--- a/src/dialogs.cpp Sat Dec 07 00:01:20 2013 +0200 +++ b/src/dialogs.cpp Sat Dec 07 01:03:17 2013 +0200 @@ -55,18 +55,18 @@ ui->setupUi (this); m_cameraArgs = - { { ui->top, GL::Top }, - { ui->bottom, GL::Bottom }, - { ui->front, GL::Front }, - { ui->back, GL::Back }, - { ui->left, GL::Left }, - { ui->right, GL::Right } + { { ui->top, GL::ETopCamera }, + { ui->bottom, GL::EBottomCamera }, + { ui->front, GL::EFrontCamera }, + { ui->back, GL::EBackCamera }, + { ui->left, GL::ELeftCamera }, + { ui->right, GL::ERightCamera } }; - GL::Camera cam = g_win->R()->camera(); + GL::EFixedCamera cam = g_win->R()->camera(); - if (cam == GL::Free) - cam = GL::Top; + if (cam == GL::EFreeCamera) + cam = GL::ETopCamera; connect (ui->width, SIGNAL (valueChanged (double)), this, SLOT (slot_dimensionsChanged())); connect (ui->height, SIGNAL (valueChanged (double)), this, SLOT (slot_dimensionsChanged())); @@ -128,7 +128,7 @@ } int OverlayDialog::camera() const -{ return radioSwitch<int> (GL::Top, m_cameraArgs); +{ return radioSwitch<int> (GL::ETopCamera, m_cameraArgs); } void OverlayDialog::slot_fpath()