--- a/src/gui_editactions.cc Fri Jan 10 15:41:57 2014 +0200 +++ b/src/gui_editactions.cc Fri Jan 10 15:48:40 2014 +0200 @@ -42,7 +42,7 @@ // ----------------------------------------------------------------------------- static int copyToClipboard() { - QList<LDObject*> objs = selection(); + LDObjectList objs = selection(); int num = 0; // Clear the clipboard first. @@ -116,7 +116,7 @@ // ----------------------------------------------------------------------------- static void doInline (bool deep) { - QList<LDObject*> sel = selection(); + LDObjectList sel = selection(); for (LDObject* obj : sel) { @@ -127,7 +127,7 @@ if (idx == -1) continue; - QList<LDObject*> objs; + LDObjectList objs; if (obj->getType() == LDObject::ESubfile) objs = static_cast<LDSubfile*> (obj)->inlineContents ( @@ -170,7 +170,7 @@ // ----------------------------------------------------------------------------- DEFINE_ACTION (SplitQuads, 0) { - QList<LDObject*> objs = selection(); + LDObjectList objs = selection(); int num = 0; for (LDObject* obj : objs) @@ -250,7 +250,7 @@ int colnum; int defcol = -1; - QList<LDObject*> objs = selection(); + LDObjectList objs = selection(); // If all selected objects have the same color, said color is our default // value to the color selection dialog. @@ -276,7 +276,7 @@ // ----------------------------------------------------------------------------- DEFINE_ACTION (Borders, CTRL_SHIFT (B)) { - QList<LDObject*> objs = selection(); + LDObjectList objs = selection(); int num = 0; for (LDObject* obj : objs) @@ -357,7 +357,7 @@ // ----------------------------------------------------------------------------- static void doMoveSelection (const bool up) { - QList<LDObject*> objs = selection(); + LDObjectList objs = selection(); LDObject::moveObjects (objs, up); g_win->buildObjList(); } @@ -440,7 +440,7 @@ // ----------------------------------------------------------------------------- DEFINE_ACTION (Invert, CTRL_SHIFT (W)) { - QList<LDObject*> sel = selection(); + LDObjectList sel = selection(); for (LDObject* obj : sel) { @@ -464,7 +464,7 @@ // ----------------------------------------------------------------------------- static void doRotate (const int l, const int m, const int n) { - QList<LDObject*> sel = selection(); + LDObjectList sel = selection(); QList<Vertex*> queue; const Vertex rotpoint = rotPoint (sel); const double angle = (pi * *currentGrid().confs[Grid::Angle]) / 180, @@ -721,7 +721,7 @@ // ----------------------------------------------------------------------------- DEFINE_ACTION (Demote, 0) { - QList<LDObject*> sel = selection(); + LDObjectList sel = selection(); int num = 0; for (LDObject* obj : sel)