--- a/src/miscallenous.cpp Wed Nov 18 19:05:22 2015 +0200 +++ b/src/miscallenous.cpp Thu Nov 19 00:43:18 2015 +0200 @@ -26,65 +26,6 @@ #include "ldDocument.h" #include "ui_rotpoint.h" -// Prime number table. -static const int PrimeNumbers[] = -{ - 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, - 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, - 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, - 127, 131, 137, 139, 149, 151, 157, 163, 167, 173, - 179, 181, 191, 193, 197, 199, 211, 223, 227, 229, - 233, 239, 241, 251, 257, 263, 269, 271, 277, 281, - 283, 293, 307, 311, 313, 317, 331, 337, 347, 349, - 353, 359, 367, 373, 379, 383, 389, 397, 401, 409, - 419, 421, 431, 433, 439, 443, 449, 457, 461, 463, - 467, 479, 487, 491, 499, 503, 509, 521, 523, 541, - 547, 557, 563, 569, 571, 577, 587, 593, 599, 601, - 607, 613, 617, 619, 631, 641, 643, 647, 653, 659, - 661, 673, 677, 683, 691, 701, 709, 719, 727, 733, - 739, 743, 751, 757, 761, 769, 773, 787, 797, 809, - 811, 821, 823, 827, 829, 839, 853, 857, 859, 863, - 877, 881, 883, 887, 907, 911, 919, 929, 937, 941, - 947, 953, 967, 971, 977, 983, 991, 997, 1009, 1013, - 1019, 1021, 1031, 1033, 1039, 1049, 1051, 1061, 1063, 1069, - 1087, 1091, 1093, 1097, 1103, 1109, 1117, 1123, 1129, 1151, - 1153, 1163, 1171, 1181, 1187, 1193, 1201, 1213, 1217, 1223, - 1229, 1231, 1237, 1249, 1259, 1277, 1279, 1283, 1289, 1291, - 1297, 1301, 1303, 1307, 1319, 1321, 1327, 1361, 1367, 1373, - 1381, 1399, 1409, 1423, 1427, 1429, 1433, 1439, 1447, 1451, - 1453, 1459, 1471, 1481, 1483, 1487, 1489, 1493, 1499, 1511, - 1523, 1531, 1543, 1549, 1553, 1559, 1567, 1571, 1579, 1583, - 1597, 1601, 1607, 1609, 1613, 1619, 1621, 1627, 1637, 1657, - 1663, 1667, 1669, 1693, 1697, 1699, 1709, 1721, 1723, 1733, - 1741, 1747, 1753, 1759, 1777, 1783, 1787, 1789, 1801, 1811, - 1823, 1831, 1847, 1861, 1867, 1871, 1873, 1877, 1879, 1889, - 1901, 1907, 1913, 1931, 1933, 1949, 1951, 1973, 1979, 1987, - 1993, 1997, 1999, 2003, 2011, 2017, 2027, 2029, 2039, 2053, - 2063, 2069, 2081, 2083, 2087, 2089, 2099, 2111, 2113, 2129, - 2131, 2137, 2141, 2143, 2153, 2161, 2179, 2203, 2207, 2213, - 2221, 2237, 2239, 2243, 2251, 2267, 2269, 2273, 2281, 2287, - 2293, 2297, 2309, 2311, 2333, 2339, 2341, 2347, 2351, 2357, - 2371, 2377, 2381, 2383, 2389, 2393, 2399, 2411, 2417, 2423, - 2437, 2441, 2447, 2459, 2467, 2473, 2477, 2503, 2521, 2531, - 2539, 2543, 2549, 2551, 2557, 2579, 2591, 2593, 2609, 2617, - 2621, 2633, 2647, 2657, 2659, 2663, 2671, 2677, 2683, 2687, - 2689, 2693, 2699, 2707, 2711, 2713, 2719, 2729, 2731, 2741, - 2749, 2753, 2767, 2777, 2789, 2791, 2797, 2801, 2803, 2819, - 2833, 2837, 2843, 2851, 2857, 2861, 2879, 2887, 2897, 2903, - 2909, 2917, 2927, 2939, 2953, 2957, 2963, 2969, 2971, 2999, - 3001, 3011, 3019, 3023, 3037, 3041, 3049, 3061, 3067, 3079, - 3083, 3089, 3109, 3119, 3121, 3137, 3163, 3167, 3169, 3181, - 3187, 3191, 3203, 3209, 3217, 3221, 3229, 3251, 3253, 3257, - 3259, 3271, 3299, 3301, 3307, 3313, 3319, 3323, 3329, 3331, - 3343, 3347, 3359, 3361, 3371, 3373, 3389, 3391, 3407, 3413, - 3433, 3449, 3457, 3461, 3463, 3467, 3469, 3491, 3499, 3511, - 3517, 3527, 3529, 3533, 3539, 3541, 3547, 3557, 3559, 3571, -}; - -// ============================================================================= -// -// Grid stuff -// ConfigOption (int Grid = 1) ConfigOption (float GridCoarseCoordinateSnap = 5.0f) ConfigOption (float GridCoarseAngleSnap = 45.0f) @@ -98,29 +39,30 @@ ConfigOption (int RotationPointType = 0) ConfigOption (Vertex CustomRotationPoint = Origin) + float gridCoordinateSnap() { switch (Config->grid()) { + default: case Grid::Coarse: return Config->gridCoarseCoordinateSnap(); case Grid::Medium: return Config->gridMediumCoordinateSnap(); case Grid::Fine: return Config->gridFineCoordinateSnap(); } +} - return 1.0f; -} float gridAngleSnap() { switch (Config->grid()) { + default: case Grid::Coarse: return Config->gridCoarseAngleSnap(); case Grid::Medium: return Config->gridMediumAngleSnap(); case Grid::Fine: return Config->gridFineAngleSnap(); } +} - return 45.0f; -} float gridBezierCurveSegments() { @@ -133,13 +75,10 @@ } } -// ============================================================================= -// -// Snap the given coordinate value on the current grid's given axis. -// -double Grid::Snap (double value, const Grid::Config type) +// Snaps the given coordinate value on the current grid's given axis. +double snapToGrid (double value, const Grid::Config type) { - double snapvalue = (type == Coordinate) ? gridCoordinateSnap() : gridAngleSnap(); + double snapvalue = (type == Grid::Coordinate) ? gridCoordinateSnap() : gridAngleSnap(); double mult = floor (qAbs<double> (value / snapvalue)); double out = mult * snapvalue; @@ -152,43 +91,39 @@ return out; } -// ============================================================================= -// -void Simplify (int& numer, int& denom) + +int gcd (int a, int b) { - bool repeat; - - do + if (a > 0 and b > 0) { - repeat = false; - - for (int x = 0; x < countof (PrimeNumbers); x++) + while (a != b) { - int const prime = PrimeNumbers[x]; - - if (numer < prime and denom < prime) - break; + if (a < b) + b -= a; + else + a -= b; + } + } - if ((numer % prime == 0) and (denom % prime == 0)) - { - numer /= prime; - denom /= prime; - repeat = true; - break; - } - } - } while (repeat); + return a; } -// ============================================================================= -// -Vertex GetRotationPoint (const LDObjectList& objs) + +void simplify (int& numer, int& denom) +{ + int factor = gcd (numer, denom); + numer /= factor; + denom /= factor; +} + + +Vertex getRotationPoint (const LDObjectList& objs) { switch (RotationPoint (Config->rotationPointType())) { case RotationPoint::ObjectOrigin: { - LDBoundingBox box; + BoundingBox box; // Calculate center vertex for (LDObject* obj : objs) @@ -215,9 +150,8 @@ return Vertex(); } -// ============================================================================= -// -void ConfigureRotationPoint() + +void configureRotationPoint() { QDialog* dlg = new QDialog; Ui::RotPointUI ui; @@ -260,9 +194,8 @@ Config->setCustomRotationPoint (custompoint); } -// ============================================================================= -// -QString Join (QList<StringFormatArg> vals, QString delim) + +QString joinStrings (QList<StringFormatArg> vals, QString delim) { QStringList list; @@ -272,62 +205,29 @@ return list.join (delim); } -// ============================================================================= -// -void RoundToDecimals (double& a, int decimals) + +void roundToDecimals (double& a, int decimals) { - static const long e10[] = - { - 1l, - 10l, - 100l, - 1000l, - 10000l, - 100000l, - 1000000l, - 10000000l, - 100000000l, - 1000000000l, - }; - - if (decimals >= 0 and decimals < countof (e10)) - a = round (a * e10[decimals]) / e10[decimals]; + static const double factors[] = { 1e0, 1e1, 1e2, 1e3, 1e4, 1e5, 1e6, 1e7, 1e8, 1e9 }; + if (decimals >= 0 and decimals < countof (factors)) + a = round (a * factors[decimals]) / factors[decimals]; } -// ============================================================================= -// -void ApplyToMatrix (Matrix& a, ApplyToMatrixFunction func) + +void applyToMatrix (Matrix& a, ApplyToMatrixFunction func) { for (int i = 0; i < 9; ++i) func (i, a[i]); } -// ============================================================================= -// -void ApplyToMatrix (const Matrix& a, ApplyToMatrixConstFunction func) +void applyToMatrix (const Matrix& a, ApplyToMatrixConstFunction func) { for (int i = 0; i < 9; ++i) func (i, a[i]); } -// ============================================================================= -// -double GetCoordinateOf (const Vertex& a, Axis ax) -{ - switch (ax) - { - case X: return a.x(); - case Y: return a.y(); - case Z: return a.z(); - } - return 0.0; -} - - -// ============================================================================= -// -QString MakePrettyFileSize (qint64 size) +QString formatFileSize (qint64 size) { if (size < 1024LL) return QString::number (size) + " bytes";