Sat, 13 Jul 2013 19:02:48 +0300
Appended 'Object' to the names of all LDObject derivatives so even though the LD prefix isn't reserved for just LDObjects anymore, these classes remain distinct
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QSpinBox> #include <QCheckBox> #include <QBoxLayout> #include <QClipboard> #include "gui.h" #include "common.h" #include "file.h" #include "colorSelectDialog.h" #include "misc.h" #include "widgets.h" #include "extprogs.h" #include "gldraw.h" #include "dialogs.h" #include "colors.h" #include "ui_replcoords.h" #include "ui_editraw.h" #include "ui_flip.h" cfg (bool, edit_schemanticinline, false); // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= static int copyToClipboard() { vector<LDObject*> objs = g_win->sel(); int num = 0; // Clear the clipboard first. qApp->clipboard()->clear(); // Now, copy the contents into the clipboard. str data; for (LDObject* obj : objs) { if (data.length() > 0) data += "\n"; data += obj->raw(); ++num; } qApp->clipboard()->setText (data); return num; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (cut, "Cut", "cut", "Cut the current selection to clipboard.", CTRL (X)) { int num = copyToClipboard(); g_win->deleteSelection(); log (ForgeWindow::tr ("%1 objects cut"), num); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (copy, "Copy", "copy", "Copy the current selection to clipboard.", CTRL (C)) { int num = copyToClipboard(); log (ForgeWindow::tr ("%1 objects copied"), num); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (paste, "Paste", "paste", "Paste clipboard contents.", CTRL (V)) { const str clipboardText = qApp->clipboard()->text(); ulong idx = g_win->getInsertionPoint(); g_win->sel().clear(); int num = 0; for (str line : clipboardText.split ("\n")) { LDObject* pasted = parseLine (line); g_curfile->insertObj (idx++, pasted); g_win->sel() << pasted; g_win->R()->compileObject (pasted); ++num; } log (ForgeWindow::tr ("%1 objects pasted"), num); g_win->refresh(); g_win->scrollToSelection(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (del, "Delete", "delete", "Delete the selection", KEY (Delete)) { int num = g_win->deleteSelection(); log (ForgeWindow::tr ("%1 objects deleted"), num); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= static void doInline (bool deep) { vector<LDObject*> sel = g_win->sel(); for (LDObject* obj : sel) { // Get the index of the subfile so we know where to insert the // inlined contents. long idx = obj->getIndex (g_curfile); if (idx == -1) continue; vector<LDObject*> objs; if (obj->getType() == LDObject::Subfile) objs = static_cast<LDSubfileObject*> (obj)->inlineContents (deep, true); else continue; // Merge in the inlined objects for (LDObject* inlineobj : objs) { str line = inlineobj->raw(); delete inlineobj; LDObject* newobj = parseLine (line); g_curfile->insertObj (idx++, newobj); g_win->sel() << newobj; } // Delete the subfile now as it's been inlined. g_curfile->forgetObject (obj); delete obj; } g_win->fullRefresh(); } MAKE_ACTION (inlineContents, "Inline", "inline", "Inline selected subfiles.", CTRL (I)) { doInline (false); } MAKE_ACTION (deepInline, "Deep Inline", "inline-deep", "Recursively inline selected subfiles " "down to polygons only.", CTRL_SHIFT (I)) { doInline (true); } // =============================================================================================== // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // =============================================================================================== MAKE_ACTION (splitQuads, "Split Quads", "quad-split", "Split quads into triangles.", (0)) { vector<LDObject*> objs = g_win->sel(); int num = 0; for (LDObject* obj : objs) { if (obj->getType() != LDObject::Quad) continue; // Find the index of this quad long index = obj->getIndex (g_curfile); if (index == -1) return; vector<LDTriangleObject*> triangles = static_cast<LDQuadObject*> (obj)->splitToTriangles(); // Replace the quad with the first triangle and add the second triangle // after the first one. g_curfile->setObject (index, triangles[0]); g_curfile->insertObj (index + 1, triangles[1]); // Delete this quad now, it has been split. delete obj; num++; } log ("%1 quadrilaterals split", num); g_win->fullRefresh(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (setContents, "Edit LDraw Code", "set-contents", "Edit the LDraw code of this object.", KEY (F9)) { if (g_win->sel().size() != 1) return; LDObject* obj = g_win->sel() [0]; QDialog* dlg = new QDialog; Ui::EditRawUI ui; ui.setupUi (dlg); ui.code->setText (obj->raw()); if (obj->getType() == LDObject::Error) ui.errorDescription->setText (static_cast<LDErrorObject*> (obj)->reason); else { ui.errorDescription->hide(); ui.errorIcon->hide(); } if (!dlg->exec()) return; LDObject* oldobj = obj; // Reinterpret it from the text of the input field obj = parseLine (ui.code->text()); oldobj->replace (obj); // Refresh g_win->R()->compileObject (obj); g_win->refresh(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (setColor, "Set Color", "palette", "Set the color on given objects.", KEY (C)) { if (g_win->sel().size() <= 0) return; short colnum; short defcol = -1; vector<LDObject*> objs = g_win->sel(); // If all selected objects have the same color, said color is our default // value to the color selection dialog. defcol = g_win->getSelectedColor(); // Show the dialog to the user now and ask for a color. if (ColorSelector::getColor (colnum, defcol, g_win)) { for (LDObject* obj : objs) { if (obj->isColored() == false) continue; obj->setColor (colnum); g_win->R()->compileObject (obj); } g_win->refresh(); } } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (makeBorders, "Make Borders", "make-borders", "Add borders around given polygons.", CTRL_SHIFT (B)) { vector<LDObject*> objs = g_win->sel(); int num = 0; for (LDObject* obj : objs) { if (obj->getType() != LDObject::Quad && obj->getType() != LDObject::Triangle) continue; short numLines; LDLineObject* lines[4]; if (obj->getType() == LDObject::Quad) { numLines = 4; LDQuadObject* quad = static_cast<LDQuadObject*> (obj); lines[0] = new LDLineObject (quad->getVertex (0), quad->getVertex (1)); lines[1] = new LDLineObject (quad->getVertex (1), quad->getVertex (2)); lines[2] = new LDLineObject (quad->getVertex (2), quad->getVertex (3)); lines[3] = new LDLineObject (quad->getVertex (3), quad->getVertex (0)); } else { numLines = 3; LDTriangleObject* tri = static_cast<LDTriangleObject*> (obj); lines[0] = new LDLineObject (tri->getVertex (0), tri->getVertex (1)); lines[1] = new LDLineObject (tri->getVertex (1), tri->getVertex (2)); lines[2] = new LDLineObject (tri->getVertex (2), tri->getVertex (0)); } for (short i = 0; i < numLines; ++i) { ulong idx = obj->getIndex (g_curfile) + i + 1; lines[i]->setColor (edgecolor); g_curfile->insertObj (idx, lines[i]); g_win->R()->compileObject (lines[i]); } num += numLines; } log (ForgeWindow::tr ("Added %1 border lines"), num); g_win->refresh(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (makeCornerVerts, "Make Corner Vertices", "corner-verts", "Adds vertex objects to the corners of the given polygons", (0)) { int num = 0; for (LDObject* obj : g_win->sel()) { if (obj->vertices() < 2) continue; ulong idx = obj->getIndex (g_curfile); for (short i = 0; i < obj->vertices(); ++i) { LDVertexObject* vert = new LDVertexObject; vert->pos = obj->getVertex (i); vert->setColor (obj->color()); g_curfile->insertObj (++idx, vert); g_win->R()->compileObject (vert); ++num; } } log (ForgeWindow::tr ("Added %1 vertices"), num); g_win->refresh(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= static void doMoveSelection (const bool up) { vector<LDObject*> objs = g_win->sel(); LDObject::moveObjects (objs, up); g_win->buildObjList(); } MAKE_ACTION (moveUp, "Move Up", "arrow-up", "Move the current selection up.", KEY (PageUp)) { doMoveSelection (true); } MAKE_ACTION (moveDown, "Move Down", "arrow-down", "Move the current selection down.", KEY (PageDown)) { doMoveSelection (false); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (undo, "Undo", "undo", "Undo a step.", CTRL (Z)) { g_curfile->undo(); } MAKE_ACTION (redo, "Redo", "redo", "Redo a step.", CTRL_SHIFT (Z)) { g_curfile->redo(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void doMoveObjects (vertex vect) { // Apply the grid values vect[X] *= currentGrid().confs[Grid::X]->value; vect[Y] *= currentGrid().confs[Grid::Y]->value; vect[Z] *= currentGrid().confs[Grid::Z]->value; for (LDObject* obj : g_win->sel()) { obj->move (vect); g_win->R()->compileObject (obj); } g_win->refresh(); } MAKE_ACTION (moveXNeg, "Move -X", "move-x-neg", "Move selected objects negative on the X axis.", KEY (Left)) { doMoveObjects ( { -1, 0, 0}); } MAKE_ACTION (moveYNeg, "Move -Y", "move-y-neg", "Move selected objects negative on the Y axis.", KEY (Home)) { doMoveObjects ( {0, -1, 0}); } MAKE_ACTION (moveZNeg, "Move -Z", "move-z-neg", "Move selected objects negative on the Z axis.", KEY (Down)) { doMoveObjects ( {0, 0, -1}); } MAKE_ACTION (moveXPos, "Move +X", "move-x-pos", "Move selected objects positive on the X axis.", KEY (Right)) { doMoveObjects ( {1, 0, 0}); } MAKE_ACTION (moveYPos, "Move +Y", "move-y-pos", "Move selected objects positive on the Y axis.", KEY (End)) { doMoveObjects ( {0, 1, 0}); } MAKE_ACTION (moveZPos, "Move +Z", "move-z-pos", "Move selected objects positive on the Z axis.", KEY (Up)) { doMoveObjects ( {0, 0, 1}); } // ============================================================================= MAKE_ACTION (invert, "Invert", "invert", "Reverse the winding of given objects.", CTRL_SHIFT (W)) { vector<LDObject*> sel = g_win->sel(); for (LDObject* obj : sel) { obj->invert(); g_win->R()->compileObject (obj); } g_win->refresh(); } // ============================================================================= static void rotateVertex (vertex& v, const vertex& rotpoint, const matrix& transform) { v.move (-rotpoint); v.transform (transform, g_origin); v.move (rotpoint); } static void doRotate (const short l, const short m, const short n) { vector<LDObject*> sel = g_win->sel(); vector<vertex*> queue; const vertex rotpoint = rotPoint (sel); const double angle = (pi * currentGrid().confs[Grid::Angle]->value) / 180; // ref: http://en.wikipedia.org/wiki/Transformation_matrix#Rotation_2 const double cosangle = cos (angle), sinangle = sin (angle); matrix transform ( { (l* l * (1 - cosangle)) + cosangle, (m* l * (1 - cosangle)) - (n* sinangle), (n* l * (1 - cosangle)) + (m* sinangle), (l* m * (1 - cosangle)) + (n* sinangle), (m* m * (1 - cosangle)) + cosangle, (n* m * (1 - cosangle)) - (l* sinangle), (l* n * (1 - cosangle)) - (m* sinangle), (m* n * (1 - cosangle)) + (l* sinangle), (n* n * (1 - cosangle)) + cosangle }); // Apply the above matrix to everything for (LDObject* obj : sel) { if (obj->vertices()) { for (short i = 0; i < obj->vertices(); ++i) { vertex v = obj->getVertex (i); rotateVertex (v, rotpoint, transform); obj->setVertex (i, v); } } elif (obj->hasMatrix()) { LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); vertex v = mo->position(); rotateVertex (v, rotpoint, transform); mo->setPosition (v); mo->setTransform (mo->transform() * transform); } elif (obj->getType() == LDObject::Vertex) { LDVertexObject* vert = static_cast<LDVertexObject*> (obj); vertex v = vert->pos; rotateVertex (v, rotpoint, transform); vert->pos = v; } g_win->R()->compileObject (obj); } g_win->refresh(); } MAKE_ACTION (rotateXPos, "Rotate +X", "rotate-x-pos", "Rotate objects around X axis", CTRL (Right)) { doRotate (1, 0, 0); } MAKE_ACTION (rotateYPos, "Rotate +Y", "rotate-y-pos", "Rotate objects around Y axis", CTRL (End)) { doRotate (0, 1, 0); } MAKE_ACTION (rotateZPos, "Rotate +Z", "rotate-z-pos", "Rotate objects around Z axis", CTRL (Up)) { doRotate (0, 0, 1); } MAKE_ACTION (rotateXNeg, "Rotate -X", "rotate-x-neg", "Rotate objects around X axis", CTRL (Left)) { doRotate (-1, 0, 0); } MAKE_ACTION (rotateYNeg, "Rotate -Y", "rotate-y-neg", "Rotate objects around Y axis", CTRL (Home)) { doRotate (0, -1, 0); } MAKE_ACTION (rotateZNeg, "Rotate -Z", "rotate-z-neg", "Rotate objects around Z axis", CTRL (Down)) { doRotate (0, 0, -1); } MAKE_ACTION (rotpoint, "Set Rotation Point", "rotpoint", "Configure the rotation point.", (0)) { configRotationPoint(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (roundCoords, "Round Coordinates", "round-coords", "Round coordinates down to 3/4 decimals", (0)) { setlocale (LC_ALL, "C"); int num = 0; for (LDObject* obj : g_win->sel()) for (short i = 0; i < obj->vertices(); ++i) { vertex v = obj->getVertex (i); for (const Axis ax : g_Axes) { // HACK: .. should find a better way to do this char valstr[64]; sprintf (valstr, "%.3f", v[ax]); v[ax] = atof (valstr); } obj->setVertex (i, v); num += 3; } log (ForgeWindow::tr ("Rounded %1 coordinates"), num); g_win->fullRefresh(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (uncolorize, "Uncolorize", "uncolorize", "Reduce colors of everything selected to main and edge colors", (0)) { int num = 0; for (LDObject* obj : g_win->sel()) { if (obj->isColored() == false) continue; int col = maincolor; if (obj->getType() == LDObject::Line || obj->getType() == LDObject::CondLine) col = edgecolor; obj->setColor (col); num++; } log (ForgeWindow::tr ("%1 objects uncolored"), num); g_win->fullRefresh(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= MAKE_ACTION (ytruder, "Ytruder", "ytruder", "Extrude selected lines to a given plane", (0)) { runYtruder(); } MAKE_ACTION (rectifier, "Rectifier", "rectifier", "Optimizes quads into rect primitives.", (0)) { runRectifier(); } MAKE_ACTION (intersector, "Intersector", "intersector", "Perform clipping between two input groups.", (0)) { runIntersector(); } MAKE_ACTION (coverer, "Coverer", "coverer", "Fill the space between two line shapes", (0)) { runCoverer(); } MAKE_ACTION (isecalc, "Isecalc", "isecalc", "Compute intersection between objects", (0)) { runIsecalc(); } // ============================================================================= MAKE_ACTION (replaceCoords, "Replace Coordinates", "replace-coords", "Find and replace coordinate values", CTRL (R)) { QDialog* dlg = new QDialog (g_win); Ui::ReplaceCoordsUI ui; ui.setupUi (dlg); if (!dlg->exec()) return; const double search = ui.search->value(), replacement = ui.replacement->value(); const bool any = ui.any->isChecked(), rel = ui.relative->isChecked(); vector<Axis> sel; int num = 0; if (ui.x->isChecked()) sel << X; if (ui.y->isChecked()) sel << Y; if (ui.z->isChecked()) sel << Z; for (LDObject* obj : g_win->sel()) for (short i = 0; i < obj->vertices(); ++i) { vertex v = obj->getVertex (i); for (Axis ax : sel) { double& coord = v[ax]; if (any || coord == search) { if (!rel) coord = 0; coord += replacement; num++; } } obj->setVertex (i, v); } log (ForgeWindow::tr ("Altered %1 values"), num); g_win->fullRefresh(); } // ================================================================================================ MAKE_ACTION (flip, "Flip", "flip", "Flip coordinates", CTRL_SHIFT (F)) { QDialog* dlg = new QDialog; Ui::FlipUI ui; ui.setupUi (dlg); if (!dlg->exec()) return; vector<Axis> sel; if (ui.x->isChecked()) sel << X; if (ui.y->isChecked()) sel << Y; if (ui.z->isChecked()) sel << Z; for (LDObject* obj : g_win->sel()) for (short i = 0; i < obj->vertices(); ++i) { vertex v = obj->getVertex (i); for (Axis ax : sel) v[ax] *= -1; obj->setVertex (i, v); g_win->R()->compileObject (obj); } g_win->refresh(); } // ================================================================================================ MAKE_ACTION (demote, "Demote conditional lines", "demote", "Demote conditional lines down to normal lines.", (0)) { vector<LDObject*> sel = g_win->sel(); int num = 0; for (LDObject* obj : sel) { if (obj->getType() != LDObject::CondLine) continue; LDLineObject* repl = static_cast<LDCondLineObject*> (obj)->demote(); g_win->R()->compileObject (repl); ++num; } log (ForgeWindow::tr ("Demoted %1 conditional lines"), num); g_win->refresh(); } // ================================================================================================= static bool isColorUsed (short colnum) { for (LDObject* obj : g_curfile->objs()) if (obj->isColored() && obj->color() == colnum) return true; return false; } MAKE_ACTION (autoColor, "Autocolor", "autocolor", "Set the color of the given object to the first found unused color.", (0)) { short colnum = 0; while (colnum < 512 && (getColor (colnum) == null || isColorUsed (colnum))) colnum++; if (colnum >= 512) { //: Auto-colorer error message critical (ForgeWindow::tr ("Out of unused colors! What are you doing?!")); return; } for (LDObject* obj : g_win->sel()) { if (obj->isColored() == false) continue; obj->setColor (colnum); g_win->R()->compileObject (obj); } log (ForgeWindow::tr ("Auto-colored: new color is [%1] %2"), colnum, getColor (colnum)->name); g_win->refresh(); }