--- a/src/gui_editactions.cc Fri Dec 20 18:22:24 2013 +0200 +++ b/src/gui_editactions.cc Sat Dec 21 02:19:32 2013 +0200 @@ -454,9 +454,11 @@ { LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); // Transform the position + /* vertex v = mo->getPosition(); rotateVertex (v, rotpoint, transform); mo->setPosition (v); + */ // Transform the matrix mo->setTransform (mo->getTransform() * transform);