Fri, 24 May 2013 16:43:56 +0300
Added ability to have multiple GLRenderers
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef FILE_H #define FILE_H #include "common.h" #include "ldtypes.h" #include <QObject> class OpenProgressDialog; namespace LDPaths { void initPaths (); bool tryConfigure (str path); str ldconfig (); str prims (); str parts (); str getError (); } // ============================================================================= // LDOpenFile // // The LDOpenFile class stores a file opened in LDForge either as a editable file // for the user or for subfile caching. Its methods handle file input and output. // // A file is implicit when they are opened automatically for caching purposes // and are hidden from the user. User-opened files are explicit (not implicit). // ============================================================================= class LDOpenFile { PROPERTY (str, name, setName) PROPERTY (bool, implicit, setImplicit) MUTABLE_READ_PROPERTY (vector<LDObject*>, objs) PROPERTY (vector<LDObject*>, cache, setCache) PROPERTY (long, savePos, setSavePos) public: LDOpenFile (); ~LDOpenFile (); // Saves this file to disk. bool save (str zPath = ""); // Perform safety checks. Do this before closing any files! bool safeToClose (); // Adds an object to this file at the end of the file. ulong addObject (LDObject* obj); // Deletes the given object from the object chain. void forgetObject (LDObject* obj); LDObject* object (ulong pos) const { return m_objs[pos]; } LDObject* obj (ulong pos) const { return object (pos); } void insertObj (const ulong pos, LDObject* obj); ulong numObjs () const { return m_objs.size (); } void setObject (ulong idx, LDObject* obj); }; // Close all current loaded files and start off blank. void newFile (); // Opens the given file as the main file. Everything is closed first. void openMainFile (str zPath); // Finds an OpenFile by name or null if not open LDOpenFile* findLoadedFile (str name); // Opens the given file and parses the LDraw code within. Returns a pointer // to the opened file or null on error. LDOpenFile* openDATFile (str path, bool search); // Opens the given file and returns a pointer to it, potentially looking in /parts and /p FILE* openLDrawFile (str path, bool bSubDirectories); // Close all open files, whether user-opened or subfile caches. void closeAll (); // Parses a string line containing an LDraw object and returns the object parsed. LDObject* parseLine (str line); // Retrieves the pointer to - or loads - the given subfile. LDOpenFile* loadFile (str zFile); // Re-caches all subfiles. void reloadAllSubfiles (); // Is it safe to close all files? bool safeToCloseAll (); typedef struct { char sName[65], sTitle[81]; } partListEntry; // Init and parse parts.lst void initPartList (); vector<LDObject*> loadFileContents (FILE* fp, ulong* numWarnings, bool* ok = null); extern vector<LDOpenFile*> g_loadedFiles; extern vector<partListEntry> g_PartList; str basename (str path); str dirname (str path); class FileLoader : public QObject { Q_OBJECT READ_PROPERTY (vector<LDObject*>, objs) READ_PROPERTY (bool, done) READ_PROPERTY (ulong, progress) PROPERTY (FILE*, filePointer, setFilePointer) PROPERTY (ulong*, warningsPointer, setWarningsPointer) public: bool abortflag; public slots: void work (); signals: void progressUpdate (int progress); void workDone (); }; #endif // FILE_H