Sat, 03 Mar 2018 17:47:40 +0200
LDSubfileReference now contains the name of the subfile and not a pointer anymore. Some methods now require a DocumentManager* for context on resolving the name.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QPainter> #include "circleMode.h" #include "../miscallenous.h" #include "../lddocument.h" #include "../ringFinder.h" #include "../primitives.h" #include "../canvas.h" #include "../mainwindow.h" #include "../mathfunctions.h" #include "../miscallenous.h" #include "../documentmanager.h" #include "../grid.h" #include "../linetypes/modelobject.h" #include "../linetypes/quadrilateral.h" CircleMode::CircleMode(Canvas* canvas) : Super {canvas} {} EditModeType CircleMode::type() const { return EditModeType::Circle; } double CircleMode::getCircleDrawDist(int position) const { if (countof(m_drawedVerts) >= position + 1) { Vertex v1; if (countof(m_drawedVerts) >= position + 2) v1 = m_drawedVerts[position + 1]; else v1 = renderer()->currentCamera().convert2dTo3d(renderer()->mousePosition(), grid()); Axis localx, localy; renderer()->getRelativeAxes(localx, localy); double dx = m_drawedVerts[0][localx] - v1[localx]; double dy = m_drawedVerts[0][localy] - v1[localy]; return grid()->snap({hypot(dx, dy), 0}).x(); } return 0.0; } void CircleMode::endDraw() { Model model {m_documents}; PrimitiveModel primitiveModel; primitiveModel.segments = m_window->ringToolSegments(); primitiveModel.divisions = m_window->ringToolHiRes() ? HighResolution : LowResolution; primitiveModel.ringNumber = 0; double dist0 (getCircleDrawDist (0)); double dist1 (getCircleDrawDist (1)); LDDocument* primitiveFile; Matrix transform; bool circleOrDisc = false; if (dist1 < dist0) qSwap(dist0, dist1); if (dist0 == dist1) { // If the radii are the same, there's no ring space to fill. Use a circle. primitiveModel.type = PrimitiveModel::Circle; primitiveFile = primitives()->getPrimitive(primitiveModel); transform = Matrix::fromRotationMatrix(renderer()->currentCamera().transformationMatrix(dist0)); circleOrDisc = true; } else if (dist0 == 0 or dist1 == 0) { // If either radii is 0, use a disc. primitiveModel.type = PrimitiveModel::Disc; primitiveFile = primitives()->getPrimitive(primitiveModel); transform = Matrix::fromRotationMatrix(renderer()->currentCamera().transformationMatrix((dist0 != 0) ? dist0 : dist1)); circleOrDisc = true; } else if (g_RingFinder.findRings(dist0, dist1)) { // The ring finder found a solution, use that. Add the component rings to the file. primitiveModel.type = PrimitiveModel::Ring; for (const RingFinder::Component& component : g_RingFinder.bestSolution()->getComponents()) { primitiveModel.ringNumber = component.num; primitiveFile = primitives()->getPrimitive(primitiveModel); Matrix matrix = Matrix::fromRotationMatrix(renderer()->currentCamera().transformationMatrix(component.scale)); model.emplace<LDSubfileReference>(primitiveFile->name(), matrix, m_drawedVerts.first()); } } else { // Ring finder failed, last resort: draw the ring with quads Axis localx, localy, localz; renderer()->getRelativeAxes (localx, localy); localz = (Axis) (3 - localx - localy); double x0 = m_drawedVerts[0][localx]; double y0 = m_drawedVerts[0][localy]; Vertex templ; templ.setCoordinate(localx, x0); templ.setCoordinate(localy, y0); templ.setCoordinate(localz, renderer()->getDepthValue()); // Calculate circle coords QVector<QLineF> c0 = makeCircle(primitiveModel.segments, primitiveModel.divisions, dist0); QVector<QLineF> c1 = makeCircle(primitiveModel.segments, primitiveModel.divisions, dist1); for (int i = 0; i < primitiveModel.segments; ++i) { Vertex v0, v1, v2, v3; v0 = v1 = v2 = v3 = templ; v0.setCoordinate (localx, v0[localx] + c0[i].x1()); v0.setCoordinate (localy, v0[localy] + c0[i].y1()); v1.setCoordinate (localx, v1[localx] + c0[i].x2()); v1.setCoordinate (localy, v1[localy] + c0[i].y2()); v2.setCoordinate (localx, v2[localx] + c1[i].x2()); v2.setCoordinate (localy, v2[localy] + c1[i].y2()); v3.setCoordinate (localx, v3[localx] + c1[i].x1()); v3.setCoordinate (localy, v3[localy] + c1[i].y1()); // Ensure the quads always are BFC-front towards the camera if (static_cast<int>(renderer()->camera()) % 3 <= 0) qSwap(v1, v3); LDQuadrilateral* quad = model.emplace<LDQuadrilateral>(v0, v1, v2, v3); quad->setColor(MainColor); } } if (circleOrDisc and primitiveFile) model.emplace<LDSubfileReference>(primitiveFile->name(), transform, m_drawedVerts.first()); finishDraw (model); } /* * Which way around will we place our circle primitive? This only makes a difference if we're not drawing a full circle. * Result is an angle offset in radians. */ double CircleMode::orientation() const { if (not m_drawedVerts.isEmpty()) { int divisions = m_window->ringToolHiRes() ? HighResolution : LowResolution; QPointF originSpot = renderer()->currentCamera().convert3dTo2d(m_drawedVerts.first()); // Line from the origin of the circle to current mouse position QLineF hand1 = {originSpot, renderer()->mousePositionF()}; // Line from the origin spot to QLineF hand2 = {{0, 0}, {1, 0}}; // Calculate the angle between these hands and round it to whole divisions. double angleoffset = roundToInterval(-hand1.angleTo(hand2), 360.0 / divisions); // Take the camera's depth coefficient into account here. This way, the preview is flipped if the // primitive also would be. return angleoffset * pi / 180.0 * renderer()->depthNegateFactor(); } else { return 0.0; } } void CircleMode::render (QPainter& painter) const { QFontMetrics metrics = QFontMetrics (QFont()); // If we have not specified the center point of the circle yet, preview it on the screen. if (m_drawedVerts.isEmpty()) { QPoint position2d = renderer()->currentCamera().convert3dTo2d(renderer()->position3D()); renderer()->drawPoint(painter, position2d); renderer()->drawBlipCoordinates(painter, renderer()->position3D(), position2d); return; } QVector<Vertex> innerverts, outerverts; QVector<QPointF> innerverts2d, outerverts2d; double innerdistance = getCircleDrawDist(0); double outerdistance = countof(m_drawedVerts) >= 2 ? getCircleDrawDist (1) : -1; int divisions = m_window->ringToolHiRes() ? HighResolution : LowResolution; int segments = m_window->ringToolSegments(); double angleUnit = 2 * pi / divisions; Axis relX, relY; renderer()->getRelativeAxes(relX, relY); double angleoffset = (countof(m_drawedVerts) < 3 ? orientation() : m_angleOffset); // Calculate the preview positions of vertices for (int i = 0; i < segments + 1; ++i) { const double sinangle (sin (angleoffset + i * angleUnit)); const double cosangle (cos (angleoffset + i * angleUnit)); Vertex vertex; vertex.setCoordinate (relX, m_drawedVerts[0][relX] + (cosangle * innerdistance)); vertex.setCoordinate (relY, m_drawedVerts[0][relY] + (sinangle * innerdistance)); innerverts << vertex; innerverts2d << renderer()->currentCamera().convert3dTo2d(vertex); if (outerdistance != -1) { vertex.setCoordinate (relX, m_drawedVerts[0][relX] + (cosangle * outerdistance)); vertex.setCoordinate (relY, m_drawedVerts[0][relY] + (sinangle * outerdistance)); outerverts << vertex; outerverts2d << renderer()->currentCamera().convert3dTo2d(vertex); } } QVector<QLineF> lines {segments}; if (outerdistance != -1 and outerdistance != innerdistance) { painter.setBrush(m_polybrush); painter.setPen(Qt::NoPen); // Compile polygons for (int i = 0; i < segments; ++i) { QVector<QPointF> points; points << innerverts2d[i] << innerverts2d[i + 1] << outerverts2d[i + 1] << outerverts2d[i]; painter.drawPolygon (QPolygonF (points)); lines.append({innerverts2d[i], innerverts2d[i + 1]}); lines.append({outerverts2d[i], outerverts2d[i + 1]}); } // Add bordering edges for unclosed rings/discs if (segments != divisions) { lines.append({innerverts2d.first(), outerverts2d.first()}); lines.append({innerverts2d.last(), outerverts2d.last()}); } } else { for (int i = 0; i < segments; ++i) lines.append({innerverts2d[i], innerverts2d[i + 1]}); } // Draw green blips at where the points are for (const QPointF& point : innerverts2d + outerverts2d) renderer()->drawPoint(painter, point); // Draw edge lines painter.setPen(renderer()->linePen()); painter.drawLines(lines); // Draw the current radius in the middle of the circle. QPoint origin = renderer()->currentCamera().convert3dTo2d (m_drawedVerts[0]); QString label = QString::number (innerdistance); painter.setPen(renderer()->textPen()); painter.drawText(origin.x() - (metrics.width(label) / 2), origin.y(), label); if (countof(m_drawedVerts) >= 2) { painter.drawText(origin.x() - (metrics.width(label) / 2), origin.y() + metrics.height(), QString::number(outerdistance)); } } bool CircleMode::preAddVertex (const Vertex&) { m_angleOffset = orientation(); return false; } int CircleMode::maxVertices() const { return 3; }