src/mainwindow.cpp

Fri, 03 Mar 2017 23:23:28 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Fri, 03 Mar 2017 23:23:28 +0200
changeset 1180
2005e4147ad6
parent 1162
94e12806d741
child 1184
393babf1319d
permissions
-rw-r--r--

Grid::snap now snaps points.

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2017 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <QMessageBox>
#include <QContextMenuEvent>
#include <QToolButton>
#include <QFileDialog>
#include <QPushButton>
#include <QSettings>
#include "main.h"
#include "canvas.h"
#include "mainwindow.h"
#include "lddocument.h"
#include "miscallenous.h"
#include "messageLog.h"
#include "ui_mainwindow.h"
#include "primitives.h"
#include "editmodes/abstractEditMode.h"
#include "toolsets/toolset.h"
#include "dialogs/configdialog.h"
#include "linetypes/comment.h"
#include "guiutilities.h"
#include "glcompiler.h"
#include "documentmanager.h"
#include "ldobjectiterator.h"
#include "grid.h"
#include "mathfunctions.h"

struct MainWindow::ToolInfo
{
	QMetaMethod method;
	Toolset* object;
};

// ---------------------------------------------------------------------------------------------------------------------
//
MainWindow::MainWindow(class Configuration& config, QWidget* parent, Qt::WindowFlags flags) :
	QMainWindow (parent, flags),
	m_config(config),
	m_guiUtilities (new GuiUtilities (this)),
	m_primitives(new PrimitiveManager(this)),
	m_grid(new Grid(this)),
	m_mathFunctions(new MathFunctions(this)),
	ui (*new Ui_MainWindow),
	m_externalPrograms (nullptr),
    m_settings (makeSettings (this)),
	m_documents (new DocumentManager (this)),
	m_currentDocument (nullptr),
	m_isSelectionLocked (false)
{
	m_messageLog = new MessageManager {this};
	ui.setupUi (this);
	m_updatingTabs = false;
	m_tabs = new QTabBar;
	m_tabs->setTabsClosable (true);
	ui.verticalLayout->insertWidget (0, m_tabs);
	createBlankDocument();
	ui.rendererStack->setCurrentWidget(getRendererForDocument(m_currentDocument));

	connect (ui.objectList, SIGNAL (itemSelectionChanged()), this, SLOT (selectionChanged()));
	connect (ui.objectList, SIGNAL (itemDoubleClicked (QListWidgetItem*)), this,
			 SLOT (objectListDoubleClicked (QListWidgetItem*)));
	connect (m_tabs, SIGNAL (currentChanged(int)), this, SLOT (tabSelected()));
	connect (m_tabs, SIGNAL (tabCloseRequested (int)), this, SLOT (closeTab (int)));
	connect(m_documents, SIGNAL(documentClosed(LDDocument*)), this, SLOT(documentClosed(LDDocument*)));

	if (m_primitives->activeScanner())
		connect (m_primitives->activeScanner(), SIGNAL (workDone()), this, SLOT (updatePrimitives()));
	else
		updatePrimitives();

	m_quickColors = m_guiUtilities->loadQuickColorList();
	updateActions();

	// Connect all actions and save default sequences
	applyToActions ([&](QAction* act)
	{
		connect (act, SIGNAL (triggered()), this, SLOT (actionTriggered()));
		m_defaultShortcuts[act] = act->shortcut();
	});

	updateGridToolBar();
	updateEditModeActions();
	updateRecentFilesMenu();
	updateColorToolbar();
	updateTitle();
	loadShortcuts();
	setMinimumSize (300, 200);
	connect (ui.ringToolHiRes, SIGNAL (clicked (bool)), this, SLOT (ringToolHiResClicked (bool)));
	connect (ui.ringToolSegments, SIGNAL (valueChanged (int)), this, SLOT (circleToolSegmentsChanged()));
	circleToolSegmentsChanged(); // invoke it manually for initial label text

	// Examine the toolsets and make a dictionary of tools
	m_toolsets = Toolset::createToolsets (this);

	QSet<QString> ignore;
	for (int i = 0; i < Toolset::staticMetaObject.methodCount(); ++i)
	{
		QMetaMethod method = Toolset::staticMetaObject.method (i);
		ignore.insert(QString::fromUtf8(method.name()));
	}

	for (Toolset* toolset : m_toolsets)
	{
		const QMetaObject* meta = toolset->metaObject();

		if (qobject_cast<ExtProgramToolset*> (toolset))
			m_externalPrograms = static_cast<ExtProgramToolset*> (toolset);

		for (int i = 0; i < meta->methodCount(); ++i)
		{
			ToolInfo info;
			info.method = meta->method (i);
			info.object = toolset;
			QString methodName = QString::fromUtf8 (info.method.name());

			if (ignore.contains (methodName))
				continue; // The method was inherited from base classes

			QString actionName = "action" + methodName.left (1).toUpper() + methodName.mid (1);
			QAction* action = findChild<QAction*> (actionName);

			if (action == nullptr)
				print ("No action for %1::%2 (looked for %3)\n", meta->className(), methodName, actionName);
			else
				m_toolmap[action] = info;
		}
	}

	for (QVariant const& toolbarname : m_config.hiddenToolbars())
	{
		QToolBar* toolbar = findChild<QToolBar*> (toolbarname.toString());

		if (toolbar)
			toolbar->hide();
	}

	// If this is the first start, get the user to configuration. Especially point
	// them to the profile tab, it's the most important form to fill in.
	if (m_config.firstStart())
	{
		ConfigDialog* dialog = new ConfigDialog (this, ConfigDialog::ProfileTab);
		dialog->show();
		m_config.setFirstStart (false);
	}

	QMetaObject::invokeMethod (this, "finishInitialization", Qt::QueuedConnection);
}

void MainWindow::finishInitialization()
{
	m_primitives->loadPrimitives();
}

MainWindow::~MainWindow()
{
	delete m_guiUtilities;
	delete m_primitives;
	delete m_grid;
	delete m_mathFunctions;
	delete &ui;
	delete m_settings;

	for (Toolset* toolset : m_toolsets)
		delete toolset;
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::actionTriggered()
{
	// Get the name of the sender object and use it to compose the slot name,
	// then invoke this slot to call the action.
	QAction* action = qobject_cast<QAction*> (sender());

	if (action)
	{
		if (m_toolmap.contains (action))
		{
			const ToolInfo& info = m_toolmap[action];
			info.method.invoke (info.object, Qt::DirectConnection);
		}
		else
			print ("No tool info for %1!\n", action->objectName());
	}

	endAction();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::endAction()
{
	m_currentDocument->addHistoryStep();
	updateDocumentListItem (m_currentDocument);
	refresh();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::updateRecentFilesMenu()
{
	// First, clear any items in the recent files menu
	for (QAction* recent : m_recentFiles)
		delete recent;

	m_recentFiles.clear();

	QAction* first = nullptr;

	for (const QVariant& it : m_config.recentFiles())
	{
		QString file = it.toString();
		QAction* recent = new QAction (getIcon ("open-recent"), file, this);
		connect (recent, SIGNAL (triggered()), this, SLOT (recentFileClicked()));
		ui.menuOpenRecent->insertAction (first, recent);
		m_recentFiles << recent;
		first = recent;
	}
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::updateColorToolbar()
{
	m_colorButtons.clear();
	ui.toolBarColors->clear();
	ui.toolBarColors->addAction (ui.actionUncolor);
	ui.toolBarColors->addSeparator();

	for (ColorToolbarItem& entry : m_quickColors)
	{
		if (entry.isSeparator())
		{
			ui.toolBarColors->addSeparator();
		}
		else
		{
			QToolButton* colorButton = new QToolButton;
			colorButton->setIcon (m_guiUtilities->makeColorIcon (entry.color(), 16));
			colorButton->setIconSize (QSize (16, 16));
			colorButton->setToolTip (entry.color().name());

			connect (colorButton, SIGNAL (clicked()), this, SLOT (quickColorClicked()));
			ui.toolBarColors->addWidget (colorButton);
			m_colorButtons << colorButton;

			entry.setToolButton (colorButton);
		}
	}

	updateGridToolBar();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::updateGridToolBar()
{
	// Ensure that the current grid - and only the current grid - is selected.
	int grid = m_config.grid();
	ui.actionGridCoarse->setChecked (grid == Grid::Coarse);
	ui.actionGridMedium->setChecked (grid == Grid::Medium);
	ui.actionGridFine->setChecked (grid == Grid::Fine);
	emit gridChanged();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::updateTitle()
{
	QString title = format (APPNAME " " VERSION_STRING);

	// Append our current file if we have one
	if (m_currentDocument)
	{
		title += ": ";
		title += m_currentDocument->getDisplayName();

		if (m_currentDocument->size() > 0 and
		    m_currentDocument->getObject(0)->type() == LDObjectType::Comment)
		{
			// Append title
			LDComment* comm = static_cast <LDComment*> (m_currentDocument->getObject (0));
			title += format (": %1", comm->text());
		}

		if (m_currentDocument->hasUnsavedChanges())
			title += '*';
	}

#ifdef DEBUG
	title += " [debug build]";
#elif BUILD_ID != BUILD_RELEASE
	title += " [pre-release build]";
#endif // DEBUG

	if (strlen (commitTimeString()))
		title += format (" (%1)", QString::fromUtf8 (commitTimeString()));

	setWindowTitle (title);
}

// ---------------------------------------------------------------------------------------------------------------------
//
int MainWindow::deleteSelection()
{
	if (selectedObjects().isEmpty())
		return 0;

	QSet<LDObject*> selectionCopy = selectedObjects();

	// Delete the objects that were being selected
	for (LDObject* object : selectionCopy)
		m_currentDocument->remove(object);

	refresh();
	return countof(selectionCopy);
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::buildObjectList()
{
	if (not m_currentDocument)
		return;

	// Lock the selection while we do this so that refreshing the object list
	// doesn't trigger selection updating so that the selection doesn't get lost
	// while this is done.
	m_isSelectionLocked = true;
	m_objectsInList.clear();

	for (int i = 0; i < ui.objectList->count(); ++i)
		delete ui.objectList->item (i);

	ui.objectList->clear();

	for (LDObject* obj : m_currentDocument->objects())
	{
		QListWidgetItem* item = new QListWidgetItem {obj->objectListText()};
		item->setIcon (getIcon (obj->typeName()));

		// Use italic font if hidden
		if (obj->isHidden())
		{
			QFont font = item->font();
			font.setItalic (true);
			item->setFont (font);
		}

		// Color gibberish orange on red so it stands out.
		if (obj->type() == LDObjectType::Error)
		{
			item->setBackground (QColor ("#AA0000"));
			item->setForeground (QColor ("#FFAA00"));
		}
		else if (m_config.colorizeObjectsList()
			and obj->isColored()
			and obj->color().isValid()
			and obj->color() != MainColor
			and obj->color() != EdgeColor)
		{
			// If the object isn't in the main or edge color, draw this list entry in that color.
			item->setForeground (obj->color().faceColor());
		}

		m_objectsInList.insert (obj, item);
		ui.objectList->insertItem (ui.objectList->count(), item);
	}

	m_isSelectionLocked = false;
	updateSelection();
	scrollToSelection();
}

// ---------------------------------------------------------------------------------------------------------------------
//
// Scrolls the object list so that it points to the first selected object.
//
void MainWindow::scrollToSelection()
{
	if (selectedObjects().isEmpty())
		return;

	// TODO: Need a way to properly figure out the first selected object!
	LDObject* obj = *selectedObjects().begin();
	ui.objectList->scrollToItem (m_objectsInList[obj]);
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::selectionChanged()
{
	if (m_isSelectionLocked == true or m_currentDocument == nullptr)
		return;

	QSet<LDObject*> priorSelection = selectedObjects();

	// Get the objects from the object list selection
	m_currentDocument->clearSelection();
	const QList<QListWidgetItem*> items = ui.objectList->selectedItems();

	for (LDObject* obj : m_currentDocument->objects())
	{
		for (QListWidgetItem* item : items)
		{
			if (item == m_objectsInList[obj])
			{
				m_currentDocument->addToSelection(obj);
				break;
			}
		}
	}

	// The select() method calls may have selected additional items (i.e. invertnexts)
	// Update it all now.
	updateSelection();
	renderer()->update();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::recentFileClicked()
{
	QAction* qAct = static_cast<QAction*> (sender());
	documents()->openMainModel (qAct->text());
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::quickColorClicked()
{
	QToolButton* button = static_cast<QToolButton*> (sender());
	LDColor color = LDColor::nullColor;

	for (const ColorToolbarItem& entry : m_quickColors)
	{
		if (entry.toolButton() == button)
		{
			color = entry.color();
			break;
		}
	}

	if (not color.isValid())
		return;

	for (LDObject* obj : selectedObjects())
	{
		if (not obj->isColored())
			continue; // uncolored object

		obj->setColor (color);
	}

	endAction();
	refresh();
}

// ---------------------------------------------------------------------------------------------------------------------
//
// Returns the suggested position to place a new object at.
//
int MainWindow::suggestInsertPoint()
{
	// If we have a selection, put the item after it.
	// TODO: fix this properly!
	if (not selectedObjects().isEmpty())
		return (*(selectedObjects().end() - 1))->lineNumber() + 1;

	// Otherwise place the object at the end.
	return m_currentDocument->size();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::doFullRefresh()
{
	buildObjectList();
	renderer()->update();
}

// ---------------------------------------------------------------------------------------------------------------------
//
// Builds the object list and tells the GL renderer to do a soft update.
//
void MainWindow::refresh()
{
	buildObjectList();
	renderer()->update();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::updateSelection()
{
	m_isSelectionLocked = true;
	QItemSelection itemselect;
	int top = -1;
	int bottom = -1;

	for (LDObject* obj : selectedObjects())
	{
		QListWidgetItem** itempointer = m_objectsInList.find (obj);

		if (not itempointer)
			continue;

		int row = ui.objectList->row (*itempointer);

		if (top == -1)
		{
			top = bottom = row;
		}
		else
		{
			if (row != bottom + 1)
			{
				itemselect.select (ui.objectList->model()->index (top, 0),
					ui.objectList->model()->index (bottom, 0));
				top = -1;
			}

			bottom = row;
		}
	}

	if (top != -1)
	{
		itemselect.select (ui.objectList->model()->index (top, 0),
			ui.objectList->model()->index (bottom, 0));
	}

	// Select multiple objects at once for performance reasons
	ui.objectList->selectionModel()->select (itemselect, QItemSelectionModel::ClearAndSelect);
	m_isSelectionLocked = false;
}

// ---------------------------------------------------------------------------------------------------------------------
//
// Returns the uniform selected color (i.e. 4 if everything selected is red), -1 if there is no such consensus.
//
LDColor MainWindow::getUniformSelectedColor()
{
	LDColor result;

	for (LDObject* obj : selectedObjects())
	{
		if (not obj->isColored())
			continue; // This one doesn't use color so it doesn't have a say

		if (result.isValid() and obj->color() != result)
			return LDColor::nullColor; // No consensus in object color

		if (not result.isValid())
			result = obj->color();
	}

	return result;
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::closeEvent (QCloseEvent* ev)
{
	// Check whether it's safe to close all files.
	if (not m_documents->isSafeToCloseAll())
	{
		ev->ignore();
		return;
	}

	// Save the toolbar set
	QStringList hiddenToolbars;

	for (QToolBar* toolbar : findChildren<QToolBar*>())
	{
		if (toolbar->isHidden())
			hiddenToolbars << toolbar->objectName();
	}

	// Save the configuration before leaving.
	m_config.setHiddenToolbars (hiddenToolbars);
	syncSettings();
	ev->accept();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::spawnContextMenu (const QPoint& position)
{
	const bool single = (countof(selectedObjects()) == 1);
	LDObject* singleObj = single ? *selectedObjects().begin() : nullptr;

	bool hasSubfiles = false;

	for (LDObject* obj : selectedObjects())
	{
		if (obj->type() == LDObjectType::SubfileReference)
		{
			hasSubfiles = true;
			break;
		}
	}

	QMenu* contextMenu = new QMenu;

	if (single and singleObj->type() != LDObjectType::Empty)
	{
		contextMenu->addAction (ui.actionEdit);
		contextMenu->addSeparator();
	}

	contextMenu->addAction (ui.actionCut);
	contextMenu->addAction (ui.actionCopy);
	contextMenu->addAction (ui.actionPaste);
	contextMenu->addAction (ui.actionRemove);
	contextMenu->addSeparator();
	contextMenu->addAction (ui.actionSetColor);

	if (single)
		contextMenu->addAction (ui.actionEditRaw);

	contextMenu->addAction (ui.actionMakeBorders);
	contextMenu->addAction (ui.actionSetOverlay);
	contextMenu->addAction (ui.actionClearOverlay);

	if (hasSubfiles)
	{
		contextMenu->addSeparator();
		contextMenu->addAction (ui.actionOpenSubfiles);
	}

	contextMenu->addSeparator();
	contextMenu->addAction (ui.actionModeSelect);
	contextMenu->addAction (ui.actionModeDraw);
	contextMenu->addAction (ui.actionModeCircle);

	if (not selectedObjects().isEmpty())
	{
		contextMenu->addSeparator();
		contextMenu->addAction (ui.actionSubfileSelection);
	}

	if (renderer()->camera() != Camera::Free)
	{
		contextMenu->addSeparator();
		contextMenu->addAction (ui.actionSetDrawDepth);
	}

	contextMenu->exec(position);
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::deleteByColor (LDColor color)
{
	QVector<LDObject*> unwanted;

	for (LDObject* object : m_currentDocument->objects())
	{
		if (not object->isColored() or object->color() != color)
			continue;

		unwanted.append(object);
	}

	for (LDObject* obj : unwanted)
		m_currentDocument->remove(obj);
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::updateEditModeActions()
{
	const EditModeType mode = renderer()->currentEditModeType();
	ui.actionModeSelect->setChecked (mode == EditModeType::Select);
	ui.actionModeDraw->setChecked (mode == EditModeType::Draw);
	ui.actionModeRectangle->setChecked (mode == EditModeType::Rectangle);
	ui.actionModeCircle->setChecked (mode == EditModeType::Circle);
	ui.actionModeMagicWand->setChecked (mode == EditModeType::MagicWand);
	ui.actionModeLinePath->setChecked (mode == EditModeType::LinePath);
	ui.actionModeCurve->setChecked (mode == EditModeType::Curve);
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::objectListDoubleClicked (QListWidgetItem* listitem)
{
	LDObject* object = m_objectsInList.reverseLookup(listitem);
	// TODO: ...
}

// ---------------------------------------------------------------------------------------------------------------------
//
bool MainWindow::save (LDDocument* doc, bool saveAs)
{
	if (doc->isFrozen())
		return false;

	QString path = doc->fullPath();
	qint64 savesize;

	if (saveAs or path.isEmpty())
	{
		QString name = doc->defaultName();

		if (not doc->fullPath().isEmpty()) 
			name = doc->fullPath();
		else if (not doc->name().isEmpty())
			name = doc->name();

		name.replace ("\\", "/");
		path = QFileDialog::getSaveFileName (this, tr ("Save As"),
			name, tr ("LDraw files (*.dat *.ldr)"));

		if (path.isEmpty())
		{
			// User didn't give a file name, abort.
			return false;
		}
	}

	if (doc->save (path, &savesize))
	{
		if (doc == m_currentDocument)
			updateTitle();

		print ("Saved to %1 (%2)", path, formatFileSize (savesize));

		// Add it to recent files
		m_documents->addRecentFile (path);
		return true;
	}

	QString message = format (tr ("Failed to save to %1: %2"), path, strerror (errno));

	// Tell the user the save failed, and give the option for saving as with it.
	QMessageBox dlg (QMessageBox::Critical, tr ("Save Failure"), message, QMessageBox::Close, this);

	// Add a save-as button
	QPushButton* saveAsBtn = new QPushButton (tr ("Save As"));
	saveAsBtn->setIcon (getIcon ("file-save-as"));
	dlg.addButton (saveAsBtn, QMessageBox::ActionRole);
	dlg.setDefaultButton (QMessageBox::Close);
	dlg.exec();

	if (dlg.clickedButton() == saveAsBtn)
		return save (doc, true); // yay recursion!

	return false;
}

void MainWindow::addMessage(QString message)
{
	messageLog()->addLine(message);

	// Also print it to stdout
	fprint(stdout, "%1\n", message);
}

/*
 * Returns an icon from built-in resources.
 */
QPixmap MainWindow::getIcon(QString iconName)
{
	return {format(":/icons/%1.png", iconName)};
}

MessageManager* MainWindow::messageLog() const
{
	return m_messageLog;
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::updateDocumentList()
{
	m_updatingTabs = true;

	while (m_tabs->count() > 0)
		m_tabs->removeTab (0);

	for (LDDocument* document : m_documents->allDocuments())
	{
		if (not document->isFrozen())
		{
			// Add an item to the list for this file and store the tab index
			// in the document so we can find documents by tab index.
			document->setTabIndex (m_tabs->addTab (""));
			updateDocumentListItem (document);
		}
	}

	m_updatingTabs = false;
}

// ---------------------------------------------------------------------------------------------------------------------
//
// Update the given document's tab. If no such tab exists, the document list is rebuilt.
//
void MainWindow::updateDocumentListItem (LDDocument* doc)
{
	bool oldUpdatingTabs = m_updatingTabs;
	m_updatingTabs = true;

	if (doc->tabIndex() == -1)
	{
		// We don't have a list item for this file, so the list either doesn't
		// exist yet or is out of date. Build the list now.
		updateDocumentList();
		return;
	}

	// If this is the current file, it also needs to be the selected item on
	// the list.
	if (doc == m_currentDocument)
		m_tabs->setCurrentIndex (doc->tabIndex());

	m_tabs->setTabText (doc->tabIndex(), doc->getDisplayName());

	// If the document.has unsaved changes, draw a little icon next to it to mark that.
	m_tabs->setTabIcon (doc->tabIndex(), doc->hasUnsavedChanges() ? getIcon ("file-save") : QIcon());
	m_tabs->setTabData (doc->tabIndex(), doc->name());
	m_updatingTabs = oldUpdatingTabs;
}

// ---------------------------------------------------------------------------------------------------------------------
//
// A file is selected from the list of files on the left of the screen. Find out
// which file was picked and change to it.
//
void MainWindow::tabSelected()
{
	if (m_updatingTabs)
		return;

	LDDocument* switchee = nullptr;
	int tabIndex = m_tabs->currentIndex();

	// Find the file pointer of the item that was selected.
	for (LDDocument* document : m_documents->allDocuments())
	{
		if (not document->isFrozen() and document->tabIndex() == tabIndex)
		{
			switchee = document;
			break;
		}
	}

	if (switchee and switchee != m_currentDocument)
		changeDocument (switchee);
}

// ---------------------------------------------------------------------------------------------------------------------
//
// Updates the object list. Right now this just rebuilds it.
//
void MainWindow::refreshObjectList()
{
	buildObjectList();
}

// ---------------------------------------------------------------------------------------------------------------------
//
// Updates various actions, undo/redo are set enabled/disabled where appropriate, togglable actions are updated based
// on configuration, etc.
//
void MainWindow::updateActions()
{
	if (m_currentDocument and m_currentDocument->history())
	{
		EditHistory* his = m_currentDocument->history();
		int pos = his->position();
		ui.actionUndo->setEnabled (pos != -1);
		ui.actionRedo->setEnabled (pos < (long) his->size() - 1);
	}

	ui.actionWireframe->setChecked (m_config.drawWireframe());
	ui.actionAxes->setChecked (m_config.drawAxes());
	ui.actionBfcView->setChecked (m_config.bfcRedGreenView());
	ui.actionRandomColors->setChecked (m_config.randomColors());
	ui.actionDrawAngles->setChecked (m_config.drawAngles());
	ui.actionDrawSurfaces->setChecked (m_config.drawSurfaces());
	ui.actionDrawEdgeLines->setChecked (m_config.drawEdgeLines());
	ui.actionDrawConditionalLines->setChecked (m_config.drawConditionalLines());
	ui.actionLighting->setChecked(m_config.lighting());
}

// ---------------------------------------------------------------------------------------------------------------------
//
PrimitiveManager* MainWindow::primitives()
{
	return m_primitives;
}

// ---------------------------------------------------------------------------------------------------------------------
//
Canvas* MainWindow::renderer()
{
	return static_cast<Canvas*>(ui.rendererStack->currentWidget());
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::setQuickColors (const QVector<ColorToolbarItem>& colors)
{
	m_quickColors = colors;
	updateColorToolbar();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::updatePrimitives()
{
	m_primitives->populateTreeWidget(ui.primitives);
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::closeTab (int tabindex)
{
	LDDocument* doc = m_documents->findDocumentByName (m_tabs->tabData (tabindex).toString());

	if (doc)
		doc->close();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::historyTraversed()
{
	updateActions();
	refresh();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::loadShortcuts()
{
	for (QAction* act : findChildren<QAction*>())
	{
		QKeySequence seq = m_settings->value ("shortcut_" + act->objectName(), act->shortcut()).value<QKeySequence>();
		act->setShortcut (seq);
	}
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::saveShortcuts()
{
	applyToActions ([&](QAction* act)
	{
		QString const key = "shortcut_" + act->objectName();

		if (m_defaultShortcuts[act] != act->shortcut())
			m_settings->setValue (key, act->shortcut());
		else
			m_settings->remove (key);
	});
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::applyToActions (std::function<void(QAction*)> function)
{
	for (QAction* act : findChildren<QAction*>())
	{
		if (not act->objectName().isEmpty())
			function (act);
	}
}

// ---------------------------------------------------------------------------------------------------------------------
//
QTreeWidget* MainWindow::getPrimitivesTree() const
{
	return ui.primitives;
}

// ---------------------------------------------------------------------------------------------------------------------
//
QKeySequence MainWindow::defaultShortcut (QAction* act)
{
	return m_defaultShortcuts[act];
}

// ---------------------------------------------------------------------------------------------------------------------
//
bool MainWindow::ringToolHiRes() const
{
	return ui.ringToolHiRes->isChecked();
}

// ---------------------------------------------------------------------------------------------------------------------
//
int MainWindow::ringToolSegments() const
{
	return ui.ringToolSegments->value();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::ringToolHiResClicked (bool checked)
{
	if (checked)
	{
		ui.ringToolSegments->setMaximum (HighResolution);
		ui.ringToolSegments->setValue (ui.ringToolSegments->value() * 3);
	}
	else
	{
		ui.ringToolSegments->setValue (ui.ringToolSegments->value() / 3);
		ui.ringToolSegments->setMaximum (LowResolution);
	}
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::circleToolSegmentsChanged()
{
	int numerator (ui.ringToolSegments->value());
	int denominator (ui.ringToolHiRes->isChecked() ? HighResolution : LowResolution);
	simplify (numerator, denominator);
	ui.ringToolSegmentsLabel->setText (format ("%1 / %2", numerator, denominator));
}

/*
 * Returns a settings object that interfaces the ini file.
 */
QSettings* MainWindow::makeSettings(QObject* parent)
{
	QString path = qApp->applicationDirPath() + "/" UNIXNAME ".ini";
	return new QSettings {path, QSettings::IniFormat, parent};
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::syncSettings()
{
	m_settings->sync();
}

// ---------------------------------------------------------------------------------------------------------------------
//
QVariant MainWindow::getConfigValue (QString name)
{
	QVariant value = m_settings->value (name, m_config.defaultValueByName (name));
	return value;
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::createBlankDocument()
{
	// Create a new anonymous file and set it to our current
	LDDocument* f = newDocument();
	f->setName ("");
	changeDocument (f);
	closeInitialDocument();
	doFullRefresh();
	updateActions();
}

// ---------------------------------------------------------------------------------------------------------------------
//
LDDocument* MainWindow::newDocument (bool cache)
{
	LDDocument* document = m_documents->createNew();
	connect (document->history(), SIGNAL (undone()), this, SLOT (historyTraversed()));
	connect (document->history(), SIGNAL (redone()), this, SLOT (historyTraversed()));
	connect (document->history(), SIGNAL (stepAdded()), this, SLOT (updateActions()));

	if (not cache)
		openDocumentForEditing(document);

	return document;
}

void MainWindow::openDocumentForEditing(LDDocument* document)
{
	if (document->isFrozen())
	{
		document->setFrozen(false);
		print ("Opened %1", document->name());
		getRendererForDocument(document);
		updateDocumentList();
	}
}

// ---------------------------------------------------------------------------------------------------------------------
//
LDDocument* MainWindow::currentDocument()
{
	return m_currentDocument;
}

// ---------------------------------------------------------------------------------------------------------------------
//
// TODO: document may be null, this shouldn't be the case
//
void MainWindow::changeDocument (LDDocument* document)
{
	// Implicit files were loaded for caching purposes and may never be switched to.
	if (document and document->isFrozen())
		return;

	m_currentDocument = document;
	Canvas* renderer = getRendererForDocument(document);
	ui.rendererStack->setCurrentWidget(renderer);

	if (document)
	{
		// A ton of stuff needs to be updated
		updateDocumentListItem (document);
		buildObjectList();
		updateTitle();
		print ("Changed document to %1", document->getDisplayName());
	}
}

/*
 * Returns the associated renderer for the given document
 */
Canvas* MainWindow::getRendererForDocument(LDDocument *document)
{
	Canvas* renderer = m_renderers.value(document);

	if (not renderer)
	{
		print("MainWindow: Couldn't find a renderer for %1, creating one now", document->getDisplayName());
		renderer = new Canvas {document, this};
		print("Created renderer: %1", renderer);
		m_renderers[document] = renderer;
		ui.rendererStack->addWidget(renderer);
		connect(m_messageLog, SIGNAL(changed()), renderer, SLOT(update()));
	}

	return renderer;
}

void MainWindow::documentClosed(LDDocument *document)
{
	print ("Closed %1", document->name());
	updateDocumentList();

	// If the current document just became implicit (i.e. user closed it), we need to get a new one to show.
	if (currentDocument() == document)
		currentDocumentClosed();

	Canvas* renderer = m_renderers.value(document);

	if (renderer)
	{
		ui.rendererStack->removeWidget(renderer);
		renderer->deleteLater();
	}

	m_renderers.remove(document);
}

// ---------------------------------------------------------------------------------------------------------------------
//
// This little beauty closes the initial file that was open at first when opening a new file over it.
//
void MainWindow::closeInitialDocument()
{
/*
	if (length(m_documents) == 2 and
		m_documents[0]->name().isEmpty() and
		not m_documents[1]->name().isEmpty() and
		not m_documents[0]->hasUnsavedChanges())
	{
		m_documents.first()->close();
	}
*/
}

// ---------------------------------------------------------------------------------------------------------------------
//
const QSet<LDObject*>& MainWindow::selectedObjects()
{
	return m_currentDocument->getSelection();
}

// ---------------------------------------------------------------------------------------------------------------------
//
void MainWindow::currentDocumentClosed()
{
	LDDocument* old = currentDocument();

	// Find a replacement document to use
	for (LDDocument* doc : m_documents->allDocuments())
	{
		if (doc != old and not doc->isFrozen())
		{
			changeDocument (doc);
			break;
		}
	}

	if (currentDocument() == old)
	{
		// Failed to change to a suitable document, open a new one.
		createBlankDocument();
	}
}

ExtProgramToolset* MainWindow::externalPrograms()
{
	return m_externalPrograms;
}

GuiUtilities* MainWindow::guiUtilities()
{
	return m_guiUtilities;
}

Configuration* MainWindow::config()
{
	return &m_config;
}

Grid* MainWindow::grid()
{
	return m_grid;
}

MathFunctions* MainWindow::mathFunctions() const
{
	return m_mathFunctions;
}

// ---------------------------------------------------------------------------------------------------------------------
//
ColorToolbarItem::ColorToolbarItem (LDColor color, QToolButton* toolButton) :
	m_color (color),
	m_toolButton (toolButton) {}

ColorToolbarItem ColorToolbarItem::makeSeparator()
{
	return ColorToolbarItem (LDColor::nullColor, nullptr);
}

bool ColorToolbarItem::isSeparator() const
{
	return color() == LDColor::nullColor;
}

LDColor ColorToolbarItem::color() const
{
	return m_color;
}

void ColorToolbarItem::setColor (LDColor color)
{
	m_color = color;
}

QToolButton* ColorToolbarItem::toolButton() const
{
	return m_toolButton;
}

void ColorToolbarItem::setToolButton (QToolButton* value)
{
	m_toolButton = value;
}

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