Thu, 11 Jan 2018 00:39:00 +0200
added support for circular 8/-primitives
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QMouseEvent> #include <stdexcept> #include "abstractEditMode.h" #include "selectMode.h" #include "drawMode.h" #include "rectangleMode.h" #include "circleMode.h" #include "magicWandMode.h" #include "linePathMode.h" #include "curvemode.h" #include "../mainwindow.h" #include "../glRenderer.h" #include "../miscallenous.h" ConfigOption(bool DrawLineLengths = true) ConfigOption(bool DrawAngles = false) AbstractEditMode::AbstractEditMode(GLRenderer* renderer) : QObject(renderer), HierarchyElement(renderer), m_renderer(renderer) {} AbstractEditMode::~AbstractEditMode() {} AbstractEditMode* AbstractEditMode::createByType(GLRenderer* renderer, EditModeType type) { switch(type) { case EditModeType::Select: return new SelectMode(renderer); case EditModeType::Draw: return new DrawMode(renderer); case EditModeType::Rectangle: return new RectangleMode(renderer); case EditModeType::Circle: return new CircleMode(renderer); case EditModeType::MagicWand: return new MagicWandMode(renderer); case EditModeType::LinePath: return new LinePathMode(renderer); case EditModeType::Curve: return new CurveMode(renderer); } throw std::logic_error("bad type given to AbstractEditMode::createByType"); } GLRenderer* AbstractEditMode::renderer() const { return m_renderer; } AbstractDrawMode::AbstractDrawMode(GLRenderer* renderer) : AbstractEditMode(renderer), m_polybrush(QBrush(QColor(64, 192, 0, 128))) { renderer->setContextMenuPolicy(Qt::NoContextMenu); // We need the right mouse button for removing vertices renderer->setCursor(Qt::CrossCursor); m_window->currentDocument()->clearSelection(); m_window->updateSelection(); m_drawedVerts.clear(); } AbstractSelectMode::AbstractSelectMode(GLRenderer* renderer) : AbstractEditMode(renderer) { renderer->unsetCursor(); renderer->setContextMenuPolicy(Qt::DefaultContextMenu); } // ============================================================================= // void AbstractDrawMode::addDrawnVertex(Vertex const& pos) { if (preAddVertex(pos)) return; m_drawedVerts << pos; } bool AbstractDrawMode::mouseReleased(MouseEventData const& data) { if (Super::mouseReleased(data)) return true; if ((data.releasedButtons & Qt::MidButton) and(m_drawedVerts.size() < 4) and(not data.mouseMoved)) { // Find the closest vertex to our cursor double minimumDistance = 1024.0; const Vertex* closest = nullptr; Vertex cursorPosition = renderer()->convert2dTo3d(data.ev->pos(), false); QPoint cursorPosition2D(data.ev->pos()); const Axis relZ = renderer()->getRelativeZ(); QVector<Vertex> vertices = renderer()->document()->inlineVertices(); // Sort the vertices in order of distance to camera std::sort(vertices.begin(), vertices.end(), [&](const Vertex& a, const Vertex& b) -> bool { if (renderer()->getFixedCamera(renderer()->camera()).negatedDepth) return a[relZ] > b[relZ]; return a[relZ] < b[relZ]; }); for (const Vertex& vrt : vertices) { // If the vertex in 2d space is very close to the cursor then we use it regardless of depth. QPoint vect2d = renderer()->convert3dTo2d(vrt) - cursorPosition2D; const double distance2DSquared = std::pow(vect2d.x(), 2) + std::pow(vect2d.y(), 2); if (distance2DSquared < 16.0 * 16.0) { closest = &vrt; break; } // Check if too far away from the cursor. if (distance2DSquared > 64.0 * 64.0) continue; // Not very close to the cursor. Compare using true distance, // including depth. const double distanceSquared = (vrt - cursorPosition).lengthSquared(); if (distanceSquared < minimumDistance) { minimumDistance = distanceSquared; closest = &vrt; } } if (closest) addDrawnVertex(*closest); return true; } if ((data.releasedButtons & Qt::RightButton) and(not m_drawedVerts.isEmpty())) { // Remove the last vertex m_drawedVerts.removeLast(); return true; } if (data.releasedButtons & Qt::LeftButton) { if (maxVertices() and m_drawedVerts.size() >= maxVertices()) { endDraw(); return true; } addDrawnVertex(getCursorVertex()); return true; } return false; } void AbstractDrawMode::finishDraw(LDObjectList const& objs) { int pos = m_window->suggestInsertPoint(); if (objs.size() > 0) { for (LDObject* obj : objs) { renderer()->document()->insertObj(pos++, obj); renderer()->compileObject(obj); } m_window->refresh(); m_window->endAction(); } m_drawedVerts.clear(); } void AbstractDrawMode::drawLength(QPainter &painter, const Vertex &v0, const Vertex &v1, const QPointF& v0p, const QPointF& v1p) const { if (not config->drawLineLengths()) return; const QString label = QString::number((v1 - v0).length()); QPoint origin = QLineF(v0p, v1p).pointAt(0.5).toPoint(); painter.drawText(origin, label); } void AbstractDrawMode::renderPolygon(QPainter& painter, const QVector<Vertex>& poly3d, bool withlengths, bool withangles) const { QVector<QPoint> poly(poly3d.size()); QFontMetrics metrics = QFontMetrics(QFont()); // Convert to 2D for (int i = 0; i < poly3d.size(); ++i) poly[i] = renderer()->convert3dTo2d(poly3d[i]); // Draw the polygon-to-be painter.setBrush(m_polybrush); painter.drawPolygon(QPolygonF(poly)); // Draw vertex blips for (int i = 0; i < poly3d.size(); ++i) { renderer()->drawBlip(painter, poly[i]); renderer()->drawBlipCoordinates(painter, poly3d[i], poly[i]); } // Draw line lenghts and angle info if appropriate if (poly3d.size() >= 2 and(withlengths or withangles)) { painter.setPen(renderer()->textPen()); for (int i = 0; i < poly3d.size(); ++i) { const int j = (i + 1) % poly3d.size(); const int h = (i - 1 >= 0) ?(i - 1) :(poly3d.size() - 1); if (withlengths) drawLength(painter, poly3d[i], poly3d[j], poly[i], poly[j]); if (withangles and config->drawAngles()) { QLineF l0(poly[h], poly[i]), l1(poly[i], poly[j]); double angle = 180 - l0.angleTo(l1); if (angle < 0) angle = 180 - l1.angleTo(l0); QString label = QString::number(angle) + QString::fromUtf8(QByteArray("\302\260")); QPoint pos = poly[i]; pos.setY(pos.y() + metrics.height()); painter.drawText(pos, label); } } } } bool AbstractDrawMode::keyReleased(QKeyEvent *ev) { if (Super::keyReleased(ev)) return true; if (not m_drawedVerts.isEmpty() and ev->key() == Qt::Key_Backspace) { m_drawedVerts.removeLast(); return true; } return false; } template<typename T> T intervalClamp(T a, T interval) { T remainder = a % interval; if (remainder >= float(interval / 2)) a += interval; a -= remainder; return a; } Vertex AbstractDrawMode::getCursorVertex() const { Vertex result = renderer()->position3D(); if (renderer()->keyboardModifiers() & Qt::ControlModifier and not m_drawedVerts.isEmpty()) { Vertex const& v0 = m_drawedVerts.last(); Vertex const& v1 = result; Axis relX, relY; renderer()->getRelativeAxes(relX, relY); QLineF ln(v0[relX], v0[relY], v1[relX], v1[relY]); ln.setAngle(intervalClamp<int>(ln.angle(), 45)); result.setCoordinate(relX, Grid::Snap(ln.x2(), Grid::Coordinate)); result.setCoordinate(relY, Grid::Snap(ln.y2(), Grid::Coordinate)); } return result; }