Fri, 28 Dec 2018 00:03:47 +0200
moved GL stuff into a new gl namespace
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "abstractEditMode.h" class RectangleMode : public AbstractDrawMode { DEFINE_CLASS (RectangleMode, AbstractDrawMode) QVector<Vertex> m_rectangleVerts; public: RectangleMode (Canvas* canvas); void render (QPainter& painter) const override; EditModeType type() const override; void endDraw() override; bool mouseMoved (QMouseEvent*) override; int maxVertices() const override { return 2; } private: void updateRectVerts(); };