LDLine>(); line->setVertex (0, m_drawedVerts[i]); line->setVertex (1, m_drawedVerts[i + 1]); objs << line; } finishDraw (objs); } bool LinePathMode::keyReleased (QKeyEvent* ev) { if (Super::keyReleased (ev)) return true; if (ev->key() == Qt::Key_Enter or ev->key() == Qt::Key_Return) { endDraw(); return true; } return false; }