Tue, 19 Mar 2013 21:52:38 +0200
Begin work on dialogs for adding objects. Comments functional!
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri `arezey` Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <qdialog.h> #include <qlineedit.h> #include <qlabel.h> #include <qdialogbuttonbox.h> #include "common.h" // ============================================================================= // SetContentsDialog // // Performs the Set Contents dialog on the given LDObject. Object's contents // are exposed to the user and is reinterpreted if the user accepts the new // contents. // ============================================================================= class SetContentsDialog : public QDialog { public: QLabel* qContentsLabel; QLineEdit* qContents; QDialogButtonBox* qButtons; SetContentsDialog (LDObject* obj, QWidget* parent = nullptr); static void staticDialog (LDObject* obj, ForgeWindow* parent); private slots: void slot_handleButtons (QAbstractButton* qButton); };