Thu, 05 Dec 2013 23:42:39 +0200
- Changed the callback parm of PROPERTY to a stock/custom write method argument.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LDFORGE_FILE_H #define LDFORGE_FILE_H #include "common.h" #include "ldtypes.h" #include "history.h" #include <QObject> #define curfile LDFile::current() class History; class OpenProgressDialog; namespace LDPaths { void initPaths(); bool tryConfigure (str path); str ldconfig(); str prims(); str parts(); str getError(); } // ============================================================================= // LDFile // // The LDFile class stores a file opened in LDForge either as a editable file // for the user or for subfile caching. Its methods handle file input and output. // // A file is implicit when they are opened automatically for caching purposes // and are hidden from the user. User-opened files are explicit (not implicit). // // The default name is a placeholder, initially suggested name for a file. The // primitive generator uses this to give initial names to primitives. // ============================================================================= class LDFile : public QObject { Q_OBJECT PROPERTY (private, QList<LDObject*>, Objects, NO_OPS, STOCK_WRITE) PROPERTY (private, History*, History, NO_OPS, STOCK_WRITE) PROPERTY (private, QList<LDObject*>, Vertices, NO_OPS, STOCK_WRITE) PROPERTY (public, str, Name, STR_OPS, STOCK_WRITE) PROPERTY (public, str, DefaultName, STR_OPS, STOCK_WRITE) PROPERTY (public, bool, Implicit, BOOL_OPS, STOCK_WRITE) PROPERTY (public, QList<LDObject*>, Cache, NO_OPS, STOCK_WRITE) PROPERTY (public, long, SavePosition, NUM_OPS, STOCK_WRITE) PROPERTY (public, QListWidgetItem*, ListItem, NO_OPS, STOCK_WRITE) public: LDFile(); ~LDFile(); int addObject (LDObject* obj); // Adds an object to this file at the end of the file. void addObjects (const QList<LDObject*> objs); void clearSelection(); void forgetObject (LDObject* obj); // Deletes the given object from the object chain. str getShortName(); const QList<LDObject*>& getSelection() const; bool hasUnsavedChanges() const; // Does this file have unsaved changes? QList<LDObject*> inlineContents (LDSubfile::InlineFlags flags); void insertObj (int pos, LDObject* obj); int getObjectCount() const; LDObject* getObject (int pos) const; bool save (str path = ""); // Saves this file to disk. bool isSafeToClose(); // Perform safety checks. Do this before closing any files! void setObject (int idx, LDObject* obj); inline LDFile& operator<< (LDObject* obj) { addObject (obj); return *this; } inline void addHistoryStep() { m_History->addStep(); } inline void undo() { m_History->undo(); } inline void redo() { m_History->redo(); } inline void clearHistory() { m_History->clear(); } inline void addToHistory (AbstractHistoryEntry* entry) { *m_History << entry; } static void closeUnused(); static LDFile* current(); static void setCurrent (LDFile* f); static void closeInitialFile(); static int countExplicitFiles(); protected: void addToSelection (LDObject* obj); void removeFromSelection (LDObject* obj); friend class LDObject; private: QList<LDObject*> m_sel; static LDFile* m_curfile; }; // Close all current loaded files and start off blank. void newFile(); // Opens the given file as the main file. Everything is closed first. void openMainFile (str path); // Finds an OpenFile by name or null if not open LDFile* findLoadedFile (str name); // Opens the given file and parses the LDraw code within. Returns a pointer // to the opened file or null on error. LDFile* openDATFile (str path, bool search); // Opens the given file and returns a pointer to it, potentially looking in /parts and /p File* openLDrawFile (str relpath, bool subdirs); // Close all open files, whether user-opened or subfile caches. void closeAll(); // Parses a string line containing an LDraw object and returns the object parsed. LDObject* parseLine (str line); // Retrieves the pointer to - or loads - the given subfile. LDFile* getFile (str filename); // Re-caches all subfiles. void reloadAllSubfiles(); // Is it safe to close all files? bool safeToCloseAll(); QList<LDObject*> loadFileContents (File* f, int* numWarnings, bool* ok = null); extern QList<LDFile*> g_loadedFiles; inline const QList<LDObject*>& selection() { return LDFile::current()->getSelection(); } void addRecentFile (str path); void loadLogoedStuds(); str basename (str path); str dirname (str path); extern QList<LDFile*> g_loadedFiles; // Vector of all currently opened files. // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // FileLoader // // Loads the given file and parses it to LDObjects using parseLine. It's a // separate class so as to be able to do the work progressively through the // event loop, allowing the program to maintain responsivity during loading. // ============================================================================= class FileLoader : public QObject { Q_OBJECT PROPERTY (private, QList<LDObject*>, Objects, NO_OPS, STOCK_WRITE) PROPERTY (private, bool, Done, BOOL_OPS, STOCK_WRITE) PROPERTY (private, int, Progress, NUM_OPS, STOCK_WRITE) PROPERTY (private, bool, Aborted, BOOL_OPS, STOCK_WRITE) PROPERTY (public, QStringList, Lines, NO_OPS, STOCK_WRITE) PROPERTY (public, int*, Warnings, NO_OPS, STOCK_WRITE) PROPERTY (public, bool, OnForeground, BOOL_OPS, STOCK_WRITE) public slots: void start(); void abort(); private: OpenProgressDialog* dlg; private slots: void work (int i); signals: void progressUpdate (int progress); void workDone(); }; #endif // LDFORGE_FILE_H