Tue, 19 Jun 2018 21:49:21 +0300
fixed bugs regarding primitives, added chord substitution
#pragma once #include "../primitives.h" #include "modelobject.h" class LDCircularPrimitive : public LDMatrixObject { public: static const LDObjectType SubclassType = LDObjectType::CircularPrimitive; LDCircularPrimitive() = default; LDCircularPrimitive( PrimitiveModel::Type type, int segments, int divisions, const QMatrix4x4& matrix ); LDObjectType type() const override; QString asText() const override; void getVertices(DocumentManager *context, QSet<Vertex>& verts) const override; bool isRasterizable() const override; void rasterize( DocumentManager* context, Winding parentWinding, Model& model, bool deep, bool render ) override; QVector<LDPolygon> rasterizePolygons(DocumentManager* context, Winding parentWinding) override; QString objectListText() const override; PrimitiveModel::Type primitiveType() const; void setPrimitiveType(PrimitiveModel::Type newType); int segments() const; void setSegments(int newSegments); int divisions() const; void setDivisions(int newDivisions); int triangleCount(DocumentManager*) const override; QString iconName() const override; void serialize(class Serializer& serializer) override; private: QString buildFilename() const; void buildPrimitiveBody(Model& model, bool newParameter = false) const; QString stem() const; PrimitiveModel::Type m_type = PrimitiveModel::Circle; int m_segments = MediumResolution; int m_divisions = MediumResolution; };