gldraw.cpp

changeset 183
f1b8cb53d2a2
parent 182
9374fea8f77f
child 184
fae3bc9ce319
--- a/gldraw.cpp	Wed May 08 14:57:48 2013 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1214 +0,0 @@
-/*
- *  LDForge: LDraw parts authoring CAD
- *  Copyright (C) 2013 Santeri Piippo
- *  
- *  This program is free software: you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation, either version 3 of the License, or
- *  (at your option) any later version.
- *  
- *  This program is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *  
- *  You should have received a copy of the GNU General Public License
- *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <QtGui>
-#include <QGLWidget>
-#include <GL/glu.h>
-#include "common.h"
-#include "config.h"
-#include "file.h"
-#include "gldraw.h"
-#include "bbox.h"
-#include "colors.h"
-#include "gui.h"
-#include "misc.h"
-#include "history.h"
-
-static double g_objOffset[3];
-
-static short g_pulseTick = 0;
-static const short g_numPulseTicks = 8;
-static const short g_pulseInterval = 65;
-
-static const struct staticCameraMeta {
-	const char glrotate[3];
-	const Axis axisX, axisY;
-	const bool negX, negY;
-} g_staticCameras[6] = {
-	{ { 1, 0, 0 }, X, Z, false, false },
-	{ { 0, 0, 0 }, X, Y, false, true },
-	{ { 0, 1, 0 }, Z, Y, true, true },
-	{ { -1, 0, 0 }, X, Z, false, true },
-	{ { 0, 0, 0 }, X, Y, true, true },
-	{ { 0, -1, 0 }, Z, Y, false, true },
-};
-
-cfg (str, gl_bgcolor, "#CCCCD9");
-cfg (str, gl_maincolor, "#707078");
-cfg (float, gl_maincolor_alpha, 1.0);
-cfg (int, gl_linethickness, 2);
-cfg (bool, gl_colorbfc, true);
-cfg (bool, gl_selflash, false);
-cfg (int, gl_camera, GLRenderer::Free);
-cfg (bool, gl_blackedges, true);
-cfg (bool, gl_axes, false);
-
-// CameraIcon::img is a heap-allocated QPixmap because otherwise it gets
-// initialized before program gets to main() and constructs a QApplication
-// and Qt doesn't like that.
-struct CameraIcon {
-	QPixmap* img;
-	QRect srcRect, destRect, selRect;
-	GLRenderer::Camera cam;
-} g_CameraIcons[7];
-
-const char* g_CameraNames[7] = { "Top", "Front", "Left", "Bottom", "Back", "Right", "Free" };
-
-const GLRenderer::Camera g_Cameras[7] = {
-	GLRenderer::Top,
-	GLRenderer::Front,
-	GLRenderer::Left,
-	GLRenderer::Bottom,
-	GLRenderer::Back,
-	GLRenderer::Right,
-	GLRenderer::Free
-};
-
-const struct GLAxis {
-	const QColor col;
-	const vertex vert;
-} g_GLAxes[3] = {
-	{ QColor (255, 0, 0), vertex (10000, 0, 0) },
-	{ QColor (128, 192, 0), vertex (0, 10000, 0) },
-	{ QColor (0, 160, 192), vertex (0, 0, 10000) },
-};
-	
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent) {
-	resetAngles ();
-	m_picking = m_rangepick = false;
-	m_camera = (GLRenderer::Camera) gl_camera.value;
-	m_drawToolTip = false;
-	m_planeDraw = false;
-	
-	m_pulseTimer = new QTimer (this);
-	connect (m_pulseTimer, SIGNAL (timeout ()), this, SLOT (slot_timerUpdate ()));
-	
-	m_toolTipTimer = new QTimer (this);
-	m_toolTipTimer->setSingleShot (true);
-	connect (m_toolTipTimer, SIGNAL (timeout ()), this, SLOT (slot_toolTipTimer ()));
-	
-	m_thickBorderPen = QPen (QColor (0, 0, 0, 208), 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
-	m_thinBorderPen = m_thickBorderPen;
-	m_thinBorderPen.setWidth (1);
-	
-	// Init camera icons
-	for (const GLRenderer::Camera cam : g_Cameras) {
-		str iconname;
-		iconname.format ("camera-%s", str (g_CameraNames[cam]).tolower ().chars ());
-		
-		CameraIcon* info = &g_CameraIcons[cam];
-		info->img = new QPixmap (getIcon (iconname));
-		info->cam = cam;
-	}
-	
-	calcCameraIconRects ();
-}
-
-// =============================================================================
-GLRenderer::~GLRenderer() {
-	for (CameraIcon& info : g_CameraIcons)
-		delete info.img;
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::calcCameraIconRects () {
-	ushort i = 0;
-	
-	for (CameraIcon& info : g_CameraIcons) {
-		const long x1 = (m_width - (info.cam != Free ? 48 : 16)) + ((i % 3) * 16) - 1,
-			y1 = ((i / 3) * 16) + 1;
-		
-		info.srcRect = QRect (0, 0, 16, 16);
-		info.destRect = QRect (x1, y1, 16, 16);
-		info.selRect = QRect (info.destRect.x (), info.destRect.y (),
-			info.destRect.width () + 1, info.destRect.height () + 1);
-		++i;
-	}
-}
-
-// =============================================================================
-void GLRenderer::resetAngles () {
-	m_rotX = 30.0f;
-	m_rotY = 325.f;
-	m_panX = m_panY = m_rotZ = 0.0f;
-	
-	// Set the default zoom based on the bounding box
-	m_zoom = g_BBox.size () * 6;
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::initializeGL () {
-	setBackground ();
-	
-	glEnable (GL_POLYGON_OFFSET_FILL);
-	glPolygonOffset (1.0f, 1.0f);
-	
-	glEnable (GL_DEPTH_TEST);
-	glShadeModel (GL_SMOOTH);
-	glEnable (GL_MULTISAMPLE);
-	
-	glEnable (GL_BLEND);
-	glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-	
-	glEnable (GL_LINE_SMOOTH);
-	glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
-	
-	glLineWidth (gl_linethickness);
-	
-	setAutoFillBackground (false);
-	setMouseTracking (true);
-	setFocusPolicy (Qt::WheelFocus);
-	compileObjects ();
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-QColor GLRenderer::getMainColor () {
-	QColor col (gl_maincolor.value.chars());
-	
-	if (!col.isValid ())
-		return QColor (0, 0, 0);
-	
-	col.setAlpha (gl_maincolor_alpha * 255.f);
-	return col;
-}
-
-// -----------------------------------------------------------------------------
-void GLRenderer::setBackground () {
-	QColor col (gl_bgcolor.value.chars());
-	
-	if (!col.isValid ())
-		return;
-	
-	m_darkbg = luma (col) < 80;
-	
-	col.setAlpha (255);
-	qglClearColor (col);
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-static vector<short> g_daWarnedColors;
-void GLRenderer::setObjectColor (LDObject* obj) {
-	QColor qcol;
-	
-	if (!obj->isColored())
-		return;
-	
-	if (m_picking) {
-		// Make the color by the object's index color if we're picking, so we can
-		// make the index from the color we get from the picking results.
-		long i = obj->getIndex (g_curfile);
-		
-		// If we couldn't find the index, this object must not be from this file,
-		// therefore it must be an object inlined from a subfile reference or
-		// decomposed from a radial. Find the top level parent object and use
-		// its index.
-		if (i == -1)
-			i = obj->topLevelParent ()->getIndex (g_curfile);
-		
-		// We should have the index now.
-		assert (i != -1);
-		
-		// Calculate a color based from this index. This method caters for
-		// 16777216 objects. I don't think that'll be exceeded anytime soon. :)
-		// ATM biggest is 53588.dat with 12600 lines.
-		double r = (i / (256 * 256)) % 256,
-			g = (i / 256) % 256,
-			b = i % 256;
-		
-		qglColor (QColor (r, g, b, 255));
-		return;
-	}
-	
-#if 0
-	if (gl_colorbfc &&
-		obj->getType () != LDObject::Line &&
-		obj->getType () != LDObject::CondLine)
-	{
-		if (bBackSide)
-			glColor4f (0.9f, 0.0f, 0.0f, 1.0f);
-		else
-			glColor4f (0.0f, 0.8f, 0.0f, 1.0f);
-		return;
-	}
-#endif
-	
-	if (obj->dColor == maincolor)
-		qcol = getMainColor ();
-	else {
-		color* col = getColor (obj->dColor);
-		qcol = col->qColor;
-	}
-	
-	if (obj->dColor == edgecolor) {
-		qcol = Qt::black;
-		color* col;
-		
-		if (!gl_blackedges && obj->parent != null && (col = getColor (obj->parent->dColor)) != null)
-			qcol = col->qEdge;
-	}
-	
-	if (qcol.isValid () == false) {
-		// The color was unknown. Use main color to make the object at least
-		// not appear pitch-black.
-		if (obj->dColor != edgecolor)
-			qcol = getMainColor ();
-		
-		// Warn about the unknown colors, but only once.
-		for (short i : g_daWarnedColors)
-			if (obj->dColor == i)
-				return;
-		
-		printf ("%s: Unknown color %d!\n", __func__, obj->dColor);
-		g_daWarnedColors.push_back (obj->dColor);
-		return;
-	}
-	
-	long r = qcol.red (),
-		g = qcol.green (),
-		b = qcol.blue (),
-		a = qcol.alpha ();
-	
-	// If it's selected, brighten it up, also pulse flash it if desired.
-	if (g_win->isSelected (obj)) {
-		short tick, numTicks;
-		
-		if (gl_selflash) {
-			tick = (g_pulseTick < (g_numPulseTicks / 2)) ? g_pulseTick : (g_numPulseTicks - g_pulseTick);
-			numTicks = g_numPulseTicks;
-		} else {
-			tick = 2;
-			numTicks = 5;
-		}
-		
-		const long add = ((tick * 128) / numTicks);
-		r = min (r + add, 255l);
-		g = min (g + add, 255l);
-		b = min (b + add, 255l);
-		
-		// a = 255;
-	}
-	
-	glColor4f (
-		((double) r) / 255.0f,
-		((double) g) / 255.0f,
-		((double) b) / 255.0f,
-		((double) a) / 255.0f);
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::refresh () {
-	update ();
-	swapBuffers ();
-}
-
-// =============================================================================
-void GLRenderer::hardRefresh () {
-	compileObjects ();
-	refresh ();
-	
-	glLineWidth (gl_linethickness);
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::resizeGL (int w, int h) {
-	m_width = w;
-	m_height = h;
-	
-	calcCameraIconRects ();
-	
-	glViewport (0, 0, w, h);
-	glMatrixMode (GL_PROJECTION);
-	glLoadIdentity ();
-	gluPerspective (45.0f, (double)w / (double)h, 1.0f, 10000.0f);
-	glMatrixMode (GL_MODELVIEW);
-}
-
-void GLRenderer::drawGLScene () const {
-	if (g_curfile == null)
-		return;
-	
-	glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-	glEnable (GL_DEPTH_TEST);
-	
-	if (m_camera != GLRenderer::Free) {
-		glMatrixMode (GL_PROJECTION);
-		glPushMatrix ();
-		
-		glLoadIdentity ();
-		glOrtho (-m_virtWidth, m_virtWidth, -m_virtHeight, m_virtHeight, -100.0f, 100.0f);
-		glTranslatef (m_panX, m_panY, 0.0f);
-		glRotatef (90.0f, g_staticCameras[m_camera].glrotate[0],
-			g_staticCameras[m_camera].glrotate[1],
-			g_staticCameras[m_camera].glrotate[2]);
-		
-		// Back camera needs to be handled differently
-		if (m_camera == GLRenderer::Back) {
-			glRotatef (180.0f, 1.0f, 0.0f, 0.0f);
-			glRotatef (180.0f, 0.0f, 0.0f, 1.0f);
-		}
-	} else {
-		glMatrixMode (GL_MODELVIEW);
-		glPushMatrix ();
-		glLoadIdentity ();
-		
-		glTranslatef (0.0f, 0.0f, -2.0f);
-		glTranslatef (m_panX, m_panY, -m_zoom);
-		glRotatef (m_rotX, 1.0f, 0.0f, 0.0f);
-		glRotatef (m_rotY, 0.0f, 1.0f, 0.0f);
-		glRotatef (m_rotZ, 0.0f, 0.0f, 1.0f);
-	}
-	
-	for (LDObject* obj : g_curfile->m_objs) {
-		if (obj->hidden ())
-			continue; // Don't draw hidden objects
-		
-		glCallList (m_picking == false ? obj->uGLList : obj->uGLPickList);
-	}
-	
-	if (gl_axes && !m_picking)
-		glCallList (m_axeslist);
-	
-	glPopMatrix ();
-	glMatrixMode (GL_MODELVIEW);
-}
-
-// =============================================================================
-vertex GLRenderer::coord_2to3 (const QPoint& pos2d, const bool snap) const {
-	vertex pos3d;
-	const staticCameraMeta* cam = &g_staticCameras[m_camera];
-	const Axis axisX = cam->axisX;
-	const Axis axisY = cam->axisY;
-	const short negXFac = cam->negX ? -1 : 1,
-		negYFac = cam->negY ? -1 : 1;
-	
-	// Calculate cx and cy - these are the LDraw unit coords the cursor is at.
-	double cx = (-m_virtWidth + ((2 * pos2d.x () * m_virtWidth) / m_width) - m_panX) - (negXFac * g_objOffset[axisX]);
-	double cy = (m_virtHeight - ((2 * pos2d.y () * m_virtHeight) / m_height) - m_panY) - (negYFac * g_objOffset[axisY]);
-	
-	if (snap) {
-		cx = Grid::snap (cx, (Grid::Config) axisX);
-		cy = Grid::snap (cy, (Grid::Config) axisY);
-	}
-	
-	cx *= negXFac;
-	cy *= negYFac;
-	
-	pos3d = g_origin;
-	pos3d[axisX] = cx;
-	pos3d[axisY] = cy;
-	return pos3d;
-}
-
-// =============================================================================
-QPoint GLRenderer::coord_3to2 (const vertex& pos3d) const {
-	/*
-	cx = (-m_virtWidth + ((2 * pos2d.x () * m_virtWidth) / m_width) - m_panX) - (negXFac * g_objOffset[axisX]);
-	
-	                                                 cx = (-vw + ((2 * x * vw) / w) - panx) - (neg * ofs)
-	                                  cx + (neg * ofs) = (-vw + ((2 * x * vw) / w) - panx)
-	                                  cx + (neg * ofs) = ((2 * x * vw) / w) - vw - panx
-	                    (cx + (neg * ofs)) + vw + panx = (2 * x * vw) / w
-	              ((cx + (neg * ofs)) + vw + panx) * w = 2 * vw * x
-	
-	x = (((cx + (neg * ofs)) + vw + panx) * w) / (2 * vw)
-	*/
-	
-	QPoint pos2d;
-	const staticCameraMeta* cam = &g_staticCameras[m_camera];
-	const Axis axisX = cam->axisX;
-	const Axis axisY = cam->axisY;
-	const short negXFac = cam->negX ? -1 : 1,
-		negYFac = cam->negY ? -1 : 1;
-	
-	short x1 = (((pos3d[axisX] + (negXFac * g_objOffset[axisX])) +
-		m_virtWidth + m_panX) * m_width) / (2 * m_virtWidth);
-	short y1 = -(((pos3d[axisY] + (negYFac * g_objOffset[axisY])) -
-		m_virtHeight + m_panY) * m_height) / (2 * m_virtHeight);
-	
-	x1 *= negXFac;
-	y1 *= negYFac;
-	
-	pos2d = QPoint (x1, y1);
-	return pos2d;
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::paintEvent (QPaintEvent* ev) {
-	Q_UNUSED (ev)
-	m_virtWidth = m_zoom;
-	m_virtHeight = (m_height * m_virtWidth) / m_width;
-	drawGLScene ();
-	
-	QPainter paint (this);
-	QFontMetrics metrics = QFontMetrics (QFont ());
-	paint.setRenderHint (QPainter::Antialiasing);
-	
-	m_hoverpos = g_origin;
-	
-	if (m_camera != Free) {
-		// Calculate 3d position of the cursor
-		m_hoverpos = coord_2to3 (m_pos, true);
-		
-		// Paint the coordinates onto the screen.
-		str text;
-		text.format ("X: %s, Y: %s, Z: %s", ftoa (m_hoverpos[X]).chars (),
-			ftoa (m_hoverpos[Y]).chars (), ftoa (m_hoverpos[Z]).chars ());
-		
-		QFontMetrics metrics = QFontMetrics (font ());
-		QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text);
-		
-		paint.drawText (m_width - textSize.width (), m_height - 16, textSize.width (),
-			textSize.height (), Qt::AlignCenter, text);
-		
-		// If we're plane drawing, draw the vertices onto the screen.
-		if (m_planeDraw) {
-			ushort numverts = m_planeDrawVerts.size () + 1;
-			const short blipsize = 8;
-			
-			if (numverts > 0) {
-				QPoint* poly = new QPoint[numverts];
-				
-				uchar i = 0;
-				for (vertex& vert : m_planeDrawVerts) {
-					poly[i] = coord_3to2 (vert);
-					++i;
-				}
-				
-				// Draw the cursor vertex as the last one in the list.
-				if (numverts < 5)
-					poly[i] = coord_3to2 (m_hoverpos);
-				else
-					numverts = 4;
-				
-				paint.setPen (m_thinBorderPen);
-				paint.setBrush (QColor (128, 192, 0));
-				
-				// Draw vertex blips
-				for (ushort i = 0; i < numverts; ++i) {
-					QPoint& blip = poly[i];
-					paint.drawEllipse (blip.x () - blipsize / 2, blip.y () - blipsize / 2,
-						blipsize, blipsize);
-				}
-				
-				paint.setPen (m_thickBorderPen);
-				paint.setBrush (QColor (128, 192, 0, 128));
-				paint.drawPolygon (poly, numverts);
-				
-				delete[] poly;
-			}
-		}
-	}
-	
-	// Camera icons
-	if (!m_picking && m_planeDraw == false) {
-		// Draw a background for the selected camera
-		paint.setPen (m_thinBorderPen);
-		paint.setBrush (QBrush (QColor (0, 128, 160, 128)));
-		paint.drawRect (g_CameraIcons[camera ()].selRect);
-		
-		// Draw the actual icons
-		for (CameraIcon& info : g_CameraIcons)
-			paint.drawPixmap (info.destRect, *info.img, info.srcRect);
-		
-		// Draw a label for the current camera in the top left corner
-		{
-			const ushort margin = 4;
-			
-			str label;
-			label.format ("%s Camera", g_CameraNames[camera ()]);
-			paint.setBrush (Qt::black);
-			paint.drawText (QPoint (margin, margin + metrics.ascent ()), label);
-		}
-		
-		// Tool tips
-		if (m_drawToolTip) {
-			if (g_CameraIcons[m_toolTipCamera].destRect.contains (m_pos) == false)
-				m_drawToolTip = false;
-			else {
-				QPen bord = m_thinBorderPen;
-				bord.setBrush (Qt::black);
-				
-				const ushort margin = 2;
-				ushort x0 = m_pos.x (),
-					y0 = m_pos.y ();
-				
-				str label;
-				label.format ("%s Camera", g_CameraNames[m_toolTipCamera]);
-				
-				const ushort textWidth = metrics.width (label),
-					textHeight = metrics.height (),
-					fullWidth = textWidth + (2 * margin),
-					fullHeight = textHeight + (2 * margin);
-				
-				QRect area (m_pos.x (), m_pos.y (), fullWidth, fullHeight);
-				
-				if (x0 + fullWidth > m_width)
-					x0 -= fullWidth;
-				
-				if (y0 + fullHeight > m_height)
-					y0 -= fullHeight;
-				
-				paint.setBrush (QColor (0, 128, 255, 208));
-				paint.setPen (bord);
-				paint.drawRect (x0, y0, fullWidth, fullHeight);
-				
-				paint.setBrush (Qt::black);
-				paint.drawText (QPoint (x0 + margin, y0 + margin + metrics.ascent ()), label);
-			}
-		}
-	}
-	
-	// If we're range-picking, draw a rectangle encompassing the selection area.
-	if (m_rangepick && !m_picking) {
-		const short x0 = m_rangeStart.x (),
-			y0 = m_rangeStart.y (),
-			x1 = m_pos.x (),
-			y1 = m_pos.y ();
-		
-		QRect rect (x0, y0, x1 - x0, y1 - y0);
-		QColor fillColor = (m_addpick ? "#80FF00" : "#00CCFF");
-		fillColor.setAlphaF (0.2f);
-		
-		paint.setPen (m_thickBorderPen);
-		paint.setBrush (QBrush (fillColor));
-		paint.drawRect (rect);
-	}
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::compileObjects () {
-	if (g_BBox.empty () == false) {
-		g_objOffset[X] = -(g_BBox.v0 ()[X] + g_BBox.v1 ()[X]) / 2;
-		g_objOffset[Y] = -(g_BBox.v0 ()[Y] + g_BBox.v1 ()[Y]) / 2;
-		g_objOffset[Z] = -(g_BBox.v0 ()[Z] + g_BBox.v1 ()[Z]) / 2;
-	} else {
-		// use a default bbox if we need 
-		g_objOffset[X] = g_objOffset[Y] = g_objOffset[Z] = 0;
-	}
-	
-	if (!g_curfile) {
-		printf ("renderer: no files loaded, cannot compile anything\n");
-		return;
-	}
-	
-	for (LDObject* obj : g_curfile->m_objs) {
-		GLuint* upaLists[2] = {
-			&obj->uGLList,
-			&obj->uGLPickList
-		};
-		
-		for (GLuint* upMemberList : upaLists) {
-			GLuint uList = glGenLists (1);
-			glNewList (uList, GL_COMPILE);
-			
-			m_picking = (upMemberList == &obj->uGLPickList);
-			compileOneObject (obj);
-			m_picking = false;
-			
-			glEndList ();
-			*upMemberList = uList;
-		}
-	}
-	
-	// Compile axes
-	m_axeslist = glGenLists (1);
-	glNewList (m_axeslist, GL_COMPILE);
-	glBegin (GL_LINES);
-	for (const GLAxis& ax : g_GLAxes) {
-		qglColor (ax.col);
-		compileVertex (ax.vert);
-		compileVertex (-ax.vert);
-	}
-	glEnd ();
-	glEndList ();
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::compileSubObject (LDObject* obj, const GLenum gltype) {
-	glBegin (gltype);
-	
-	const short numverts = (obj->getType () != LDObject::CondLine) ? obj->vertices () : 2;
-	
-	for (short i = 0; i < numverts; ++i)
-		compileVertex (obj->vaCoords[i]);
-	
-	glEnd ();
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::compileOneObject (LDObject* obj) {
-	setObjectColor (obj);
-	
-	switch (obj->getType ()) {
-	case LDObject::Line:
-		compileSubObject (obj, GL_LINES);
-		break;
-	
-	case LDObject::CondLine:
-		glLineStipple (1, 0x6666);
-		glEnable (GL_LINE_STIPPLE);
-		
-		compileSubObject (obj, GL_LINES);
-		
-		glDisable (GL_LINE_STIPPLE);
-		break;
-	
-	case LDObject::Triangle:
-		compileSubObject (obj, GL_TRIANGLES);
-		break;
-	
-	case LDObject::Quad:
-		compileSubObject (obj, GL_QUADS);
-		break;
-	
-	case LDObject::Subfile:
-		{
-			LDSubfile* ref = static_cast<LDSubfile*> (obj);
-			vector<LDObject*> objs = ref->inlineContents (true, true);
-			
-			for (LDObject* obj : objs) {
-				compileOneObject (obj);
-				delete obj;
-			}
-		}
-		break;
-	
-	case LDObject::Radial:
-		{
-			LDRadial* pRadial = static_cast<LDRadial*> (obj);
-			std::vector<LDObject*> objs = pRadial->decompose (true);
-			
-			for (LDObject* obj : objs) {
-				compileOneObject (obj);
-				delete obj;
-			}
-		}
-		break;
-	
-#if 0
-	TODO: find a proper way to draw vertices without having them be affected by zoom.
-	case LDObject::Vertex:
-		{
-			LDVertex* pVert = static_cast<LDVertex*> (obj);
-			LDTriangle* pPoly;
-			vertex* vPos = &(pVert->vPosition);
-			const double fPolyScale = max (fZoom, 1.0);
-			
-#define BIPYRAMID_COORD(N) ((((i + N) % 4) >= 2 ? 1 : -1) * 0.3f * fPolyScale)
-			
-			for (int i = 0; i < 8; ++i) {
-				pPoly = new LDTriangle;
-				pPoly->vaCoords[0] = {vPos->x, vPos->y + ((i >= 4 ? 1 : -1) * 0.4f * fPolyScale), vPos->z};
-				pPoly->vaCoords[1] = {
-					vPos->x + BIPYRAMID_COORD (0),
-					vPos->y,
-					vPos->z + BIPYRAMID_COORD (1)
-				};
-				
-				pPoly->vaCoords[2] = {
-					vPos->x + BIPYRAMID_COORD (1),
-					vPos->y,
-					vPos->z + BIPYRAMID_COORD (2)
-				};
-				
-				pPoly->dColor = pVert->dColor;
-				compileOneObject (pPoly);
-				delete pPoly;
-			}
-		}
-		break;
-#endif // 0
-	
-	default:
-		break;
-	}
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::compileVertex (const vertex& vrt) {
-	glVertex3d (
-		(vrt[X] + g_objOffset[0]),
-		-(vrt[Y] + g_objOffset[1]),
-		-(vrt[Z] + g_objOffset[2]));
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::clampAngle (double& angle) {
-	while (angle < 0)
-		angle += 360.0;
-	while (angle > 360.0)
-		angle -= 360.0;
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::mouseReleaseEvent (QMouseEvent* ev) {
-	const bool wasLeft = (m_lastButtons & Qt::LeftButton) && !(ev->buttons() & Qt::LeftButton);
-	const bool wasRight = (m_lastButtons & Qt::RightButton) && !(ev->buttons() & Qt::RightButton);
-	
-	if (wasLeft) {
-		if (m_planeDraw) {
-			// If we picked an already-existing vertex, stop drawing
-			for (vertex& vert : m_planeDrawVerts) {
-				if (vert == m_hoverpos) {
-					endPlaneDraw (true);
-					return;
-				}
-			}
-			
-			// Also, if have 4 verts, also stop drawing.
-			if (m_planeDrawVerts.size () >= 4)
-				endPlaneDraw (true);
-			
-			m_planeDrawVerts.push_back (m_hoverpos);
-			
-			update ();
-			return;
-		} else {
-			if (!m_rangepick)
-				m_addpick = (m_keymods & Qt::ControlModifier);
-			
-			if (m_totalmove < 10 || m_rangepick)
-				pick (ev->x (), ev->y ());
-		}
-		
-		m_rangepick = false;
-		m_totalmove = 0;
-		return;
-	}
-	
-	if (wasRight && m_planeDraw) {
-		if (m_planeDrawVerts.size () > 0) {
-			// Remove the last vertex
-			m_planeDrawVerts.erase (m_planeDrawVerts.end () - 1);
-		} else {
-			endPlaneDraw (false);
-			return;
-		}
-		
-		update ();
-	}
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::mousePressEvent (QMouseEvent* ev) {
-	if (ev->buttons () & Qt::LeftButton)
-		m_totalmove = 0;
-	
-	if (ev->modifiers () & Qt::ShiftModifier) {
-		m_rangepick = true;
-		m_rangeStart.setX (ev->x ());
-		m_rangeStart.setY (ev->y ());
-		
-		m_addpick = (m_keymods & Qt::ControlModifier);
-	}
-	
-	m_lastButtons = ev->buttons ();
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::mouseMoveEvent (QMouseEvent* ev) {
-	int dx = ev->x () - m_pos.x ();
-	int dy = ev->y () - m_pos.y ();
-	m_totalmove += abs (dx) + abs (dy);
-	
-	if (ev->buttons () & Qt::LeftButton && !m_rangepick) {
-		m_rotX = m_rotX + (dy);
-		m_rotY = m_rotY + (dx);
-		
-		clampAngle (m_rotX);
-		clampAngle (m_rotY);
-	}
-	
-	if (ev->buttons () & Qt::MidButton) {
-		m_panX += 0.03f * dx * (m_zoom / 7.5f);
-		m_panY -= 0.03f * dy * (m_zoom / 7.5f);
-	}
-	
-	// Start the tool tip timer
-	if (!m_drawToolTip)
-		m_toolTipTimer->start (1000);
-	
-	m_pos = ev->pos ();
-	update ();
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::keyPressEvent (QKeyEvent* ev) {
-	m_keymods = ev->modifiers ();
-}
-
-void GLRenderer::keyReleaseEvent (QKeyEvent* ev) {
-	m_keymods = ev->modifiers ();
-}
-
-// =============================================================================
-void GLRenderer::wheelEvent (QWheelEvent* ev) {
-	m_zoom *= (ev->delta () < 0) ? 1.2f : (1.0f / 1.2f);
-	m_zoom = clamp (m_zoom, 0.01, 10000.0);
-	
-	update ();
-	ev->accept ();
-}
-
-// =============================================================================
-void GLRenderer::leaveEvent (QEvent* ev) {
-	Q_UNUSED (ev);
-	m_drawToolTip = false;
-	m_toolTipTimer->stop ();
-	update ();
-}
-
-// =============================================================================
-void GLRenderer::contextMenuEvent (QContextMenuEvent* ev) {
-	g_win->spawnContextMenu (ev->globalPos ());
-}
-
-// =============================================================================
-void GLRenderer::setCamera (const GLRenderer::Camera cam) {
-	m_camera = cam;
-	gl_camera = (int) cam;
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::updateSelFlash () {
-	if (gl_selflash && g_win->sel ().size() > 0) {
-		m_pulseTimer->start (g_pulseInterval);
-		g_pulseTick = 0;
-	} else
-		m_pulseTimer->stop ();
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::pick (uint mouseX, uint mouseY) {
-	// Check if we selected a camera icon
-	if (!m_rangepick) {
-		QPoint pos (mouseX, mouseY);
-		
-		for (CameraIcon& info : g_CameraIcons) {
-			if (info.destRect.contains (pos)) {
-				setCamera (info.cam);
-				update ();
-				return;
-			}
-		}
-	}
-	
-	GLint viewport[4];
-	LDObject* removedObject = null;
-	
-	// Clear the selection if we do not wish to add to it.
-	if (!m_addpick) {
-		std::vector<LDObject*> oldsel = g_win->sel ();
-		g_win->sel ().clear ();
-		
-		// Recompile the prior selection to remove the highlight color
-		for (LDObject* obj : oldsel)
-			recompileObject (obj);
-	}
-	
-	m_picking = true;
-	
-	// Paint the picking scene
-	glDisable (GL_DITHER);
-	glClearColor (1.0f, 1.0f, 1.0f, 1.0f);
-	drawGLScene ();
-	
-	glGetIntegerv (GL_VIEWPORT, viewport);
-	
-	short x0 = mouseX,
-		y0 = mouseY;
-	short x1, y1;
-	
-	// Determine how big an area to read - with range picking, we pick by
-	// the area given, with single pixel picking, we use an 1 x 1 area.
-	if (m_rangepick) {
-		x1 = m_rangeStart.x ();
-		y1 = m_rangeStart.y ();
-	} else {
-		x1 = x0 + 1;
-		y1 = y0 + 1;
-	}
-	
-	// x0 and y0 must be less than x1 and y1, respectively.
-	if (x0 > x1)
-		dataswap (x0, x1);
-	
-	if (y0 > y1)
-		dataswap (y0, y1);
-	
-	// Clamp the values to ensure they're within bounds
-	x0 = max<short> (0, x0);
-	y0 = max<short> (0, y0);
-	x1 = min<short> (x1, m_width);
-	y1 = min<short> (y1, m_height);
-	
-	const short areawidth = (x1 - x0);
-	const short areaheight = (y1 - y0);
-	const long numpixels = areawidth * areaheight;
-	
-	// Allocate space for the pixel data.
-	uchar* const pixeldata = new uchar[4 * numpixels];
-	uchar* pixelptr = &pixeldata[0];
-	
-	assert (viewport[3] == m_height);
-	
-	// Read pixels from the color buffer.
-	glReadPixels (x0, viewport[3] - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata);
-	
-	// Go through each pixel read and add them to the selection.
-	for (long i = 0; i < numpixels; ++i) {
-		uint32 idx =
-			(*(pixelptr) * 0x10000) +
-			(*(pixelptr + 1) * 0x00100) +
-			(*(pixelptr + 2) * 0x00001);
-		pixelptr += 4;
-		
-		if (idx == 0xFFFFFF)
-			continue; // White is background; skip
-		
-		LDObject* obj = g_curfile->object (idx);
-		
-		// If this is an additive single pick and the object is currently selected,
-		// we remove it from selection instead.
-		if (!m_rangepick && m_addpick) {
-			bool removed = false;
-			
-			for (ulong i = 0; i < g_win->sel ().size(); ++i) {
-				if (g_win->sel ()[i] == obj) {
-					g_win->sel ().erase (g_win->sel ().begin () + i);
-					removedObject = obj;
-					removed = true;
-				}
-			}
-			
-			if (removed)
-				break;
-		}
-		
-		g_win->sel ().push_back (obj);
-	}
-	
-	delete[] pixeldata;
-	
-	// Remove duplicate entries. For this to be effective, the vector must be
-	// sorted first.
-	std::vector<LDObject*>& sel = g_win->sel ();
-	std::sort (sel.begin(), sel.end ());
-	std::vector<LDObject*>::iterator pos = std::unique (sel.begin (), sel.end ());
-	sel.resize (std::distance (sel.begin (), pos));
-	
-	// Update everything now.
-	g_win->buildObjList ();
-	
-	m_picking = false;
-	m_rangepick = false;
-	glEnable (GL_DITHER);
-	
-	setBackground ();
-	updateSelFlash ();
-	
-	for (LDObject* obj : g_win->sel ())
-		recompileObject (obj);
-	
-	if (removedObject != null)
-		recompileObject (removedObject);
-	
-	drawGLScene ();
-	swapBuffers ();
-	update ();
-}
-
-// =============================================================================
-void GLRenderer::beginPlaneDraw () {
-	if (m_camera == Free)
-		return; // Cannot draw with the free camera
-	
-	m_planeDraw = true;
-	
-	// Disable the context menu - we need the right mouse button
-	// for removing vertices.
-	setContextMenuPolicy (Qt::NoContextMenu);
-	
-	// Use the crosshair cursor when plane drawing.
-	setCursor (Qt::CrossCursor);
-	
-	// Clear the selection when beginning to draw onto a plane.
-	// FIXME: make the selection clearing stuff in ::pick a method and use it
-	// here! This code doesn't update the GL lists.
-	g_win->sel ().clear ();
-	g_win->updateSelection ();
-	update ();
-}
-
-// =============================================================================
-void GLRenderer::endPlaneDraw (bool accept) {
-	// If we accepted, clean the selection and create the object
-	if (accept) {
-		vector<vertex>& verts = m_planeDrawVerts;
-		LDObject* obj = null;
-		
-		switch (verts.size ()) {
-		case 1:
-			{
-				// 1 vertex - add a vertex object
-				obj = new LDVertex;
-				static_cast<LDVertex*> (obj)->vPosition = verts[0];
-				obj->dColor = maincolor;
-			}
-			break;
-		
-		case 2:
-			{
-				// 2 verts - make a line
-				obj = new LDLine;
-				obj->dColor = edgecolor;
-				for (ushort i = 0; i < 2; ++i)
-					obj->vaCoords[i] = verts[i];
-			}
-			break;
-			
-		case 3:
-		case 4:
-			{
-				obj = (verts.size () == 3) ?
-					static_cast<LDObject*> (new LDTriangle) :
-					static_cast<LDObject*> (new LDQuad);
-				
-				obj->dColor = maincolor;
-				for (ushort i = 0; i < obj->vertices (); ++i)
-					obj->vaCoords[i] = verts[i];
-			}
-			break;
-		}
-		
-		if (obj) {
-			g_curfile->addObject (obj);
-			recompileObject (obj);
-			g_win->refresh ();
-			
-			History::addEntry (new AddHistory ({(ulong) obj->getIndex (g_curfile)}, {obj->clone ()}));
-		}
-	}
-	
-	m_planeDraw = false;
-	m_planeDrawVerts.clear ();
-	
-	unsetCursor ();
-	
-	// Restore the context menu
-	setContextMenuPolicy (Qt::DefaultContextMenu);
-	
-	update ();
-}
-
-// =============================================================================
-// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-// =============================================================================
-void GLRenderer::recompileObject (LDObject* obj) {
-	// Replace the old list with the new one.
-	GLuint uList = glGenLists (1);
-	glNewList (uList, GL_COMPILE);
-	
-	compileOneObject (obj);
-	
-	glEndList ();
-	obj->uGLList = uList;
-}
-
-// =============================================================================
-uchar* GLRenderer::screencap (ushort& w, ushort& h) {
-	w = m_width;
-	h = m_height;
-	uchar* cap = new uchar[4 * w * h];
-	
-	m_screencap = true;
-	update ();
-	m_screencap = false;
-	
-	// Capture the pixels
-	glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap);
-	
-	// Restore the background
-	setBackground ();
-	
-	return cap;
-}
-
-// =============================================================================
-void GLRenderer::slot_timerUpdate () {
-	++g_pulseTick %= g_numPulseTicks;
-	
-	for (LDObject* obj : g_win->sel ())
-		recompileObject (obj);
-	
-	update ();
-}
-
-// =============================================================================
-void GLRenderer::slot_toolTipTimer () {
-	// We come here if the cursor has stayed in one place for longer than a
-	// a second. Check if we're holding it over a camera icon - if so, draw
-	// a tooltip.
-	for (CameraIcon& icon : g_CameraIcons) {
-		if (icon.destRect.contains (m_pos)) {
-			m_toolTipCamera = icon.cam;
-			m_drawToolTip = true;
-			update ();
-			break;
-		}
-	}
-}
\ No newline at end of file

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