Sat, 28 Jan 2017 13:32:55 +0200
refactor
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2016 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QOpenGLFunctions> #include "basics.h" class LDObject; struct LDPolygon { char num; Vertex vertices[4]; int id; int color; inline int numVertices() const { return (num == 5) ? 4 : num; } }; enum SurfaceVboType { LinesVbo, TrianglesVbo, QuadsVbo, ConditionalLinesVbo, }; MAKE_ITERABLE_ENUM (SurfaceVboType, LinesVbo, ConditionalLinesVbo) enum ComplementVboType { SurfacesVboComplement, NormalColorsVboComplement, PickColorsVboComplement, BfcFrontColorsVboComplement, BfcBackColorsVboComplement, RandomColorsVboComplement, }; MAKE_ITERABLE_ENUM (ComplementVboType, SurfacesVboComplement, RandomColorsVboComplement) enum { NumVbos = EnumLimits<SurfaceVboType>::Count * EnumLimits<ComplementVboType>::Count }; // KDevelop doesn't seem to understand some VBO stuff #ifdef IN_IDE_PARSER using GLint = int; using GLsizei = int; using GLenum = unsigned int; using GLuint = unsigned int; void glBindBuffer (GLenum, GLuint); void glGenBuffers (GLuint, GLuint*); void glDeleteBuffers (GLuint, GLuint*); void glBufferData (GLuint, GLuint, void*, GLuint); void glBufferSubData (GLenum, GLint, GLsizei, void*); #endif