Mon, 02 Apr 2018 10:33:17 +0300
added cull depth support
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "model.h" #include "linetypes/modelobject.h" #include "documentmanager.h" #include "generics/migrate.h" #include "editHistory.h" #include "lddocument.h" Model::Model(DocumentManager* manager) : QAbstractListModel {manager}, _manager {manager} {} Model::~Model() { for (int i = 0; i < countof(_objects); ++i) delete _objects[i]; } void Model::installObject(int row, LDObject* object) { connect(object, SIGNAL(modified(LDObjectState, LDObjectState)), this, SLOT(recountTriangles())); beginInsertRows({}, row, row); _objects.insert(row, object); if (this->pickingColorCursor <= 0xffffff) { this->pickingColors[object] = this->pickingColorCursor; this->pickingColorCursor += 1; } _triangleCount += object->triangleCount(documentManager()); emit objectAdded(index(row)); endInsertRows(); } /* * Returns the amount of objects in this model. */ int Model::size() const { return _objects.size(); } /* * Returns the vector of objects in this model. */ const QVector<LDObject*>& Model::objects() const { return _objects; } /* * Takes an existing object and copies it to this model, at the specified position. */ void Model::insertCopy(int position, LDObject* object) { installObject(position, Serializer::clone(object)); } void Model::insertFromArchive(int row, Serializer::Archive& archive) { LDObject* object = Serializer::restore(archive); if (object) installObject(row, object); } bool Model::moveRows( const QModelIndex&, int sourceRow, int count, const QModelIndex&, int destinationRow ) { int sourceRowLast = sourceRow + count - 1; if (range(0, 1, size() - count).contains(sourceRow) and range(0, 1, size()).contains(destinationRow) ) { beginMoveRows({}, sourceRow, sourceRowLast, {}, destinationRow); migrate(_objects, sourceRow, sourceRowLast, destinationRow); endMoveRows(); return true; } else { return false; } } /* * Assigns a new object to the specified position in the model. The object that already is in the position is deleted in the process. */ bool Model::setObjectAt(int row, Serializer::Archive& archive) { LDObject* object = Serializer::restore(archive); if (object and row >= 0 and row < countof(_objects)) { removeAt(row); insertCopy(row, object); return true; } else { return false; } } /* * Returns the object at the specified position, or null if not found. */ LDObject* Model::getObject(int position) const { if (position >= 0 and position < countof(_objects)) return _objects[position]; else return nullptr; } /* * Removes the given object from the model. */ void Model::remove(LDObject* object) { int position = indexOf(object).row(); if (_objects[position] == object) removeAt(position); } /* * Removes the object at the provided position. */ void Model::removeAt(int position) { beginRemoveRows({}, position, position); LDObject* object = _objects[position]; emit aboutToRemoveObject(this->index(position)); _objects.removeAt(position); _needsTriangleRecount = true; endRemoveRows(); delete object; } void Model::removeAt(const QModelIndex& index) { removeAt(index.row()); } /* * Replaces the given object with the contents of a model. */ void Model::replace(LDObject* object, Model& model) { QModelIndex index = this->indexOf(object); if (index.isValid()) { removeAt(index.row()); int position = index.row(); for (signed int i = 0; i < countof(model); i += 1) insertCopy(position + i, model.objects()[i]); } } /* * Signals the model to recount its triangles. */ void Model::recountTriangles() { _needsTriangleRecount = true; } /* * Returns the triangle count in the model. */ int Model::triangleCount() const { if (_needsTriangleRecount) { _triangleCount = 0; for (LDObject* object : objects()) _triangleCount += object->triangleCount(documentManager()); _needsTriangleRecount = false; } return _triangleCount; } /* * Merges the given model into this model, starting at the given position. The other model is emptied in the process. */ void Model::merge(Model& other, int position) { if (position < 0) position = countof(_objects); // Copy the vector of objects to copy, so that we don't change the vector while iterating over it. QVector<LDObject*> objectsCopy = other._objects; // Inform the contents of their new owner for (LDObject* object : objectsCopy) { insertCopy(position, object); position += 1; } other.clear(); } /* * Returns the begin-iterator into this model, so that models can be used in foreach-loops. */ QVector<LDObject*>::iterator Model::begin() { return _objects.begin(); } /* * Returns the end-iterator into this mode, so that models can be used in foreach-loops. */ QVector<LDObject*>::iterator Model::end() { return _objects.end(); } /* * Removes all objects in this model. */ void Model::clear() { for (int i = _objects.size() - 1; i >= 0; i -= 1) removeAt(i); _triangleCount = 0; _needsTriangleRecount = false; } /* * Returns whether or not this model is empty. */ bool Model::isEmpty() const { return _objects.isEmpty(); } /* * Returns an index that corresponds to the given object */ QModelIndex Model::indexOf(LDObject* object) const { for (int i = 0; i < this->size(); ++i) { if (this->getObject(i) == object) return index(i); } return {}; } /* * Returns the model's associated document manager. This pointer is used to resolve subfile references. */ DocumentManager* Model::documentManager() const { return _manager; } IndexGenerator Model::indices() const { return {this}; } int Model::rowCount(const QModelIndex&) const { return this->objects().size(); } QVariant Model::data(const QModelIndex& index, int role) const { if (index.row() < 0 or index.row() >= size()) return {}; LDObject* object = this->objects()[index.row()]; switch (role) { case Qt::DisplayRole: { QString result = object->objectListText(); if (object->isInverted()) result.prepend("↺ "); if (object->type() == LDObjectType::SubfileReference) { LDSubfileReference* reference = static_cast<LDSubfileReference*>(object); LDDocument* subfile = reference->fileInfo(this->documentManager()); if (subfile != nullptr) result.prepend(subfile->header.description + "\n"); } return result; } case Qt::DecorationRole: return MainWindow::getIcon(object->typeName()); case Qt::BackgroundColorRole: if (object->type() == LDObjectType::Error) return QColor {"#AA0000"}; else return {}; case Qt::ForegroundRole: if (object->type() == LDObjectType::Error) { return QColor {"#FFAA00"}; } else if ( object->isColored() and object->color().isValid() and object->color() != MainColor and object->color() != EdgeColor ) { // If the object isn't in the main or edge color, draw this list // entry in that color. return object->color().faceColor(); } else { return {}; } case Qt::FontRole: if (object->isHidden()) { QFont font; font.setItalic(true); return font; } else { return {}; } default: return {}; } } /* bool Model::removeRows(int row, int count, const QModelIndex& parent) { if (row >= 0 and row < size() and count <= size() - row) { beginRemoveRows(parent, row, row + count - 1); for (signed int i = row + count - 1; i >= row; i -= 1) this->removeAt(i); endRemoveRows(); return true; } else { return false; } } */ /* * Looks up an object by the given index. */ LDObject* Model::lookup(const QModelIndex &index) const { if (index.row() >= 0 and index.row() < size()) return this->objects()[index.row()]; else return nullptr; } QColor Model::pickingColorForObject(const QModelIndex& objectIndex) const { return QColor::fromRgba(this->pickingColors.value(this->lookup(objectIndex)) | 0xff000000); } QModelIndex Model::objectByPickingColor(const QColor& color) const { if (color != qRgb(0, 0, 0)) { for (int row = 0; row < this->size(); row += 1) { if (this->pickingColorForObject(this->index(row)) == color) return this->index(row); } return {}; } else { return {}; } } Winding Model::winding() const { return this->_winding; } void Model::setWinding(Winding winding) { this->_winding = winding; emit windingChanged(this->_winding); } int countof(Model& model) { return model.size(); }