src/editmodes/rectangleMode.cpp

changeset 933
f4c80d92e71e
parent 927
409b82a4765e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/editmodes/rectangleMode.cpp	Tue Mar 03 21:54:57 2015 +0200
@@ -0,0 +1,104 @@
+/*
+ *  LDForge: LDraw parts authoring CAD
+ *  Copyright (C) 2013 - 2015 Teemu Piippo
+ *
+ *  This program is free software: you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <QPainter>
+#include <QMouseEvent>
+#include "rectangleMode.h"
+#include "../ldObject.h"
+#include "../glRenderer.h"
+
+RectangleMode::RectangleMode (GLRenderer* renderer) :
+	Super (renderer),
+	m_rectangleVerts (QVector<Vertex>(4)) {}
+
+EditModeType RectangleMode::type() const
+{
+	return EditModeType::Rectangle;
+}
+
+void RectangleMode::render (QPainter& painter) const
+{
+	renderPolygon (painter, (m_drawedVerts.size() > 0) ? m_rectangleVerts :
+		QVector<Vertex> ({renderer()->position3D()}), true, false);
+}
+
+bool RectangleMode::mouseReleased (MouseEventData const& data)
+{
+	if (Super::mouseReleased (data))
+		return true;
+
+	if (data.releasedButtons & Qt::LeftButton)
+	{
+		if (m_drawedVerts.size() == 2)
+		{
+			LDQuadPtr quad (LDSpawn<LDQuad>());
+			updateRectVerts();
+
+			for (int i = 0; i < quad->numVertices(); ++i)
+				quad->setVertex (i, m_rectangleVerts[i]);
+
+			quad->setColor (MainColor());
+			finishDraw (LDObjectList ({quad}));
+			return true;
+		}
+
+		addDrawnVertex (renderer()->position3D());
+		return true;
+	}
+
+	return false;
+}
+
+//
+// Update rect vertices when the mouse moves since the 3d position likely has changed
+//
+bool RectangleMode::mouseMoved (QMouseEvent*)
+{
+	updateRectVerts();
+	return false;
+}
+
+void RectangleMode::updateRectVerts()
+{
+	if (m_drawedVerts.isEmpty())
+	{
+		for (int i = 0; i < 4; ++i)
+			m_rectangleVerts[i] = renderer()->position3D();
+
+		return;
+	}
+
+	Vertex v0 = m_drawedVerts[0],
+		   v1 = (m_drawedVerts.size() >= 2) ? m_drawedVerts[1] : renderer()->position3D();
+
+	const Axis localx = renderer()->getCameraAxis (false),
+			   localy = renderer()->getCameraAxis (true),
+			   localz = (Axis) (3 - localx - localy);
+
+	for (int i = 0; i < 4; ++i)
+		m_rectangleVerts[i].setCoordinate (localz, renderer()->getDepthValue());
+
+	m_rectangleVerts[0].setCoordinate (localx, v0[localx]);
+	m_rectangleVerts[0].setCoordinate (localy, v0[localy]);
+	m_rectangleVerts[1].setCoordinate (localx, v1[localx]);
+	m_rectangleVerts[1].setCoordinate (localy, v0[localy]);
+	m_rectangleVerts[2].setCoordinate (localx, v1[localx]);
+	m_rectangleVerts[2].setCoordinate (localy, v1[localy]);
+	m_rectangleVerts[3].setCoordinate (localx, v0[localx]);
+	m_rectangleVerts[3].setCoordinate (localy, v1[localy]);
+}

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