Fri, 28 Dec 2018 00:03:47 +0200
moved GL stuff into a new gl namespace
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "main.h" #include "glrenderer.h" #include "glShared.h" #include "types/boundingbox.h" #include <QMap> #include <QSet> namespace gl { class Compiler; class Renderer; } /* * Compiles LDObjects into polygons for the GLRenderer to draw. */ class gl::Compiler : public QObject, public HierarchyElement, protected QOpenGLFunctions { Q_OBJECT public: Compiler (Renderer* renderer); ~Compiler(); void initialize(); Vertex modelCenter(); void prepareVBO (int vbonum); GLuint vbo (int vbonum) const; int vboSize (int vbonum) const; QItemSelectionModel* selectionModel() const; void setSelectionModel(QItemSelectionModel* _selectionModel); void fullUpdate(); static int vboNumber (VboClass surface, VboSubclass complement); public slots: void selectionChanged(const QItemSelection& selected, const QItemSelection& deselected); signals: void sceneChanged(); private: struct ObjectVboData { QVector<GLfloat> data[NumVbos]; }; void compileStaged(); void compilePolygon(LDPolygon& poly, const QModelIndex& polygonOwnerIndex, ObjectVboData& objectInfo); Q_SLOT void compileObject(const QModelIndex &index); QColor getColorForPolygon(const LDPolygon& polygon, const QModelIndex& polygonOwnerIndex, VboSubclass complement); QColor indexColorForID (qint32 id) const; void needMerge(); Q_SLOT void recompile(); void dropObjectInfo (const QModelIndex &index); Q_SLOT void forgetObject(QModelIndex index); void stageForCompilation(const QModelIndex &index); void unstage (const QModelIndex &index); QMap<QPersistentModelIndex, ObjectVboData> m_objectInfo; QSet<QPersistentModelIndex> m_staged; // Objects that need to be compiled GLuint m_vbo[NumVbos]; bool m_vboChanged[NumVbos] = {true}; bool needBoundingBoxRebuild = true; int m_vboSizes[NumVbos] = {0}; gl::Renderer* m_renderer; QItemSelectionModel* _selectionModel = nullptr; BoundingBox boundingBox; private slots: void handleRowInsertion(const QModelIndex&, int first, int last); void handleRowRemoval(const QModelIndex&, int first, int last); void handleDataChange(const QModelIndex& topLeft, const QModelIndex &bottomRight); void handleObjectHighlightingChanged(const QModelIndex& oldIndex, const QModelIndex& newIndex); void clearSelectionModel(); }; #define CHECK_GL_ERROR() { checkGLError(__FILE__, __LINE__); } void checkGLError (QString file, int line);