Sun, 04 Oct 2015 02:59:38 +0300
And now it should work again too
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2015 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QString> #include <QObject> #include <QStringList> #include <QMetaType> #include <QVector3D> #include <functional> #include "macros.h" class LDObject; class QFile; class QTextStream; class Matrix; class LDDocument; using int8 = qint8; using int16 = qint16; using int32 = qint32; using int64 = qint64; using uint8 = quint8; using uint16 = quint16; using uint32 = quint32; using uint64 = quint64; using LDObjectList = QList<LDObject*>; template<typename T, typename R> using Pair = std::pair<T, R>; enum Axis { X, Y, Z }; // // Derivative of QVector3D: this class is used for the vertices. // class Vertex : public QVector3D { public: using ApplyFunction = std::function<void (Axis, double&)>; using ApplyConstFunction = std::function<void (Axis, double)>; Vertex(); Vertex (const QVector3D& a); Vertex (qreal xpos, qreal ypos, qreal zpos); void apply (ApplyFunction func); void apply (ApplyConstFunction func) const; QString toString (bool mangled = false) const; void transform (const Matrix& matr, const Vertex& pos); void setCoordinate (Axis ax, qreal value); bool operator< (const Vertex& other) const; double operator[] (Axis ax) const; }; Q_DECLARE_METATYPE (Vertex) // // A mathematical 3 x 3 matrix // class Matrix { public: Matrix() {} Matrix (const std::initializer_list<double>& vals); // Constructs a matrix all 9 elements initialized to the same value. Matrix (double fillval); // Constructs a matrix with a C-array. // note: @vals is expected to have exactly 9 elements. Matrix (double vals[]); // Calculates the matrix's determinant. double getDeterminant() const; // Multiplies this matrix with @other // note: a.mult(b) is not equivalent to b.mult(a)! Matrix mult (const Matrix& other) const; // Prints the matrix to stdout. void dump() const; // Yields a string representation of the matrix. QString toString() const; // Zeroes the matrix out. void zero(); // Assigns the matrix values to the values of @other. Matrix& operator= (const Matrix& other); // Returns a mutable reference to a value by @idx inline double& value (int idx) { return m_vals[idx]; } // An overload of value() for const matrices. inline const double& value (int idx) const { return m_vals[idx]; } // An operator overload for mult(). inline Matrix operator* (const Matrix& other) const { return mult (other); } // An operator overload for value(). inline double& operator[] (int idx) { return value (idx); } // An operator overload for value() const. inline const double& operator[] (int idx) const { return value (idx); } // Checks whether the two matrices have the same values. bool operator== (const Matrix& other) const; private: double m_vals[9]; }; // // Defines a bounding box that encompasses a given set of objects. // vertex0 is the minimum vertex, vertex1 is the maximum vertex. // class LDBoundingBox { PROPERTY (private, bool, isEmpty, setEmpty, STOCK_WRITE) PROPERTY (private, Vertex, vertex0, setVertex0, STOCK_WRITE) PROPERTY (private, Vertex, vertex1, setVertex1, STOCK_WRITE) public: // Constructs an empty bounding box. LDBoundingBox(); // Clears the bounding box void reset(); // Returns the length of the bounding box on the longest measure. double longestMeasurement() const; // Calculates the given \c obj to the bounding box, adjusting // extremas if necessary. void calcObject (LDObject* obj); // Calculates the given \c vertex to the bounding box, adjusting // extremas if necessary. void calcVertex (const Vertex& vertex); // Yields the center of the bounding box. Vertex center() const; // An operator overload for calcObject() LDBoundingBox& operator<< (LDObject* obj); // An operator overload for calcVertex() LDBoundingBox& operator<< (const Vertex& v); }; extern const Vertex Origin; extern const Matrix IdentityMatrix; static const double Pi = 3.14159265358979323846; // ============================================================================= // Plural expression template<typename T> static inline const char* plural (T n) { return (n != 1) ? "s" : ""; } template<typename T> bool isZero (T a) { return qFuzzyCompare (a + 1.0, 1.0); } template<typename T> bool isInteger (T a) { return (qAbs (a - floor(a)) < 0.00001) or (qAbs (a - ceil(a)) < 0.00001); } template<typename T> void removeDuplicates (T& a) { std::sort (a.begin(), a.end()); a.erase (std::unique (a.begin(), a.end()), a.end()); } // // Returns true if first arg is equal to any of the other args // template<typename T, typename Arg, typename... Args> bool isOneOf (T const& a, Arg const& arg, Args const&... args) { if (a == arg) return true; return isOneOf (a, args...); } template<typename T> bool isOneOf (T const&) { return false; }