src/types.h

Fri, 20 Dec 2013 02:05:19 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Fri, 20 Dec 2013 02:05:19 +0200
changeset 574
10874674fe30
parent 557
04e140bdeb0b
child 579
4e140de264d2
permissions
-rw-r--r--

- line lengths are now displayed when drawing

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 Santeri Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef LDFORGE_TYPES_H
#define LDFORGE_TYPES_H

#include <QString>
#include <QObject>
#include <QStringList>
#include <deque>
#include "main.h"

class LDObject;

class StringConfig;
class IntConfig;
class FloatConfig;
class QFile;
class QTextStream;

using str = QString;
using int8 = qint8;
using int16 = qint16;
using int32 = qint32;
using int64 = qint64;
using uint8 = quint8;
using uint16 = quint16;
using uint32 = quint32;
using uint64 = quint64;

template<class T>
using initlist = std::initializer_list<T>;

template<class T, class R>
using pair = std::pair<T, R>;

enum Axis
{	X,
	Y,
	Z
};

// =============================================================================
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// =============================================================================
// matrix
//
// A mathematical 3 x 3 matrix
// =============================================================================
class matrix
{	public:
		matrix() {}
		matrix (initlist<double> vals);
		matrix (double fillval);
		matrix (double vals[]);

		double			getDeterminant() const;
		matrix			mult (matrix other) const;
		void				puts() const;
		str				stringRep() const;
		void				zero();
		matrix&			operator= (matrix other);

		inline double& val (int idx)
		{	return m_vals[idx];
		}

		inline const double& val (int idx) const
		{	return m_vals[idx];
		}

		inline matrix operator* (matrix other) const
		{	return mult (other);
		}

		inline double& operator[] (int idx)
		{	return val (idx);
		}

		inline const double& operator[] (int idx) const
		{	return val (idx);
		}

		bool operator== (const matrix& other) const;

	private:
		double m_vals[9];
};

// =============================================================================
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// =============================================================================
// vertex
//
// Vertex class, contains a single point in 3D space. Not to be confused with
// LDVertex, which is a vertex used in an LDraw part file.
// =============================================================================
class vertex
{	public:
		vertex() {}
		vertex (double x, double y, double z);

		double			distanceTo (const vertex& other) const;
		vertex			midpoint (const vertex& other);
		void				move (const vertex& other);
		str				stringRep (bool mangled) const;
		void				transform (matrix matr, vertex pos);

		vertex&			operator+= (const vertex& other);
		vertex			operator+ (const vertex& other) const;
		vertex			operator/ (const double d) const;
		vertex&			operator/= (const double d);
		bool				operator== (const vertex& other) const;
		bool				operator!= (const vertex& other) const;
		vertex			operator-() const;
		int				operator< (const vertex& other) const;
		double&			operator[] (const Axis ax);
		const double&	operator[] (const Axis ax) const;
		double&			operator[] (const int ax);
		const double&	operator[] (const int ax) const;

		inline double& coord (int n)
		{	return m_coords[n];
		}

		inline const double& coord (int n) const
		{	return m_coords[n];
		}

		inline double& x()
		{	return m_coords[X];
		}

		inline const double& x() const
		{	return m_coords[X];
		}

		inline double& y()
		{	return m_coords[Y];
		}

		inline const double& y() const
		{	return m_coords[Y];
		}

		inline double& z()
		{	return m_coords[Z];
		}

		inline const double& z() const
		{	return m_coords[Z];
		}

	private:
		double m_coords[3];
};

// =============================================================================
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// =============================================================================
// StringFormatArg
//
// Converts a given value into a string that can be retrieved with ::value().
// Used as the argument type to the formatting functions, hence its name.
// =============================================================================
class StringFormatArg
{	public:
		StringFormatArg (const str& v);
		StringFormatArg (const char& v);
		StringFormatArg (const uchar& v);
		StringFormatArg (const QChar& v);

#define NUMERIC_FORMAT_ARG(T,C) \
	StringFormatArg (const T& v) { \
		char valstr[32]; \
		sprintf (valstr, "%" #C, v); \
		m_val = valstr; \
	}

		NUMERIC_FORMAT_ARG (int, d)
		NUMERIC_FORMAT_ARG (short, d)
		NUMERIC_FORMAT_ARG (long, ld)
		NUMERIC_FORMAT_ARG (uint, u)
		NUMERIC_FORMAT_ARG (ushort, u)
		NUMERIC_FORMAT_ARG (ulong, lu)

		StringFormatArg (const float& v);
		StringFormatArg (const double& v);
		StringFormatArg (const vertex& v);
		StringFormatArg (const matrix& v);
		StringFormatArg (const char* v);
		StringFormatArg (const StringConfig& v);
		StringFormatArg (const IntConfig& v);
		StringFormatArg (const FloatConfig& v);
		StringFormatArg (const void* v);

		template<class T> StringFormatArg (const QList<T>& v)
		{	m_val = "{ ";

			int i = 0;

			for (const T& it : v)
			{	if (i++)
					m_val += ", ";

				StringFormatArg arg (it);
				m_val += arg.value();
			}

			if (i)
				m_val += " ";

			m_val += "}";
		}

		str value() const
		{	return m_val;
		}
	private:
		str m_val;
};

// =============================================================================
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// =============================================================================
// File
//
// A file interface with simple interface and support for range-for-loops.
// =============================================================================
class File
{	private:
		// Iterator class to enable range-for-loop support. Rough hack.. don't use directly!
		class iterator
		{	public:
				iterator() : m_file (null) {} // end iterator has m_file == null
				iterator (File* f);
				void operator++();
				str  operator*();
				bool operator== (iterator& other);
				bool operator!= (iterator& other);

			private:
				File* m_file;
				str m_text;
				bool m_gotdata = false;
		};

	public:
		enum OpenType
		{	Read,
			Write,
			Append
		};

		File();
		File (str path, File::OpenType rtype);
		File (FILE* fp, File::OpenType rtype);
		~File();

		bool         atEnd() const;
		iterator     begin();
		void         close();
		iterator&    end();
		bool         flush();
		bool         isNull() const;
		bool         readLine (str& line);
		void         rewind();
		bool         open (FILE* fp, OpenType rtype);
		bool         open (str path, OpenType rtype, FILE* fp = null);
		void         write (str msg);

		bool         operator!() const;
		operator bool() const;

	private:
		QFile*       m_file;
		QTextStream* m_textstream;
		iterator     m_endIterator;
};

// =============================================================================
// LDBoundingBox
//
// The bounding box is the box that encompasses a given set of objects.
// v0 is the minimum vertex, v1 is the maximum vertex.
// =============================================================================
class LDBoundingBox
{	PROPERTY (private,	bool,		Empty,	BOOL_OPS,	STOCK_WRITE)
	PROPERTY (private,	vertex,	Vertex0,	NO_OPS,		STOCK_WRITE)
	PROPERTY (private,	vertex,	Vertex1,	NO_OPS,		STOCK_WRITE)

	public:
		LDBoundingBox();
		void reset();
		void calculate();
		double size() const;
		void calcObject (LDObject* obj);
		void calcVertex (const vertex& v);
		vertex center() const;

		LDBoundingBox& operator<< (LDObject* obj);
		LDBoundingBox& operator<< (const vertex& v);
};

// Formatter function
str DoFormat (QList<StringFormatArg> args);

// printf replacement
void doPrint (File& f, initlist<StringFormatArg> args);
void doPrint (FILE* f, initlist<StringFormatArg> args); // heh

// log() - universal access to the message log. Defined here so that I don't have
// to include messagelog.h here and recompile everything every time that file changes.
void DoLog (std::initializer_list<StringFormatArg> args);

// Macros to access these functions
# ifndef IN_IDE_PARSER 
#define fmt(...) DoFormat ({__VA_ARGS__})
# define fprint(F, ...) doPrint (F, {__VA_ARGS__})
# define log(...) DoLog({ __VA_ARGS__ })
#else
str fmt (const char* fmtstr, ...);
void fprint (File& f, const char* fmtstr, ...);
void log (const char* fmtstr, ...);
#endif

extern File g_file_stdout;
extern File g_file_stderr;
extern const vertex g_origin; // Vertex at (0, 0, 0)
extern const matrix g_identity; // Identity matrix

static const double pi = 3.14159265358979323846;

#endif // LDFORGE_TYPES_H

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