Fri, 04 Jul 2014 22:19:01 +0300
- saving work done on edit mode revamp
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "abstracteditmode.h" #include "../basics.h" #include <QMap> #include <QVector> class MagicWandMode : public AbstractSelectMode { QMap<Vertex, QVector<LDObjectPtr>> _vertices; QVector<LDObjectPtr> _selection; DEFINE_CLASS (MagicWandMode, AbstractSelectMode) public: using BoundaryType = std::tuple<Vertex, Vertex>; enum MagicType { Set, Additive, Subtractive, InternalRecursion }; MagicWandMode (GLRenderer* renderer); void doMagic (LDObjectPtr obj, MagicType type); virtual EditModeType type() const override; virtual void mouseReleased (MouseEventData const& data) override; private: void fillBoundaries (LDObjectPtr obj, QVector<BoundaryType>& boundaries, QVector<LDObjectPtr>& candidates); };