Fri, 03 May 2013 18:49:23 +0300
Adding objects now actually updates the bounding box like it should be.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GLDRAW_H #define GLDRAW_H #include <QGLWidget> #include <qtimer.h> #include "common.h" #include "ldtypes.h" // ============================================================================= // GLRenderer // // The main renderer object, draws the brick on the screen, manages the camera // and selection picking. The instance of GLRenderer is accessible as // g_ForgeWindow->R // ============================================================================= class GLRenderer : public QGLWidget { Q_OBJECT public: enum Camera { Top, Front, Left, Bottom, Back, Right, Free }; GLRenderer (QWidget* parent = null); ~GLRenderer (); void hardRefresh (); void compileObjects (); void setBackground (); void pick (uint mouseX, uint mouseY); QColor getMainColor (); void recompileObject (LDObject* obj); void refresh (); void updateSelFlash (); void resetAngles (); uchar* screencap (ushort& w, ushort& h); GLRenderer::Camera camera () { return m_camera; } void setCamera (const GLRenderer::Camera cam); bool picking; short width, height; ushort mouseX, mouseY; protected: void initializeGL (); void resizeGL (int w, int h); void mousePressEvent (QMouseEvent* ev); void mouseMoveEvent (QMouseEvent* ev); void mouseReleaseEvent (QMouseEvent* ev); void keyPressEvent (QKeyEvent* ev); void keyReleaseEvent (QKeyEvent* ev); void wheelEvent (QWheelEvent* ev); void paintEvent (QPaintEvent* ev); void leaveEvent (QEvent* ev); private: std::vector<GLuint> objLists; QTimer* pulseTimer, *toolTipTimer; Qt::MouseButtons lastButtons; Qt::KeyboardModifiers keymods; ulong totalmove; bool darkbg; double vw, vh; Camera m_camera; vertex m_hoverpos; double rotX, rotY, rotZ, panX, panY, zoom; bool rangepick, addpick, drawToolTip; QPoint pos, rangeStart; QPen thinBorderPen, thickBorderPen; Camera toolTipCamera; void compileOneObject (LDObject* obj); template<class T> void compileSubObject (LDObject* obj, const GLenum eGLType, const short dVerts); void compileVertex (vertex& vrt); void clampAngle (double& fAngle); void setObjectColor (LDObject* obj); void drawGLScene (); void calcCameraIconRects (); private slots: void slot_timerUpdate (); void slot_toolTipTimer (); }; #endif // GLDRAW_H