Thu, 20 Jun 2019 08:54:35 +0300
uuid things
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "../documentmanager.h" #include "../linetypes/modelobject.h" #include "../lddocument.h" #include "../mainwindow.h" #include "../editHistory.h" #include "../canvas.h" #include "../colors.h" #include "../glcompiler.h" #include "../algorithms/invert.h" #include "edgeline.h" #include "triangle.h" #include "quadrilateral.h" #include "conditionaledge.h" #include "comment.h" #include "empty.h" #include "circularprimitive.h" static Uuid id_counter; // ============================================================================= // LDObject constructors // LDObject::LDObject() : id {++id_counter}, m_isHidden {false} { m_randomColor = QColor::fromHsv (rand() % 360, rand() % 256, rand() % 96 + 128); } // ============================================================================= // QString LDSubfileReference::asText() const { auto cellString = [&](int row, int column) { return QString::number(transformationMatrix()(row, column)); }; return QStringList { "1", color().indexString(), cellString(0, 3), // x cellString(1, 3), // y cellString(2, 3), // z cellString(0, 0), // matrix start cellString(0, 1), // ... cellString(0, 2), // ... cellString(1, 0), // ... cellString(1, 1), // ... cellString(1, 2), // ... cellString(2, 0), // ... cellString(2, 1), // ... cellString(2, 2), // matrix end referenceName() }.join(" "); } QString LDBezierCurve::asText() const { QString result = format ("0 !LDFORGE BEZIER_CURVE %1", color()); // Add the coordinates for (int i = 0; i < 4; ++i) result += format (" %1", vertex (i)); return result; } // ============================================================================= // QString LDError::asText() const { return contents(); } int LDObject::triangleCount(DocumentManager*) const { return 0; } int LDSubfileReference::triangleCount(DocumentManager* context) const { LDDocument* file = fileInfo(context); if (file) return file->triangleCount(); else return 0; } int LDObject::numVertices() const { return 0; } int LDObject::numPolygonVertices() const { return this->numVertices(); } // ============================================================================= // LDBezierCurve::LDBezierCurve(const Vertex& v0, const Vertex& v1, const Vertex& v2, const Vertex& v3) { setVertex(0, v0); setVertex(1, v1); setVertex(2, v2); setVertex(3, v3); } // ============================================================================= // static void TransformObject (LDObject* object, const QMatrix4x4& matrix, LDColor parentcolor) { if (object->hasMatrix()) { LDMatrixObject* reference = static_cast<LDMatrixObject*>(object); QMatrix4x4 newMatrix = matrix * reference->transformationMatrix(); reference->setTransformationMatrix(newMatrix); } else { for (int i = 0; i < object->numVertices(); ++i) { Vertex vertex = object->vertex(i); vertex.transform(matrix); object->setVertex(i, vertex); } } if (object->color() == MainColor) object->setColor(parentcolor); } /* * Returns whether or not a compound object should be inverted. */ bool LDMatrixObject::shouldInvert(Winding winding, DocumentManager* context) { bool result = false; result ^= (isInverted()); result ^= (transformationMatrix().determinant() < 0); result ^= (nativeWinding(context) != winding); return result; } /* * The winding used by the object's geometry. By default it's CCW but some documents referenced by * a subfile reference may use CW geometry. * * Since the native winding of a subfile reference depends on the actual document it references, * determining the winding requires the libraries for reference. */ Winding LDObject::nativeWinding(DocumentManager* /*context*/) const { return CounterClockwise; } /* * Reimplementation of LDObject::nativeWinding for subfile references */ Winding LDSubfileReference::nativeWinding(DocumentManager* context) const { return fileInfo(context)->winding(); } // ============================================================================= // ----------------------------------------------------------------------------- void LDSubfileReference::rasterize( DocumentManager* context, Winding parentWinding, Model& model, bool deep, bool render ) { LDDocument* subfile = this->fileInfo(context); if (subfile != nullptr) { Model inlined {context}; subfile->inlineContents(inlined, deep, render); // Transform the objects for (LDObject* object : inlined) { if (shouldInvert(parentWinding, context)) ::invert(object, context); TransformObject(object, transformationMatrix(), color()); } model.merge(inlined); } } // ============================================================================= // LDPolygon LDObject::getPolygon() { LDObjectType ot = type(); LDPolygon::Type polygonType; switch (ot) { case LDObjectType::EdgeLine: polygonType = LDPolygon::Type::EdgeLine; break; case LDObjectType::Triangle: polygonType = LDPolygon::Type::Triangle; break; case LDObjectType::Quadrilateral: polygonType = LDPolygon::Type::Quadrilateral; break; case LDObjectType::ConditionalEdge: polygonType = LDPolygon::Type::ConditionalEdge; break; default: return {}; } LDPolygon data; data.type = polygonType; data.color = color(); for (int i = 0; i < data.numVertices(); ++i) data.vertices[i] = vertex(i); return data; } LDColor LDObject::defaultColor() const { return MainColor; } bool LDObject::isColored() const { return true; } bool LDObject::isScemantic() const { return true; } bool LDObject::hasMatrix() const { return false; } // ============================================================================= // QVector<LDPolygon> LDSubfileReference::rasterizePolygons(DocumentManager* context, Winding parentWinding) { LDDocument* file = fileInfo(context); if (file) { QVector<LDPolygon> data = fileInfo(context)->inlinePolygons(); for (LDPolygon& entry : data) { for (int i = 0; i < entry.numVertices(); ++i) entry.vertices[i].transform(transformationMatrix()); if (shouldInvert(parentWinding, context)) ::invertPolygon(entry); } return data; } else { return {}; } } void LDSubfileReference::setReferenceName(const QString& newReferenceName) { changeProperty(&this->m_referenceName, newReferenceName); } // ============================================================================= // // Moves this object using the given vector // void LDObject::move(const QVector3D& vector) { if (hasMatrix()) { LDMatrixObject* mo = static_cast<LDMatrixObject*> (this); QMatrix4x4 matrix = mo->transformationMatrix(); matrix(0, 3) += vector.x(); matrix(1, 3) += vector.y(); matrix(2, 3) += vector.z(); mo->setTransformationMatrix(matrix); } else { for (int i = 0; i < numVertices(); ++i) setVertex (i, vertex (i) + vector); } } bool LDObject::isHidden() const { return m_isHidden; } void LDObject::setHidden (bool value) { m_isHidden = value; } LDColor LDObject::color() const { if (this->m_color.isValid()) return this->m_color; else return this->defaultColor(); } QColor LDObject::randomColor() const { return m_randomColor; } LDObject* LDObject::newFromType(LDObjectType type) { switch (type) { case LDObjectType::SubfileReference: return new LDSubfileReference {}; case LDObjectType::Quadrilateral: return new LDQuadrilateral {}; case LDObjectType::Triangle: return new LDTriangle {}; case LDObjectType::EdgeLine: return new LDEdgeLine {}; case LDObjectType::ConditionalEdge: return new LDConditionalEdge {}; case LDObjectType::Comment: return new LDComment {}; case LDObjectType::Error: return new LDError {}; case LDObjectType::Empty: return new LDEmpty {}; case LDObjectType::BezierCurve: return new LDBezierCurve {}; case LDObjectType::CircularPrimitive: return new LDCircularPrimitive {}; case LDObjectType::_End: break; } return nullptr; } // ============================================================================= // void LDObject::setColor (LDColor color) { if (color == this->defaultColor()) color = LDColor::nullColor; changeProperty(&m_color, color); } // ============================================================================= // // Get a vertex by index // const Vertex& LDObject::vertex (int i) const { return m_coords[i]; } // ============================================================================= // // Set a vertex to the given value // void LDObject::setVertex (int i, const Vertex& vert) { changeProperty(&m_coords[i], vert); } LDMatrixObject::LDMatrixObject(const QMatrix4x4& matrix) : m_transformationMatrix {matrix} {} Vertex LDMatrixObject::position() const { QVector4D column = m_transformationMatrix.column(3); return {column.x(), column.y(), column.z()}; } // ============================================================================= // const QMatrix4x4& LDMatrixObject::transformationMatrix() const { return m_transformationMatrix; } void LDMatrixObject::translate(const QVector3D& offset) { QMatrix4x4 matrix = transformationMatrix(); matrix.translate(offset); setTransformationMatrix(matrix); } void LDMatrixObject::setTransformationMatrix(const QMatrix4x4& newMatrix) { changeProperty(&m_transformationMatrix, newMatrix); } LDError::LDError (QString contents, QString reason) : m_contents (contents), m_reason (reason) {} QString LDError::reason() const { return m_reason; } QString LDError::contents() const { return m_contents; } Vertex LDBezierCurve::pointAt (qreal t) const { if (t >= 0.0 and t <= 1.0) { Vertex result = pow(1.0 - t, 3) * vertex(0); result += (3 * pow(1.0 - t, 2) * t) * vertex(2).toVector(); result += (3 * (1.0 - t) * pow(t, 2)) * vertex(3).toVector(); result += pow(t, 3) * vertex(1).toVector(); return result; } else return Vertex(); } bool LDBezierCurve::isRasterizable() const { return true; } void LDBezierCurve::rasterize(DocumentManager* context, Winding winding, Model& model, bool, bool) { QVector<LDPolygon> polygons = rasterizePolygons(context, winding); for (LDPolygon& poly : polygons) { LDEdgeLine* line = model.emplace<LDEdgeLine>(poly.vertices[0], poly.vertices[1]); line->setColor(LDColor {poly.color}); } } QVector<LDPolygon> LDBezierCurve::rasterizePolygons(DocumentManager*, Winding) { QVector<LDPolygon> result; QVector<Vertex> parms; parms.append (pointAt (0.0)); for (int i = 1; i < m_segments; ++i) parms.append (pointAt (double (i) / m_segments)); parms.append (pointAt (1.0)); LDPolygon poly; poly.color = color().index(); poly.type = LDPolygon::Type::EdgeLine; for (int i = 0; i < m_segments; ++i) { poly.vertices[0] = parms[i]; poly.vertices[1] = parms[i + 1]; result << poly; } return result; } void LDBezierCurve::serialize(Serializer& serializer) { LDObject::serialize(serializer); serializer << m_segments; } int LDBezierCurve::segments() const { return m_segments; } void LDBezierCurve::setSegments(int newSegments) { changeProperty(&m_segments, newSegments); } LDSubfileReference::LDSubfileReference( QString referenceName, const QMatrix4x4& matrix ) : LDMatrixObject {matrix}, m_referenceName {referenceName} {} // ============================================================================= // LDDocument* LDSubfileReference::fileInfo(DocumentManager* context) const { return context->getDocumentByName(m_referenceName); } QString LDSubfileReference::referenceName() const { return m_referenceName; } void LDObject::getVertices(DocumentManager*, QSet<Vertex>& verts) const { for (int i = 0; i < numVertices(); ++i) verts.insert(vertex(i)); } void LDSubfileReference::getVertices (DocumentManager* context, QSet<Vertex>& verts) const { verts.unite(fileInfo(context)->inlineVertices()); } QString LDObject::objectListText() const { if (numVertices() > 0) { QString result; for (int i = 0; i < numVertices(); ++i) { if (i != 0) result += ", "; result += vertex(i).toString (true); } return result; } else { return iconName(); } } QVector<LDPolygon> LDObject::rasterizePolygons(DocumentManager*, Winding) { return {}; } QString LDError::objectListText() const { return "ERROR: " + asText(); } QString LDSubfileReference::objectListText() const { QString result = format ("%1 %2, (", referenceName(), position().toString(true)); for (int i = 0; i < 3; ++i) for (int j = 0; j < 3; ++j) result += format("%1%2", transformationMatrix()(i, j), (i != 2 or j != 2) ? " " : ""); result += ')'; return result; } bool LDObject::isInverted() const { return m_hasInvertNext; } void LDObject::setInverted(bool value) { changeProperty(&m_hasInvertNext, value); } void LDObject::serialize(Serializer& serializer) { serializer << m_hasInvertNext; serializer << m_isHidden; serializer << m_color; serializer << m_randomColor; serializer << m_coords[0]; serializer << m_coords[1]; serializer << m_coords[2]; serializer << m_coords[3]; } void LDObject::restore(LDObjectState& archive) { Serializer restorer {archive, Serializer::Restore}; Serializer::Archive before = Serializer::store(this); serialize(restorer); emit modified(before, Serializer::store(this)); } void LDMatrixObject::serialize(Serializer& serializer) { LDObject::serialize(serializer); serializer << m_transformationMatrix; } void LDError::serialize(Serializer& serializer) { LDObject::serialize(serializer); serializer << m_contents; serializer << m_reason; } void LDSubfileReference::serialize(Serializer& serializer) { LDMatrixObject::serialize(serializer); serializer << m_referenceName; }