Sun, 17 Jun 2018 13:57:00 +0300
replaced GLRotationMatrix with QMatrix4x4
#pragma once #include <QWidget> #include "../linetypes/modelobject.h" class QDoubleSpinBox; class Ui_MatrixEditor; class MatrixEditor : public QWidget { Q_OBJECT public: MatrixEditor(const QMatrix4x4& matrix = {}, QWidget* parent = nullptr); MatrixEditor(QWidget* parent); ~MatrixEditor(); QMatrix4x4 matrix() const; void setMatrix(const QMatrix4x4& matrix); private slots: void scalingChanged(); void matrixChanged(); private: QDoubleSpinBox* matrixCell(int row, int column) const; double matrixScaling(int column) const; QPair<int, int> cellPosition(QDoubleSpinBox* cellWidget); QDoubleSpinBox* vectorElement(int index); Ui_MatrixEditor& ui; };