Wed, 05 Mar 2014 18:30:22 +0200
- whoah whoops
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QString> #include <QObject> #include <QStringList> #include <QMetaType> #include "Macros.h" class LDObject; class QFile; class QTextStream; using int8 = qint8; using int16 = qint16; using int32 = qint32; using int64 = qint64; using uint8 = quint8; using uint16 = quint16; using uint32 = quint32; using uint64 = quint64; template<typename T, typename R> using Pair = std::pair<T, R>; enum Axis { X, Y, Z }; // ============================================================================= // class LDObject; using LDObjectList = QList<LDObject*>; //! //! \brief A mathematical 3 x 3 matrix //! class Matrix { public: //! Constructs a matrix with undetermined values. Matrix() {} //! Constructs a matrix with the given values. //! \note \c vals is expected to have exactly 9 elements. Matrix (const QList<double>& vals); //! Constructs a matrix all 9 elements initialized to the same value. //! \param fillval the value to initialize the matrix coordinates as Matrix (double fillval); //! Constructs a matrix with a C-array. //! \note \c vals is expected to have exactly 9 elements. Matrix (double vals[]); //! Calculates the matrix's determinant. //! \returns the calculated determinant. double getDeterminant() const; //! Multiplies this matrix with \c other //! \param other the matrix to multiply with. //! \returns the resulting matrix //! \note a.mult(b) is not equivalent to b.mult(a)! Matrix mult (const Matrix& other) const; //! Prints the matrix to stdout. void dump() const; //! \returns a string representation of the matrix. QString toString() const; //! Zeroes the matrix out. void zero(); //! Assigns the matrix values to the values of \c other. //! \param other the matrix to assign this to. //! \returns a reference to self Matrix& operator= (const Matrix& other); //! \returns a mutable reference to a value by \c idx inline double& value (int idx) { return m_vals[idx]; } //! An overload of \c value() for const matrices. //! \returns a const reference to a value by \c idx inline const double& value (int idx) const { return m_vals[idx]; } //! An operator overload for \c mult(). //! \returns the multiplied matrix. inline Matrix operator* (const Matrix& other) const { return mult (other); } //! An operator overload for \c value(). //! \returns a mutable reference to a value by \c idx inline double& operator[] (int idx) { return value (idx); } //! An operator overload for \c value() const. //! \returns a const reference to a value by \c idx inline const double& operator[] (int idx) const { return value (idx); } //! \param other the matrix to check against //! \returns whether the two matrices have the same values. bool operator== (const Matrix& other) const; private: double m_vals[9]; }; //! //! \brief A vertex in 3D space //! //! Contains a single point in 3D space. Not to be confused with //! LDVertex, which is a vertex used in an LDraw part file. //! //! This also sees use as a position vector. //! class Vertex { public: //! Constructs a zero vertex Vertex() : m_coords({0, 0, 0}) {} //! Constructs a vertex with the given \c x, \c y and \c z. Vertex (double x, double y, double z); //! \returns the distance from this vertex to \c other double distanceTo (const Vertex& other) const; //! \returns the vertex at the midpoint between this and \c other Vertex midpoint (const Vertex& other); //! Moves this vertex using \param other as a position vector. void move (const Vertex& other); //! Yields a string representation of the vertex. The string returned //! can possibly be mangled. //! - As mangled: {1.5, 2.8, 3.14} //! - Without mangling: 1.5 2.8 3.14 //! //! The mangled version is suitable for printing to the user, the //! non-mangled one is used when writing the vertex to LDraw files. //! //! \returns a string representation of this vertex //! \param mangled whether to return a mangled representation or not QString toString (bool mangled) const; //! Transforms this vertex with \c matr as transformation matrix //! and \c pos as the position column of the 4x4 matrix. void transform (const Matrix& matr, const Vertex& pos); //! An operator overload for \c move(). Vertex& operator+= (const Vertex& other); //! An operator overload for \c move(), using a temporary vertex. Vertex operator+ (const Vertex& other) const; //! Divides all values by \c d. Vertex operator/ (const double d) const; //! Divides all values by \c d. Vertex& operator/= (const double d); //! Checks whether this vertex has the same values as \c other. bool operator== (const Vertex& other) const; //! Checks whether this vertex has different values than \c other. bool operator!= (const Vertex& other) const; //! \returns a negated version the vertex Vertex operator-() const; //! \returns whether the vertex has lesser values than \c other. int operator< (const Vertex& other) const; //! An operator overload for \c getCoordinate(). inline double& operator[] (const Axis ax) { return getCoordinate ((int) ax); } //! An operator overload for \c getCoordinate() const. inline const double& operator[] (const Axis ax) const { return getCoordinate ((int) ax); } //! An operator overload for \c getCoordinate(). inline double& operator[] (const int ax) { return getCoordinate (ax); } //! An operator overload for \c getCoordinate() const. inline const double& operator[] (const int ax) const { return getCoordinate (ax); } //! \returns a mutable reference for the coordinate designated by \param n. inline double& getCoordinate (int n) { return m_coords[n]; } //! An overload of \c getCoordinate for const vertices. //! \returns a const reference for the coordinate designated by \param n. inline const double& getCoordinate (int n) const { return m_coords[n]; } //! \returns a mutable reference to X. inline double& x() { return m_coords[X]; } //! An overload of \c x() for const vertices. //! \returns a const reference to X. inline const double& x() const { return m_coords[X]; } //! \returns a mutable reference to Y. inline double& y() { return m_coords[Y]; } //! An overload of \c y() for const vertices. //! \returns a const reference to Y. inline const double& y() const { return m_coords[Y]; } //! \returns a mutable reference to Z. inline double& z() { return m_coords[Z]; } //! An overload of \c z() for const vertices. //! \returns a const reference to Z. inline const double& z() const { return m_coords[Z]; } private: double m_coords[3]; }; Q_DECLARE_METATYPE (Vertex) //! //! Defines a bounding box that encompasses a given set of objects. //! vertex0 is the minimum vertex, vertex1 is the maximum vertex. // class LDBoundingBox { PROPERTY (private, bool, isEmpty, setEmpty, STOCK_WRITE) PROPERTY (private, Vertex, vertex0, setVertex0, STOCK_WRITE) PROPERTY (private, Vertex, vertex1, setVertex1, STOCK_WRITE) public: //! Constructs an empty bounding box. LDBoundingBox(); //! Clears the bounding box void reset(); //! Calculates the bounding box's values from the objects in the current //! document. void calculateFromCurrentDocument(); //! \returns the length of the bounding box on the longest measure. double longestMeasurement() const; //! Calculates the given \c obj to the bounding box, adjusting //! extremas if necessary. void calcObject (LDObject* obj); //! Calculates the given \c vertex to the bounding box, adjusting //! extremas if necessary. void calcVertex (const Vertex& vertex); //! \returns the center of the bounding box. Vertex center() const; //! An operator overload for \c calcObject() LDBoundingBox& operator<< (LDObject* obj); //! An operator overload for \c calcVertex() LDBoundingBox& operator<< (const Vertex& v); }; extern const Vertex g_origin; // Vertex at (0, 0, 0) extern const Matrix g_identity; // Identity matrix static const double pi = 3.14159265358979323846;