Thu, 22 Aug 2013 20:39:26 +0300
Apparently CMake requires the moc files to be compiled separately.. qt4_wrap_cpp does nothing if I don't include the results in the executable... why?
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QGridLayout> #include <QMessageBox> #include <QEvent> #include <QContextMenuEvent> #include <QMenuBar> #include <QStatusBar> #include <QSplitter> #include <QListWidget> #include <QToolButton> #include <QComboBox> #include <QDialogButtonBox> #include <QToolBar> #include <QProgressBar> #include <QLabel> #include <QFileDialog> #include <QPushButton> #include <QCoreApplication> #include <QTimer> #include "common.h" #include "gldraw.h" #include "gui.h" #include "file.h" #include "config.h" #include "misc.h" #include "colors.h" #include "history.h" #include "widgets.h" #include "addObjectDialog.h" #include "messagelog.h" #include "config.h" #include "ui_ldforge.h" static bool g_bSelectionLocked = false; cfg (Bool, lv_colorize, true); cfg (String, gui_colortoolbar, "16:24:|:1:2:4:14:0:15:|:33:34:36:46"); cfg (Bool, gui_implicitfiles, false); extern_cfg (List, io_recentfiles); extern_cfg (Bool, gl_axes); extern_cfg (String, gl_maincolor); extern_cfg (Float, gl_maincolor_alpha); extern_cfg (Bool, gl_wireframe); extern_cfg (Bool, gl_colorbfc); #define act(N) extern_cfg (KeySequence, key_##N); #include "actions.h" const char* g_modeActionNames[] = { "modeSelect", "modeDraw", }; // ============================================================================= // ----------------------------------------------------------------------------- ForgeWindow::ForgeWindow() { g_win = this; m_renderer = new GLRenderer; ui = new Ui_LDForgeUI; ui->setupUi (this); // Stuff the renderer into its frame QVBoxLayout* rendererLayout = new QVBoxLayout (ui->rendererFrame); rendererLayout->addWidget (R()); connect (ui->objectList, SIGNAL (itemSelectionChanged()), this, SLOT (slot_selectionChanged())); connect (ui->objectList, SIGNAL (itemDoubleClicked (QListWidgetItem*)), this, SLOT (slot_editObject (QListWidgetItem*))); connect (ui->fileList, SIGNAL (currentItemChanged (QListWidgetItem*, QListWidgetItem*)), this, SLOT (changeCurrentFile())); // Init message log manager m_msglog = new MessageManager; m_msglog->setRenderer (R()); m_renderer->setMessageLog (m_msglog); m_quickColors = quickColorsFromConfig(); slot_selectionChanged(); setStatusBar (new QStatusBar); // Init primitive loader task stuff m_primLoaderBar = new QProgressBar; m_primLoaderWidget = new QWidget; QHBoxLayout* primLoaderLayout = new QHBoxLayout (m_primLoaderWidget); primLoaderLayout->addWidget (new QLabel ("Loading primitives:")); primLoaderLayout->addWidget (m_primLoaderBar); statusBar()->addPermanentWidget (m_primLoaderWidget); m_primLoaderWidget->hide(); // Make certain actions checkable ui->actionAxes->setChecked (gl_axes); ui->actionWireframe->setChecked (gl_wireframe); ui->actionBFCView->setChecked (gl_colorbfc); updateGridToolBar(); updateEditModeActions(); updateRecentFilesMenu(); updateToolBars(); updateTitle(); setMinimumSize (300, 200); connect (qApp, SIGNAL (aboutToQuit()), this, SLOT (slot_lastSecondCleanup())); // Connect all actions and set shortcuts #define act(N) \ connect (ui->action##N, SIGNAL (triggered()), this, SLOT (slot_action())); \ ui->action##N->setShortcut (key_##N); #include "actions.h" } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::slot_action() { // Find out which action triggered this #define act(N) if (sender() == ui->action##N) invokeAction (ui->action##N, &actiondef_##N); #include "actions.h" } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::invokeAction (QAction* act, void (*func)()) { beginAction (act); (*func)(); endAction(); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::slot_lastSecondCleanup() { delete m_renderer; delete ui; } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::updateRecentFilesMenu() { // First, clear any items in the recent files menu for (QAction* recent : m_recentFiles) delete recent; m_recentFiles.clear(); QAction* first = null; for (const QVariant& it : io_recentfiles) { str file = it.toString(); QAction* recent = new QAction (getIcon ("open-recent"), file, this); connect (recent, SIGNAL (triggered()), this, SLOT (slot_recentFile())); ui->menuOpenRecent->insertAction (first, recent); m_recentFiles << recent; first = recent; } } // ============================================================================= // ----------------------------------------------------------------------------- List<LDQuickColor> quickColorsFromConfig() { List<LDQuickColor> colors; for (str colorname : gui_colortoolbar.value.split (":")) { if (colorname == "|") { colors << LDQuickColor ({null, null, true}); } else { LDColor* col = getColor (colorname.toLong()); assert (col != null); colors << LDQuickColor ({col, null, false}); } } return colors; } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::updateToolBars() { m_colorButtons.clear(); ui->colorToolbar->clear(); for (LDQuickColor& entry : m_quickColors) { if (entry.isSeparator) ui->colorToolbar->addSeparator(); else { QToolButton* colorButton = new QToolButton; colorButton->setIcon (makeColorIcon (entry.col, 22)); colorButton->setIconSize (QSize (22, 22)); colorButton->setToolTip (entry.col->name); connect (colorButton, SIGNAL (clicked()), this, SLOT (slot_quickColor())); ui->colorToolbar->addWidget (colorButton); m_colorButtons << colorButton; entry.btn = colorButton; } } updateGridToolBar(); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::updateGridToolBar() { // Ensure that the current grid - and only the current grid - is selected. ui->actionGridCoarse->setChecked (grid == Grid::Coarse); ui->actionGridMedium->setChecked (grid == Grid::Medium); ui->actionGridFine->setChecked (grid == Grid::Fine); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::updateTitle() { str title = fmt (APPNAME " %1", fullVersionString()); // Append our current file if we have one if (LDFile::current()) { if (LDFile::current()->name().length() > 0) title += fmt (": %1", basename (LDFile::current()->name())); else title += fmt (": <anonymous>"); if (LDFile::current()->numObjs() > 0 && LDFile::current()->obj (0)->getType() == LDObject::Comment) { // Append title LDComment* comm = static_cast<LDComment*> (LDFile::current()->obj (0)); title += fmt (": %1", comm->text); } if (LDFile::current()->history().pos() != LDFile::current()->savePos()) title += '*'; } setWindowTitle (title); } // ============================================================================= // ----------------------------------------------------------------------------- int ForgeWindow::deleteSelection() { if (m_sel.size() == 0) return 0; List<LDObject*> selCopy = m_sel; int num = 0; // Delete the objects that were being selected for (LDObject* obj : selCopy) { LDFile::current()->forgetObject (obj); ++num; delete obj; } refresh(); return num; } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::buildObjList() { if (!LDFile::current()) return; // Lock the selection while we do this so that refreshing the object list // doesn't trigger selection updating so that the selection doesn't get lost // while this is done. g_bSelectionLocked = true; for (int i = 0; i < ui->objectList->count(); ++i) delete ui->objectList->item (i); ui->objectList->clear(); for (LDObject* obj : LDFile::current()->objs()) { str descr; switch (obj->getType()) { case LDObject::Comment: descr = static_cast<LDComment*> (obj)->text; // Remove leading whitespace while (descr[0] == ' ') descr.remove (0, 1); break; case LDObject::Empty: break; // leave it empty case LDObject::Line: case LDObject::Triangle: case LDObject::Quad: case LDObject::CndLine: for (short i = 0; i < obj->vertices(); ++i) { if (i != 0) descr += ", "; descr += obj->getVertex (i).stringRep (true); } break; case LDObject::Error: descr = fmt ("ERROR: %1", obj->raw()); break; case LDObject::Vertex: descr = static_cast<LDVertex*> (obj)->pos.stringRep (true); break; case LDObject::Subfile: { LDSubfile* ref = static_cast<LDSubfile*> (obj); descr = fmt ("%1 %2, (", ref->fileInfo()->name(), ref->position().stringRep (true)); for (short i = 0; i < 9; ++i) descr += fmt ("%1%2", ftoa (ref->transform()[i]), (i != 8) ? " " : ""); descr += ')'; } break; case LDObject::BFC: descr = LDBFC::statements[static_cast<LDBFC*> (obj)->type]; break; case LDObject::Overlay: { LDOverlay* ovl = static_cast<LDOverlay*> (obj); descr = fmt ("[%1] %2 (%3, %4), %5 x %6", g_CameraNames[ovl->camera()], basename (ovl->filename()), ovl->x(), ovl->y(), ovl->width(), ovl->height()); } break; default: descr = obj->typeName(); break; } // Put it into brackets if it's hidden if (obj->hidden()) descr = fmt ("[[ %1 ]]", descr); QListWidgetItem* item = new QListWidgetItem (descr); item->setIcon (getIcon (obj->typeName())); // Color gibberish orange on red so it stands out. if (obj->getType() == LDObject::Error) { item->setBackground (QColor ("#AA0000")); item->setForeground (QColor ("#FFAA00")); } elif (lv_colorize && obj->isColored() && obj->color() != maincolor && obj->color() != edgecolor) { // If the object isn't in the main or edge color, draw this // list entry in said color. LDColor* col = getColor (obj->color()); if (col) item->setForeground (col->faceColor); } obj->qObjListEntry = item; ui->objectList->insertItem (ui->objectList->count(), item); } g_bSelectionLocked = false; updateSelection(); scrollToSelection(); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::scrollToSelection() { if (m_sel.size() == 0) return; LDObject* obj = m_sel[m_sel.size() - 1]; ui->objectList->scrollToItem (obj->qObjListEntry); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::slot_selectionChanged() { if (g_bSelectionLocked == true || LDFile::current() == null) return; // Update the shared selection array, though don't do this if this was // called during GL picking, in which case the GL renderer takes care // of the selection. if (m_renderer->picking()) return; List<LDObject*> priorSelection = m_sel; // Get the objects from the object list selection m_sel.clear(); const QList<QListWidgetItem*> items = ui->objectList->selectedItems(); for (LDObject* obj : LDFile::current()->objs()) for (QListWidgetItem* item : items) { if (item == obj->qObjListEntry) { m_sel << obj; break; } } // Update the GL renderer for (LDObject* obj : priorSelection) { obj->setSelected (false); m_renderer->compileObject (obj); } for (LDObject* obj : m_sel) { obj->setSelected (true); m_renderer->compileObject (obj); } m_renderer->update(); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::slot_recentFile() { QAction* qAct = static_cast<QAction*> (sender()); openMainFile (qAct->text()); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::slot_quickColor() { beginAction (null); QToolButton* button = static_cast<QToolButton*> (sender()); LDColor* col = null; for (LDQuickColor entry : m_quickColors) { if (entry.btn == button) { col = entry.col; break; } } if (col == null) return; short newColor = col->index; for (LDObject* obj : m_sel) { if (obj->isColored() == false) continue; // uncolored object obj->setColor (newColor); R()->compileObject (obj); } refresh(); endAction(); } // ============================================================================= // ----------------------------------------------------------------------------- ulong ForgeWindow::getInsertionPoint() { if (m_sel.size() > 0) { // If we have a selection, put the item after it. return (m_sel[m_sel.size() - 1]->getIndex()) + 1; } // Otherwise place the object at the end. return LDFile::current()->numObjs(); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::fullRefresh() { buildObjList(); m_renderer->hardRefresh(); } void ForgeWindow::refresh() { buildObjList(); m_renderer->update(); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::updateSelection() { g_bSelectionLocked = true; for (LDObject* obj : LDFile::current()->objs()) obj->setSelected (false); ui->objectList->clearSelection(); for (LDObject* obj : m_sel) { if (obj->qObjListEntry == null) continue; obj->qObjListEntry->setSelected (true); obj->setSelected (true); } g_bSelectionLocked = false; slot_selectionChanged(); } // ============================================================================= // ----------------------------------------------------------------------------- bool ForgeWindow::isSelected (LDObject* obj) { LDObject* needle = obj->topLevelParent(); for (LDObject* hay : m_sel) if (hay == needle) return true; return false; } short ForgeWindow::getSelectedColor() { short result = -1; for (LDObject* obj : m_sel) { if (obj->isColored() == false) continue; // doesn't use color if (result != -1 && obj->color() != result) return -1; // No consensus in object color if (result == -1) result = obj->color(); } return result; } // ============================================================================= // ----------------------------------------------------------------------------- LDObject::Type ForgeWindow::uniformSelectedType() { LDObject::Type result = LDObject::Unidentified; for (LDObject* obj : m_sel) { if (result != LDObject::Unidentified && obj->color() != result) return LDObject::Unidentified; if (result == LDObject::Unidentified) result = obj->getType(); } return result; } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::closeEvent (QCloseEvent* ev) { // Check whether it's safe to close all files. if (!safeToCloseAll()) { ev->ignore(); return; } // Save the configuration before leaving so that, for instance, grid choice // is preserved across instances. Config::save(); ev->accept(); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::spawnContextMenu (const QPoint pos) { const bool single = (g_win->sel().size() == 1); LDObject* singleObj = (single) ? g_win->sel()[0] : null; QMenu* contextMenu = new QMenu; if (single && singleObj->getType() != LDObject::Empty) { contextMenu->addAction (ACTION (Edit)); contextMenu->addSeparator(); } contextMenu->addAction (ACTION (Cut)); contextMenu->addAction (ACTION (Copy)); contextMenu->addAction (ACTION (Paste)); contextMenu->addAction (ACTION (Delete)); contextMenu->addSeparator(); contextMenu->addAction (ACTION (SetColor)); if (single) contextMenu->addAction (ACTION (EditRaw)); contextMenu->addAction (ACTION (Borders)); contextMenu->addAction (ACTION (SetOverlay)); contextMenu->addAction (ACTION (ClearOverlay)); contextMenu->addAction (ACTION (ModeSelect)); contextMenu->addAction (ACTION (ModeDraw)); if (R()->camera() != GL::Free) { contextMenu->addSeparator(); contextMenu->addAction (ACTION (SetDrawDepth)); } contextMenu->exec (pos); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::deleteObjVector (List<LDObject*> objs) { for (LDObject* obj : objs) { LDFile::current()->forgetObject (obj); delete obj; } } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::deleteByColor (const short colnum) { List<LDObject*> objs; for (LDObject* obj : LDFile::current()->objs()) { if (!obj->isColored() || obj->color() != colnum) continue; objs << obj; } deleteObjVector (objs); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::updateEditModeActions() { const EditMode mode = R()->editMode(); ACTION (ModeSelect)->setChecked (mode == Select); ACTION (ModeDraw)->setChecked (mode == Draw); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::slot_editObject (QListWidgetItem* listitem) { LDObject* obj = null; for (LDObject* it : *LDFile::current()) { if (it->qObjListEntry == listitem) { obj = it; break; } } AddObjectDialog::staticDialog (obj->getType(), obj); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::primitiveLoaderStart (ulong max) { m_primLoaderWidget->show(); m_primLoaderBar->setRange (0, max); m_primLoaderBar->setValue (0); m_primLoaderBar->setFormat ("%p%"); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::primitiveLoaderUpdate (ulong prog) { m_primLoaderBar->setValue (prog); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::primitiveLoaderEnd() { QTimer* hidetimer = new QTimer; connect (hidetimer, SIGNAL (timeout()), m_primLoaderWidget, SLOT (hide())); hidetimer->setSingleShot (true); hidetimer->start (1500); m_primLoaderBar->setFormat (tr ("Done")); log (tr ("Primitives scanned: %1 primitives listed"), m_primLoaderBar->value()); } // ============================================================================= // ----------------------------------------------------------------------------- void ForgeWindow::save (LDFile* f, bool saveAs) { str path = f->name(); if (path.length() == 0 || saveAs) { path = QFileDialog::getSaveFileName (g_win, tr ("Save As"), LDFile::current()->name(), tr ("LDraw files (*.dat *.ldr)")); if (path.length() == 0) { // User didn't give a file name. This happens if the user cancelled // saving in the save file dialog. Abort. return; } } if (f->save (path)) { f->setName (path); if (f == LDFile::current()) g_win->updateTitle(); log ("Saved to %1.", path); // Add it to recent files addRecentFile (path); } else { str message = fmt (tr ("Failed to save to %1: %2"), path, strerror (errno)); // Tell the user the save failed, and give the option for saving as with it. QMessageBox dlg (QMessageBox::Critical, tr ("Save Failure"), message, QMessageBox::Close, g_win); // Add a save-as button QPushButton* saveAsBtn = new QPushButton (tr ("Save As")); saveAsBtn->setIcon (getIcon ("file-save-as")); dlg.addButton (saveAsBtn, QMessageBox::ActionRole); dlg.setDefaultButton (QMessageBox::Close); dlg.exec(); if (dlg.clickedButton() == saveAsBtn) save (f, true); // yay recursion! } } void ForgeWindow::addMessage (str msg) { m_msglog->addLine (msg); } // ============================================================================ void ObjectList::contextMenuEvent (QContextMenuEvent* ev) { g_win->spawnContextMenu (ev->globalPos()); } // ============================================================================= // ----------------------------------------------------------------------------- QPixmap getIcon (str iconName) { return (QPixmap (fmt (":/icons/%1.png", iconName))); } // ============================================================================= bool confirm (str msg) { return confirm (ForgeWindow::tr ("Confirm"), msg); } bool confirm (str title, str msg) { return QMessageBox::question (g_win, title, msg, (QMessageBox::Yes | QMessageBox::No), QMessageBox::No) == QMessageBox::Yes; } // ============================================================================= void critical (str msg) { QMessageBox::critical (g_win, ForgeWindow::tr("Error"), msg, (QMessageBox::Close), QMessageBox::Close); } // ============================================================================= QIcon makeColorIcon (LDColor* colinfo, const ushort size) { // Create an image object and link a painter to it. QImage img (size, size, QImage::Format_ARGB32); QPainter paint (&img); QColor col = colinfo->faceColor; if (colinfo->index == maincolor) { // Use the user preferences for main color here col = gl_maincolor.value; col.setAlphaF (gl_maincolor_alpha); } // Paint the icon paint.fillRect (QRect (0, 0, size, size), colinfo->edgeColor); paint.drawPixmap (QRect (1, 1, size - 2, size - 2), getIcon ("checkerboard"), QRect (0, 0, 8, 8)); paint.fillRect (QRect (1, 1, size - 2, size - 2), col); return QIcon (QPixmap::fromImage (img)); } // ============================================================================= void makeColorSelector (QComboBox* box) { std::map<short, ulong> counts; for (LDObject* obj : LDFile::current()->objs()) { if (!obj->isColored()) continue; if (counts.find (obj->color()) == counts.end()) counts[obj->color()] = 1; else counts[obj->color()]++; } box->clear(); ulong row = 0; for (const auto& pair : counts) { LDColor* col = getColor (pair.first); assert (col != null); QIcon ico = makeColorIcon (col, 16); box->addItem (ico, fmt ("[%1] %2 (%3 object%4)", pair.first, col->name, pair.second, plural (pair.second))); box->setItemData (row, pair.first); ++row; } } void ForgeWindow::setStatusBarText (str text) { statusBar()->showMessage (text); } void ForgeWindow::clearSelection() { m_sel.clear(); } Ui_LDForgeUI* ForgeWindow::interface() const { return ui; } #define act(N) QAction* ForgeWindow::action##N() { return ui->action##N; } #include "actions.h" void ForgeWindow::updateFileList() { ui->fileList->clear(); for (LDFile* f : g_loadedFiles) { // Don't list implicit files unless explicitly desired. if (f->implicit() && !gui_implicitfiles) continue; // Add an item to the list for this file and store a pointer to it in // the file, so we can find files by the list item. ui->fileList->addItem (""); QListWidgetItem* item = ui->fileList->item (ui->fileList->count() - 1); f->setListItem (item); updateFileListItem (f); } } void ForgeWindow::updateFileListItem (LDFile* f) { if (f->listItem() == null) { // We don't have a list item for this file, so the list either doesn't // exist yet or is out of date. Build the list now. updateFileList(); return; } // If this is the current file, it also needs to be the selected item on // the list. if (f == LDFile::current()) ui->fileList->setCurrentItem (f->listItem()); // If we list implicit files, draw them with a shade of gray to make them // distinct. if (f->implicit()) f->listItem()->setForeground (QColor (96, 96, 96)); f->listItem()->setText (f->getShortName()); // If the file has unsaved changes, draw a little icon next to it to mark that. f->listItem()->setIcon (f->hasUnsavedChanges() ? getIcon ("file-save") : QIcon()); } void ForgeWindow::beginAction (QAction* act) { // Open the history so we can record the edits done during this action. if (act != ACTION (Undo) && act != ACTION (Redo) && act != ACTION (Open)) LDFile::current()->openHistory(); } void ForgeWindow::endAction() { // Close the history now. LDFile::current()->closeHistory(); // Update the list item of the current file - we may need to draw an icon // now that marks it as having unsaved changes. updateFileListItem (LDFile::current()); } // ============================================================================= // A file is selected from the list of files on the left of the screen. Find out // which file was picked and change to it. void ForgeWindow::changeCurrentFile() { LDFile* f = null; QListWidgetItem* item = ui->fileList->currentItem(); // Find the file pointer of the item that was selected. for (LDFile* it : g_loadedFiles) { if (it->listItem() == item) { f = it; break; } } // If we picked the same file we're currently on, we don't need to do // anything. if (!f || f == LDFile::current()) return; LDFile::setCurrent (f); } void ForgeWindow::refreshObjectList() { #if 0 ui->objectList->clear(); LDFile* f = LDFile::current(); for (LDObject* obj : *f) ui->objectList->addItem (obj->qObjListEntry); #endif buildObjList(); } QImage imageFromScreencap (uchar* data, ushort w, ushort h) { // GL and Qt formats have R and B swapped. Also, GL flips Y - correct it as well. return QImage (data, w, h, QImage::Format_ARGB32).rgbSwapped().mirrored(); }