src/editmodes/magicWandMode.cc

changeset 952
f116b63c4844
parent 950
5df69eb50182
child 953
8349552ee5e9
--- a/src/editmodes/magicWandMode.cc	Sat Aug 29 16:29:11 2015 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,220 +0,0 @@
-/*
- *  LDForge: LDraw parts authoring CAD
- *  Copyright (C) 2013, 2014 Teemu Piippo
- *
- *  This program is free software: you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation, either version 3 of the License, or
- *  (at your option) any later version.
- *
- *  This program is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *
- *  You should have received a copy of the GNU General Public License
- *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <QMouseEvent>
-#include "magicWandMode.h"
-#include "../ldDocument.h"
-#include "../mainWindow.h"
-#include "../glRenderer.h"
-
-MagicWandMode::MagicWandMode (GLRenderer* renderer) :
-	Super (renderer)
-{
-	// Get vertex<->object data
-	for (LDObject* obj : CurrentDocument()->objects())
-	{
-		// Note: this deliberately only takes vertex-objects into account.
-		// The magic wand does not process subparts.
-		for (int i = 0; i < obj->numVertices(); ++i)
-			m_vertices[obj->vertex (i)] << obj;
-	}
-}
-
-EditModeType MagicWandMode::type() const
-{
-	return EditModeType::MagicWand;
-}
-
-void MagicWandMode::fillBoundaries (LDObject* obj, QVector<BoundaryType>& boundaries, QVector<LDObject*>& candidates)
-{
-	// All boundaries obviously share vertices with the object, therefore they're all in the list
-	// of candidates.
-	for (auto it = candidates.begin(); it != candidates.end(); ++it)
-	{
-		if (not Eq ((*it)->type(), OBJ_Line, OBJ_CondLine) or (*it)->vertex (0) == (*it)->vertex (1))
-			continue;
-
-		int matches = 0;
-
-		for (int i = 0; i < obj->numVertices(); ++i)
-		{
-			if (not Eq (obj->vertex (i), (*it)->vertex (0), (*it)->vertex (1)))
-				continue;
-
-			if (++matches == 2)
-			{
-				// Boundary found. If it's an edgeline, add it to the boundaries list, if a
-				// conditional line, select it.
-				if ((*it)->type() == OBJ_CondLine)
-					m_selection << *it;
-				else
-					boundaries.append (std::make_tuple ((*it)->vertex (0), (*it)->vertex (1)));
-
-				break;
-			}
-		}
-	}
-}
-
-void MagicWandMode::doMagic (LDObject* obj, MagicWandMode::MagicType type)
-{
-	if (obj == null)
-	{
-		if (type == Set)
-		{
-			CurrentDocument()->clearSelection();
-			g_win->buildObjList();
-		}
-
-		return;
-	}
-
-	int matchesneeded = 0;
-	QVector<BoundaryType> boundaries;
-	LDObjectType objtype = obj->type();
-
-	if (type != InternalRecursion)
-	{
-		m_selection.clear();
-		m_selection.append (obj);
-	}
-
-	switch (obj->type())
-	{
-		case OBJ_Line:
-		case OBJ_CondLine:
-			matchesneeded = 1;
-			break;
-
-		case OBJ_Triangle:
-		case OBJ_Quad:
-			matchesneeded = 2;
-			break;
-
-		default:
-			return;
-	}
-
-	QVector<LDObject*> candidates;
-
-	// Get the list of objects that touch this object, i.e. share a vertex
-	// with this.
-	for (int i = 0; i < obj->numVertices(); ++i)
-		candidates += m_vertices[obj->vertex (i)];
-
-	RemoveDuplicates (candidates);
-
-	// If we're dealing with surfaces, get a list of boundaries.
-	if (matchesneeded > 1)
-		fillBoundaries (obj, boundaries, candidates);
-
-	for (LDObject* candidate : candidates)
-	{
-		try
-		{
-			// If we're doing this on lines, we need exact type match. Surface types (quads and
-			// triangles) can be mixed. Also don't consider self a candidate, and don't consider
-			// objects we have already processed.
-			if ((candidate == obj) or
-				(candidate->color() != obj->color()) or
-				(m_selection.contains (candidate)) or
-				(matchesneeded == 1 and (candidate->type() != objtype)) or
-				((candidate->numVertices() > 2) ^ (matchesneeded == 2)))
-			{
-				throw 0;
-			}
-
-			// Now ensure the two objects share enough vertices.
-			QVector<Vertex> matches;
-
-			for (int i = 0; i < obj->numVertices(); ++i)
-			{
-				for (int j = 0; j < candidate->numVertices(); ++j)
-				{
-					if (obj->vertex(i) == candidate->vertex(j))
-					{
-						matches << obj->vertex(i);
-						break;
-					}
-				}
-			}
-
-			if (matches.size() < matchesneeded)
-				throw 0; // Not enough matches.
-
-			// Check if a boundary gets in between the objects.
-			for (auto boundary : boundaries)
-			{
-				if (Eq (matches[0], std::get<0> (boundary), std::get<1> (boundary)) and
-					Eq (matches[1], std::get<0> (boundary), std::get<1> (boundary)))
-				{
-					throw 0;
-				}
-			}
-
-			m_selection.append (candidate);
-			doMagic (candidate, InternalRecursion);
-		}
-		catch (int&)
-		{
-			continue;
-		}
-	}
-
-	switch (type)
-	{
-		case Set:
-			CurrentDocument()->clearSelection();
-		case Additive:
-			for (LDObject* obj : m_selection)
-				obj->select();
-			break;
-
-		case Subtractive:
-			for (LDObject* obj : m_selection)
-				obj->deselect();
-			break;
-
-		case InternalRecursion:
-			break;
-	}
-
-	if (type != InternalRecursion)
-		g_win->buildObjList();
-}
-
-bool MagicWandMode::mouseReleased (MouseEventData const& data)
-{
-	if (Super::mouseReleased (data))
-		return true;
-
-	if (data.releasedButtons & Qt::LeftButton and not data.mouseMoved)
-	{
-		MagicType wandtype = MagicWandMode::Set;
-
-		if (data.keymods & Qt::ShiftModifier)
-			wandtype = MagicWandMode::Additive;
-		elif (data.keymods & Qt::ControlModifier)
-			wandtype = MagicWandMode::Subtractive;
-
-		doMagic (renderer()->pickOneObject (data.ev->x(), data.ev->y()), wandtype);
-		return true;
-	}
-
-	return false;
-}

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