--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/glcompiler.h Tue Feb 14 14:53:06 2017 +0200 @@ -0,0 +1,72 @@ +/* + * LDForge: LDraw parts authoring CAD + * Copyright (C) 2013 - 2017 Teemu Piippo + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once +#include "main.h" +#include "glrenderer.h" +#include "glShared.h" +#include <QMap> +#include <QSet> + +// ============================================================================= +// +class GLCompiler : public QObject, public HierarchyElement, protected QOpenGLFunctions +{ + Q_OBJECT + +public: + struct ObjectVBOInfo + { + QVector<GLfloat> data[NumVbos]; + bool isChanged; + }; + + GLCompiler (GLRenderer* renderer); + ~GLCompiler(); + QColor getColorForPolygon (LDPolygon& poly, LDObject* topobj, VboSubclass complement) const; + QColor indexColorForID (int id) const; + void initialize(); + void needMerge(); + void prepareVBO (int vbonum, const Model* model); + void setRenderer (GLRenderer* compiler); + void stageForCompilation (LDObject* obj); + void unstage (LDObject* obj); + GLuint vbo (int vbonum) const; + int vboSize (int vbonum) const; + + static int vboNumber (VboClass surface, VboSubclass complement); + +private: + void compileStaged(); + void compilePolygon (LDPolygon& poly, LDObject* topobj, ObjectVBOInfo* objinfo); + Q_SLOT void compileObject (LDObject* obj); + Q_SLOT void recompile(); + void dropObjectInfo (LDObject* obj); + Q_SLOT void forgetObject(LDObject* object); + +private: + QMap<LDObject*, ObjectVBOInfo> m_objectInfo; + QSet<LDObject*> m_staged; // Objects that need to be compiled + GLuint m_vbo[NumVbos]; + bool m_vboChanged[NumVbos] = {true}; + int m_vboSizes[NumVbos] = {0}; + GLRenderer* m_renderer; +}; + +#define CHECK_GL_ERROR() { CheckGLErrorImpl (__FILE__, __LINE__); } +void CheckGLErrorImpl (const char* file, int line);