Thu, 04 Jan 2018 19:40:52 +0200
add autosave
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2015 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <math.h> #include <locale.h> #include <QColor> #include "main.h" #include "miscallenous.h" #include "mainwindow.h" #include "dialogs.h" #include "ldDocument.h" #include "ui_rotpoint.h" // Prime number table. static const int PrimeNumbers[] = { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, 127, 131, 137, 139, 149, 151, 157, 163, 167, 173, 179, 181, 191, 193, 197, 199, 211, 223, 227, 229, 233, 239, 241, 251, 257, 263, 269, 271, 277, 281, 283, 293, 307, 311, 313, 317, 331, 337, 347, 349, 353, 359, 367, 373, 379, 383, 389, 397, 401, 409, 419, 421, 431, 433, 439, 443, 449, 457, 461, 463, 467, 479, 487, 491, 499, 503, 509, 521, 523, 541, 547, 557, 563, 569, 571, 577, 587, 593, 599, 601, 607, 613, 617, 619, 631, 641, 643, 647, 653, 659, 661, 673, 677, 683, 691, 701, 709, 719, 727, 733, 739, 743, 751, 757, 761, 769, 773, 787, 797, 809, 811, 821, 823, 827, 829, 839, 853, 857, 859, 863, 877, 881, 883, 887, 907, 911, 919, 929, 937, 941, 947, 953, 967, 971, 977, 983, 991, 997, 1009, 1013, 1019, 1021, 1031, 1033, 1039, 1049, 1051, 1061, 1063, 1069, 1087, 1091, 1093, 1097, 1103, 1109, 1117, 1123, 1129, 1151, 1153, 1163, 1171, 1181, 1187, 1193, 1201, 1213, 1217, 1223, 1229, 1231, 1237, 1249, 1259, 1277, 1279, 1283, 1289, 1291, 1297, 1301, 1303, 1307, 1319, 1321, 1327, 1361, 1367, 1373, 1381, 1399, 1409, 1423, 1427, 1429, 1433, 1439, 1447, 1451, 1453, 1459, 1471, 1481, 1483, 1487, 1489, 1493, 1499, 1511, 1523, 1531, 1543, 1549, 1553, 1559, 1567, 1571, 1579, 1583, 1597, 1601, 1607, 1609, 1613, 1619, 1621, 1627, 1637, 1657, 1663, 1667, 1669, 1693, 1697, 1699, 1709, 1721, 1723, 1733, 1741, 1747, 1753, 1759, 1777, 1783, 1787, 1789, 1801, 1811, 1823, 1831, 1847, 1861, 1867, 1871, 1873, 1877, 1879, 1889, 1901, 1907, 1913, 1931, 1933, 1949, 1951, 1973, 1979, 1987, 1993, 1997, 1999, 2003, 2011, 2017, 2027, 2029, 2039, 2053, 2063, 2069, 2081, 2083, 2087, 2089, 2099, 2111, 2113, 2129, 2131, 2137, 2141, 2143, 2153, 2161, 2179, 2203, 2207, 2213, 2221, 2237, 2239, 2243, 2251, 2267, 2269, 2273, 2281, 2287, 2293, 2297, 2309, 2311, 2333, 2339, 2341, 2347, 2351, 2357, 2371, 2377, 2381, 2383, 2389, 2393, 2399, 2411, 2417, 2423, 2437, 2441, 2447, 2459, 2467, 2473, 2477, 2503, 2521, 2531, 2539, 2543, 2549, 2551, 2557, 2579, 2591, 2593, 2609, 2617, 2621, 2633, 2647, 2657, 2659, 2663, 2671, 2677, 2683, 2687, 2689, 2693, 2699, 2707, 2711, 2713, 2719, 2729, 2731, 2741, 2749, 2753, 2767, 2777, 2789, 2791, 2797, 2801, 2803, 2819, 2833, 2837, 2843, 2851, 2857, 2861, 2879, 2887, 2897, 2903, 2909, 2917, 2927, 2939, 2953, 2957, 2963, 2969, 2971, 2999, 3001, 3011, 3019, 3023, 3037, 3041, 3049, 3061, 3067, 3079, 3083, 3089, 3109, 3119, 3121, 3137, 3163, 3167, 3169, 3181, 3187, 3191, 3203, 3209, 3217, 3221, 3229, 3251, 3253, 3257, 3259, 3271, 3299, 3301, 3307, 3313, 3319, 3323, 3329, 3331, 3343, 3347, 3359, 3361, 3371, 3373, 3389, 3391, 3407, 3413, 3433, 3449, 3457, 3461, 3463, 3467, 3469, 3491, 3499, 3511, 3517, 3527, 3529, 3533, 3539, 3541, 3547, 3557, 3559, 3571, }; // ============================================================================= // // Grid stuff // ConfigOption (int Grid = 1) ConfigOption (float GridCoarseCoordinateSnap = 5.0f) ConfigOption (float GridCoarseAngleSnap = 45.0f) ConfigOption (float GridCoarseBezierCurveSegments = 8) ConfigOption (float GridMediumCoordinateSnap = 1.0f) ConfigOption (float GridMediumAngleSnap = 22.5f) ConfigOption (float GridMediumBezierCurveSegments = 16) ConfigOption (float GridFineCoordinateSnap = 0.1f) ConfigOption (float GridFineAngleSnap = 7.5f) ConfigOption (float GridFineBezierCurveSegments = 32) ConfigOption (int RotationPointType = 0) ConfigOption (Vertex CustomRotationPoint = Origin) float gridCoordinateSnap() { switch (config.grid()) { case Grid::Coarse: return config.gridCoarseCoordinateSnap(); case Grid::Medium: return config.gridMediumCoordinateSnap(); case Grid::Fine: return config.gridFineCoordinateSnap(); } return 1.0f; } float gridAngleSnap() { switch (config.grid()) { case Grid::Coarse: return config.gridCoarseAngleSnap(); case Grid::Medium: return config.gridMediumAngleSnap(); case Grid::Fine: return config.gridFineAngleSnap(); } return 45.0f; } float gridBezierCurveSegments() { switch (config.grid()) { default: case Grid::Coarse: return config.gridCoarseBezierCurveSegments(); case Grid::Medium: return config.gridMediumBezierCurveSegments(); case Grid::Fine: return config.gridFineBezierCurveSegments(); } } // ============================================================================= // // Snap the given coordinate value on the current grid's given axis. // double Grid::Snap (double value, const Grid::Config type) { double snapvalue = (type == Coordinate) ? gridCoordinateSnap() : gridAngleSnap(); double mult = floor (qAbs<double> (value / snapvalue)); double out = mult * snapvalue; if (qAbs (value) - (mult * snapvalue) > snapvalue / 2) out += snapvalue; if (value < 0) out = -out; return out; } // ============================================================================= // void Simplify (int& numer, int& denom) { bool repeat; do { repeat = false; for (int x = 0; x < countof (PrimeNumbers); x++) { int const prime = PrimeNumbers[x]; if (numer < prime and denom < prime) break; if ((numer % prime == 0) and (denom % prime == 0)) { numer /= prime; denom /= prime; repeat = true; break; } } } while (repeat); } // ============================================================================= // Vertex GetRotationPoint (const LDObjectList& objs) { switch (RotationPoint (config.rotationPointType())) { case RotationPoint::ObjectOrigin: { LDBoundingBox box; // Calculate center vertex for (LDObject* obj : objs) { if (obj->hasMatrix()) box << static_cast<LDMatrixObject*> (obj)->position(); else box << obj; } return box.center(); } case RotationPoint::WorldOrigin: return Origin; case RotationPoint::CustomPoint: return config.customRotationPoint(); case RotationPoint::NumValues: break; } return Vertex(); } // ============================================================================= // void ConfigureRotationPoint() { QDialog* dlg = new QDialog; Ui::RotPointUI ui; ui.setupUi (dlg); switch (RotationPoint (config.rotationPointType())) { case RotationPoint::ObjectOrigin: ui.objectPoint->setChecked (true); break; case RotationPoint::WorldOrigin: ui.worldPoint->setChecked (true); break; case RotationPoint::CustomPoint: ui.customPoint->setChecked (true); break; case RotationPoint::NumValues: break; } Vertex custompoint = config.customRotationPoint(); ui.customX->setValue (custompoint.x()); ui.customY->setValue (custompoint.y()); ui.customZ->setValue (custompoint.z()); if (not dlg->exec()) return; config.setRotationPointType (int ( (ui.objectPoint->isChecked()) ? RotationPoint::ObjectOrigin : (ui.worldPoint->isChecked()) ? RotationPoint::WorldOrigin : RotationPoint::CustomPoint)); custompoint.setX (ui.customX->value()); custompoint.setY (ui.customY->value()); custompoint.setZ (ui.customZ->value()); config.setCustomRotationPoint (custompoint); } // ============================================================================= // QString Join (QList<StringFormatArg> vals, QString delim) { QStringList list; for (const StringFormatArg& arg : vals) list << arg.text(); return list.join (delim); } // ============================================================================= // void RoundToDecimals (double& a, int decimals) { static const long e10[] = { 1l, 10l, 100l, 1000l, 10000l, 100000l, 1000000l, 10000000l, 100000000l, 1000000000l, }; if (decimals >= 0 and decimals < countof (e10)) a = round (a * e10[decimals]) / e10[decimals]; } // ============================================================================= // void ApplyToMatrix (Matrix& a, ApplyToMatrixFunction func) { for (int i = 0; i < 9; ++i) func (i, a[i]); } // ============================================================================= // void ApplyToMatrix (const Matrix& a, ApplyToMatrixConstFunction func) { for (int i = 0; i < 9; ++i) func (i, a[i]); } // ============================================================================= // double GetCoordinateOf (const Vertex& a, Axis ax) { switch (ax) { case X: return a.x(); case Y: return a.y(); case Z: return a.z(); } return 0.0; } // ============================================================================= // QString MakePrettyFileSize (qint64 size) { if (size < 1024LL) return QString::number (size) + " bytes"; else if (size < (1024LL * 1024LL)) return QString::number (double (size) / 1024LL, 'f', 1) + " Kb"; else if (size < (1024LL * 1024LL * 1024LL)) return QString::number (double (size) / (1024LL * 1024LL), 'f', 1) + " Mb"; else return QString::number (double (size) / (1024LL * 1024LL * 1024LL), 'f', 1) + " Gb"; }