Fri, 03 Mar 2017 23:23:28 +0200
Grid::snap now snaps points.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "main.h" #include "hierarchyelement.h" enum RotationPoint { ObjectOrigin, WorldOrigin, CustomPoint, }; class MathFunctions : public HierarchyElement { public: MathFunctions(QObject* parent); void rotateObjects(int l, int m, int n, double angle, const QVector<LDObject*>& objects) const; Vertex getRotationPoint(const QVector<LDObject*>& objs) const; private: void rotateVertex(Vertex& vertex, const Vertex& rotationPoint, const Matrix& transformationMatrix) const; };