Fri, 06 Dec 2013 00:29:44 +0200
- Renamed common.h to main.h, split the PROPERTY macro and supporting macros to property.h
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LDFORGE_HISTORY_H #define LDFORGE_HISTORY_H #include "main.h" #include "ldtypes.h" #define IMPLEMENT_HISTORY_TYPE(N) \ virtual ~N##History(){} \ virtual void undo() const override; \ virtual void redo() const override; \ virtual History::Type getType() const override { return History::N; } class AbstractHistoryEntry; // ============================================================================= class History { PROPERTY (private, long, Position, NUM_OPS, STOCK_WRITE) PROPERTY (public, LDFile*, File, NO_OPS, STOCK_WRITE) PROPERTY (public, bool, Ignoring, BOOL_OPS, STOCK_WRITE) public: typedef QList<AbstractHistoryEntry*> Changeset; enum Type { Del, Edit, Add, Move, Swap, }; History(); void undo(); void redo(); void clear(); void updateActions() const; void addStep(); void add (AbstractHistoryEntry* entry); inline long getSize() const { return m_changesets.size(); } inline History& operator<< (AbstractHistoryEntry* entry) { add (entry); return *this; } inline const Changeset& getChangeset (long pos) const { return m_changesets[pos]; } private: Changeset m_currentChangeset; QList<Changeset> m_changesets; }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class AbstractHistoryEntry { PROPERTY (public, History*, Parent, NO_OPS, STOCK_WRITE) public: virtual ~AbstractHistoryEntry() {} virtual void undo() const {} virtual void redo() const {} virtual History::Type getType() const { return (History::Type) 0; } }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class DelHistory : public AbstractHistoryEntry { PROPERTY (private, int, Index, NO_OPS, STOCK_WRITE) PROPERTY (private, str, Code, NO_OPS, STOCK_WRITE) public: IMPLEMENT_HISTORY_TYPE (Del) DelHistory (int idx, LDObject* obj) : m_Index (idx), m_Code (obj->raw()) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class EditHistory : public AbstractHistoryEntry { PROPERTY (private, int, Index, NO_OPS, STOCK_WRITE) PROPERTY (private, str, OldCode, NO_OPS, STOCK_WRITE) PROPERTY (private, str, NewCode, NO_OPS, STOCK_WRITE) public: IMPLEMENT_HISTORY_TYPE (Edit) EditHistory (int idx, str oldCode, str newCode) : m_Index (idx), m_OldCode (oldCode), m_NewCode (newCode) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class AddHistory : public AbstractHistoryEntry { PROPERTY (private, int, Index, NO_OPS, STOCK_WRITE) PROPERTY (private, str, Code, NO_OPS, STOCK_WRITE) public: IMPLEMENT_HISTORY_TYPE (Add) AddHistory (int idx, LDObject* obj) : m_Index (idx), m_Code (obj->raw()) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class MoveHistory : public AbstractHistoryEntry { public: IMPLEMENT_HISTORY_TYPE (Move) QList<int> indices; vertex dest; MoveHistory (QList<int> indices, vertex dest) : indices (indices), dest (dest) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class SwapHistory : public AbstractHistoryEntry { public: IMPLEMENT_HISTORY_TYPE (Swap) SwapHistory (int a, int b) : a (a), b (b) {} private: int a, b; }; #endif // LDFORGE_HISTORY_H