Tue, 01 Jan 2019 22:30:10 +0200
commit work done on mdi
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "toolset.h" #include "glrenderer.h" class ViewToolset : public Toolset { Q_OBJECT public: ViewToolset (MainWindow* parent); Q_INVOKABLE void axes(); Q_INVOKABLE void bfcView(); Q_INVOKABLE void clearCullDepth(); Q_INVOKABLE void clearDrawPlane(); Q_INVOKABLE void drawAngles(); Q_INVOKABLE void drawConditionalLines(); Q_INVOKABLE void drawEdgeLines(); Q_INVOKABLE void drawSurfaces(); Q_INVOKABLE void jumpTo(); Q_INVOKABLE void lighting(); Q_INVOKABLE void randomColors(); Q_INVOKABLE void resetView(); Q_INVOKABLE void screenshot(); Q_INVOKABLE void selectAll(); Q_INVOKABLE void selectByColor(); Q_INVOKABLE void selectByType(); Q_INVOKABLE void setDrawPlane(); Q_INVOKABLE void setCullDepth(); Q_INVOKABLE void visibilityHide(); Q_INVOKABLE void visibilityReveal(); Q_INVOKABLE void visibilityToggle(); Q_INVOKABLE void wireframe(); Q_INVOKABLE void newTopCamera(); Q_INVOKABLE void newFrontCamera(); Q_INVOKABLE void newLeftCamera(); Q_INVOKABLE void newBottomCamera(); Q_INVOKABLE void newBackCamera(); Q_INVOKABLE void newRightCamera(); Q_INVOKABLE void newFreeCamera(); Q_INVOKABLE void selectTopCamera(); Q_INVOKABLE void selectFrontCamera(); Q_INVOKABLE void selectLeftCamera(); Q_INVOKABLE void selectBottomCamera(); Q_INVOKABLE void selectBackCamera(); Q_INVOKABLE void selectRightCamera(); Q_INVOKABLE void selectFreeCamera(); private: void createNewCamera(gl::CameraType cameraType); void selectCamera(gl::CameraType cameraType); };