Wed, 01 Jan 2014 00:25:01 +0200
- updated copyright year. Best wishes for 2014!
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LDFORGE_GUI_H #define LDFORGE_GUI_H #include <QMainWindow> #include <QAction> #include <QListWidget> #include <QRadioButton> #include "config.h" #include "ldtypes.h" #include "ui_ldforge.h" class MessageManager; class ForgeWindow; class LDColor; class QToolButton; class QDialogButtonBox; class GLRenderer; class QComboBox; class QProgressBar; class Ui_LDForgeUI; // Stuff for dialogs #define IMPLEMENT_DIALOG_BUTTONS \ bbx_buttons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel); \ connect (bbx_buttons, SIGNAL (accepted()), this, SLOT (accept())); \ connect (bbx_buttons, SIGNAL (rejected()), this, SLOT (reject())); \ // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= #define DEFINE_ACTION(NAME, DEFSHORTCUT) \ cfg (KeySequence, key_action##NAME, DEFSHORTCUT); \ void ForgeWindow::slot_action##NAME() // Convenience macros for key sequences. #define KEY(N) (Qt::Key_##N) #define CTRL(N) (Qt::CTRL | Qt::Key_##N) #define SHIFT(N) (Qt::SHIFT | Qt::Key_##N) #define CTRL_SHIFT(N) (Qt::CTRL | Qt::SHIFT | Qt::Key_##N) // ============================================================================= class LDQuickColor { PROPERTY (public, LDColor*, Color, NO_OPS, STOCK_WRITE) PROPERTY (public, QToolButton*, ToolButton, NO_OPS, STOCK_WRITE) public: LDQuickColor (LDColor* color, QToolButton* toolButton); bool isSeparator() const; static LDQuickColor getSeparator(); }; // ============================================================================= // ObjectList // // Object list class for ForgeWindow // ============================================================================= class ObjectList : public QListWidget { Q_OBJECT protected: void contextMenuEvent (QContextMenuEvent* ev); }; // ============================================================================= // ForgeWindow // // The one main GUI class. Hosts the renderer, object list, message log. Contains // slot_action, which is what all actions connect to. Manages menus and toolbars. // Large and in charge. // ============================================================================= class ForgeWindow : public QMainWindow { Q_OBJECT typedefs: using ActionMethodType = void (ForgeWindow::*)(); public: ForgeWindow(); void buildObjList(); void updateTitle(); void doFullRefresh(); void refresh(); int getInsertionPoint(); void updateToolBars(); void updateRecentFilesMenu(); void updateSelection(); void updateGridToolBar(); void updateEditModeActions(); void updateDocumentList(); void updateDocumentListItem (LDDocument* f); int getSelectedColor(); LDObject::Type getUniformSelectedType(); void scrollToSelection(); void spawnContextMenu (const QPoint pos); void deleteObjects (QList<LDObject*> objs); int deleteSelection(); void deleteByColor (const int colnum); bool save (LDDocument* f, bool saveAs); void updateActions(); inline GLRenderer* R() { return m_renderer; } inline void setQuickColors (QList<LDQuickColor>& colors) { m_quickColors = colors; } void setStatusBarText (str text); void addMessage (str msg); Ui_LDForgeUI* getInterface() const; void refreshObjectList(); void updateActionShortcuts(); KeySequenceConfig* shortcutForAction (QAction* act); void endAction(); public slots: #if 0 void primitiveLoaderStart (int max); void primitiveLoaderUpdate (int prog); void primitiveLoaderEnd(); #endif // 0 void changeCurrentFile(); void slot_action(); void slot_actionNew(); void slot_actionNewFile(); void slot_actionOpen(); void slot_actionDownloadFrom(); void slot_actionSave(); void slot_actionSaveAs(); void slot_actionSaveAll(); void slot_actionClose(); void slot_actionCloseAll(); void slot_actionInsertFrom(); void slot_actionExportTo(); void slot_actionSettings(); void slot_actionSetLDrawPath(); void slot_actionScanPrimitives(); void slot_actionExit(); void slot_actionResetView(); void slot_actionAxes(); void slot_actionWireframe(); void slot_actionBFCView(); void slot_actionSetOverlay(); void slot_actionClearOverlay(); void slot_actionScreenshot(); void slot_actionInsertRaw(); void slot_actionNewSubfile(); void slot_actionNewLine(); void slot_actionNewTriangle(); void slot_actionNewQuad(); void slot_actionNewCLine(); void slot_actionNewComment(); void slot_actionNewBFC(); void slot_actionNewVertex(); void slot_actionUndo(); void slot_actionRedo(); void slot_actionCut(); void slot_actionCopy(); void slot_actionPaste(); void slot_actionDelete(); void slot_actionSelectAll(); void slot_actionSelectByColor(); void slot_actionSelectByType(); void slot_actionModeDraw(); void slot_actionModeSelect(); void slot_actionModeCircle(); void slot_actionSetDrawDepth(); void slot_actionSetColor(); void slot_actionAutocolor(); void slot_actionUncolorize(); void slot_actionInline(); void slot_actionInlineDeep(); void slot_actionInvert(); void slot_actionMakePrimitive(); void slot_actionSplitQuads(); void slot_actionEditRaw(); void slot_actionBorders(); void slot_actionCornerVerts(); void slot_actionRoundCoordinates(); void slot_actionVisibilityHide(); void slot_actionVisibilityReveal(); void slot_actionVisibilityToggle(); void slot_actionReplaceCoords(); void slot_actionFlip(); void slot_actionDemote(); void slot_actionYtruder(); void slot_actionRectifier(); void slot_actionIntersector(); void slot_actionIsecalc(); void slot_actionCoverer(); void slot_actionEdger2(); void slot_actionHelp(); void slot_actionAbout(); void slot_actionAboutQt(); void slot_actionGridCoarse(); void slot_actionGridMedium(); void slot_actionGridFine(); void slot_actionEdit(); void slot_actionMoveUp(); void slot_actionMoveDown(); void slot_actionMoveXNeg(); void slot_actionMoveXPos(); void slot_actionMoveYNeg(); void slot_actionMoveYPos(); void slot_actionMoveZNeg(); void slot_actionMoveZPos(); void slot_actionRotateXNeg(); void slot_actionRotateXPos(); void slot_actionRotateYNeg(); void slot_actionRotateYPos(); void slot_actionRotateZNeg(); void slot_actionRotateZPos(); void slot_actionRotationPoint(); void slot_actionAddHistoryLine(); void slot_actionJumpTo(); void slot_actionSubfileSelection(); void slot_actionDrawAngles(); protected: void closeEvent (QCloseEvent* ev); private: GLRenderer* m_renderer; QProgressBar* m_primLoaderBar; QWidget* m_primLoaderWidget; QList<LDObject*> m_sel; QList<LDQuickColor> m_quickColors; QList<QToolButton*> m_colorButtons; QList<QAction*> m_recentFiles; MessageManager* m_msglog; Ui_LDForgeUI* ui; private slots: void slot_selectionChanged(); void slot_recentFile(); void slot_quickColor(); void slot_lastSecondCleanup(); void slot_editObject (QListWidgetItem* listitem); }; // ----------------------------------------------------------------------------- // Pointer to the instance of ForgeWindow. extern ForgeWindow* g_win; // ----------------------------------------------------------------------------- // Other GUI-related stuff not directly part of ForgeWindow: QPixmap getIcon (str iconName); // Get an icon from the resource dir QList<LDQuickColor> quickColorsFromConfig(); // Make a list of quick colors based on config bool confirm (str title, str msg); // Generic confirm prompt bool confirm (str msg); // Generic confirm prompt void critical (str msg); // Generic error prompt QIcon makeColorIcon (LDColor* colinfo, const int size); // Makes an icon for the given color void makeColorComboBox (QComboBox* box); // Fills the given combo-box with color information QImage imageFromScreencap (uchar* data, int w, int h); // ============================================================================= // ----------------------------------------------------------------------------- // Takes in pairs of radio buttons and respective values and returns the value of // the first found radio button that was checked. // ============================================================================= template<class T> T radioSwitch (const T& defval, QList<pair<QRadioButton*, T>> haystack) { for (pair<QRadioButton*, const T&> i : haystack) if (i.first->isChecked()) return i.second; return defval; } // ============================================================================= // ----------------------------------------------------------------------------- // Takes in pairs of radio buttons and respective values and checks the first // found radio button to have the given value. // ============================================================================= template<class T> void radioDefault (const T& expr, QList<pair<QRadioButton*, T>> haystack) { for (pair<QRadioButton*, const T&> i : haystack) { if (i.second == expr) { i.first->setChecked (true); return; } } } #endif // LDFORGE_GUI_H