src/types.cc

changeset 629
b75c6cce02e2
parent 628
6b13e4c2e97b
child 630
42ec68fcad9e
child 675
450827da2376
--- a/src/types.cc	Mon Jan 20 23:44:22 2014 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,416 +0,0 @@
-/*
- *  LDForge: LDraw parts authoring CAD
- *  Copyright (C) 2013, 2014 Santeri Piippo
- *
- *  This program is free software: you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation, either version 3 of the License, or
- *  (at your option) any later version.
- *
- *  This program is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *
- *  You should have received a copy of the GNU General Public License
- *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <QObject>
-#include <QStringList>
-#include <QTextStream>
-#include <QFile>
-#include <assert.h>
-#include "main.h"
-#include "types.h"
-#include "misc.h"
-#include "ldtypes.h"
-#include "document.h"
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-QString DoFormat (QList<StringFormatArg> args)
-{
-	assert (args.size() >= 1);
-	QString text = args[0].value();
-
-	for (uchar i = 1; i < args.size(); ++i)
-		text = text.arg (args[i].value());
-
-	return text;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Vertex::Vertex (double x, double y, double z)
-{
-	m_coords[X] = x;
-	m_coords[Y] = y;
-	m_coords[Z] = z;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void Vertex::move (const Vertex& other)
-{
-	for_axes (ax)
-		m_coords[ax] += other[ax];
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-double Vertex::distanceTo (const Vertex& other) const
-{
-	double dx = abs (x() - other.x());
-	double dy = abs (y() - other.y());
-	double dz = abs (z() - other.z());
-	return sqrt ((dx * dx) + (dy * dy) + (dz * dz));
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Vertex Vertex::midpoint (const Vertex& other)
-{
-	Vertex mid;
-
-	for_axes (ax)
-		mid[ax] = (getCoordinate (ax) + other[ax]) / 2;
-
-	return mid;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-QString Vertex::toString (bool mangled) const
-{
-	QString fmtstr = "%1 %2 %3";
-
-	if (mangled)
-		fmtstr = "(%1, %2, %3)";
-
-	return fmt (fmtstr, x(), y(), z());
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void Vertex::transform (const Matrix& matr, const Vertex& pos)
-{
-	double x2 = (matr[0] * x()) + (matr[1] * y()) + (matr[2] * z()) + pos[X];
-	double y2 = (matr[3] * x()) + (matr[4] * y()) + (matr[5] * z()) + pos[Y];
-	double z2 = (matr[6] * x()) + (matr[7] * y()) + (matr[8] * z()) + pos[Z];
-
-	x() = x2;
-	y() = y2;
-	z() = z2;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Vertex Vertex::operator-() const
-{
-	return Vertex (-m_coords[X], -m_coords[Y], -m_coords[Z]);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-bool Vertex::operator!= (const Vertex& other) const
-{
-	return !operator== (other);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-bool Vertex::operator== (const Vertex& other) const
-{
-	return getCoordinate (X) == other[X] &&
-		   getCoordinate (Y) == other[Y] &&
-		   getCoordinate (Z) == other[Z];
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Vertex& Vertex::operator/= (const double d)
-{
-	for_axes (ax)
-		m_coords[ax] /= d;
-
-	return *this;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Vertex Vertex::operator/ (const double d) const
-{
-	Vertex other (*this);
-	return other /= d;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Vertex& Vertex::operator+= (const Vertex& other)
-{
-	move (other);
-	return *this;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Vertex Vertex::operator+ (const Vertex& other) const
-{
-	Vertex newvert (*this);
-	newvert.move (other);
-	return newvert;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-int Vertex::operator< (const Vertex& other) const
-{
-	if (operator== (other))
-		return false;
-
-	if (getCoordinate (X) < other[X])
-		return true;
-
-	if (getCoordinate (X) > other[X])
-		return false;
-
-	if (getCoordinate (Y) < other[Y])
-		return true;
-
-	if (getCoordinate (Y) > other[Y])
-		return false;
-
-	return getCoordinate (Z) < other[Z];
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Matrix::Matrix (double vals[])
-{
-	for (int i = 0; i < 9; ++i)
-		m_vals[i] = vals[i];
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Matrix::Matrix (double fillval)
-{
-	for (int i = 0; i < 9; ++i)
-		m_vals[i] = fillval;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Matrix::Matrix (initlist<double> vals)
-{
-	assert (vals.size() == 9);
-	memcpy (&m_vals[0], & (*vals.begin()), sizeof m_vals);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void Matrix::puts() const
-{
-	for (int i = 0; i < 3; ++i)
-	{
-		for (int j = 0; j < 3; ++j)
-			log ("%1\t", m_vals[ (i * 3) + j]);
-
-		log ("\n");
-	}
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-QString Matrix::toString() const
-{
-	QString val;
-
-	for (int i = 0; i < 9; ++i)
-	{
-		if (i > 0)
-			val += ' ';
-
-		val += QString::number (m_vals[i]);
-	}
-
-	return val;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void Matrix::zero()
-{
-	memset (&m_vals[0], 0, sizeof m_vals);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Matrix Matrix::mult (const Matrix& other) const
-{
-	Matrix val;
-	val.zero();
-
-	for (int i = 0; i < 3; ++i)
-	for (int j = 0; j < 3; ++j)
-	for (int k = 0; k < 3; ++k)
-		val[(i * 3) + j] += m_vals[(i * 3) + k] * other[(k * 3) + j];
-
-	return val;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Matrix& Matrix::operator= (const Matrix& other)
-{
-	memcpy (&m_vals[0], &other.m_vals[0], sizeof m_vals);
-	return *this;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-double Matrix::getDeterminant() const
-{
-	return (val (0) * val (4) * val (8)) +
-		   (val (1) * val (5) * val (6)) +
-		   (val (2) * val (3) * val (7)) -
-		   (val (2) * val (4) * val (6)) -
-		   (val (1) * val (3) * val (8)) -
-		   (val (0) * val (5) * val (7));
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-bool Matrix::operator== (const Matrix& other) const
-{
-	for (int i = 0; i < 9; ++i)
-		if (val (i) != other[i])
-			return false;
-
-	return true;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-LDBoundingBox::LDBoundingBox()
-{
-	reset();
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void LDBoundingBox::calculate()
-{
-	reset();
-
-	if (!getCurrentDocument())
-		return;
-
-	for (LDObject* obj : getCurrentDocument()->getObjects())
-		calcObject (obj);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void LDBoundingBox::calcObject (LDObject* obj)
-{
-	switch (obj->getType())
-	{
-		case LDObject::ELine:
-		case LDObject::ETriangle:
-		case LDObject::EQuad:
-		case LDObject::ECondLine:
-		{
-			for (int i = 0; i < obj->vertices(); ++i)
-				calcVertex (obj->getVertex (i));
-		} break;
-
-		case LDObject::ESubfile:
-		{
-			LDSubfile* ref = static_cast<LDSubfile*> (obj);
-			LDObjectList objs = ref->inlineContents (LDSubfile::DeepCacheInline);
-
-			for (LDObject * obj : objs)
-			{
-				calcObject (obj);
-				obj->deleteSelf();
-			}
-		}
-		break;
-
-		default:
-			break;
-	}
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-LDBoundingBox& LDBoundingBox::operator<< (const Vertex& v)
-{
-	calcVertex (v);
-	return *this;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-LDBoundingBox& LDBoundingBox::operator<< (LDObject* obj)
-{
-	calcObject (obj);
-	return *this;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void LDBoundingBox::calcVertex (const Vertex& v)
-{
-	for_axes (ax)
-	{
-		m_Vertex0[ax] = min (v[ax], m_Vertex0[ax]);
-		m_Vertex1[ax] = max (v[ax], m_Vertex1[ax]);
-	}
-
-	setEmpty (false);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-void LDBoundingBox::reset()
-{
-	m_Vertex0[X] = m_Vertex0[Y] = m_Vertex0[Z] = 10000.0;
-	m_Vertex1[X] = m_Vertex1[Y] = m_Vertex1[Z] = -10000.0;
-	setEmpty (true);
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-double LDBoundingBox::size() const
-{
-	double xscale = (m_Vertex0[X] - m_Vertex1[X]);
-	double yscale = (m_Vertex0[Y] - m_Vertex1[Y]);
-	double zscale = (m_Vertex0[Z] - m_Vertex1[Z]);
-	double size = zscale;
-
-	if (xscale > yscale)
-	{
-		if (xscale > zscale)
-			size = xscale;
-	}
-	elif (yscale > zscale)
-		size = yscale;
-
-	if (abs (size) >= 2.0f)
-		return abs (size / 2);
-
-	return 1.0f;
-}
-
-// =============================================================================
-// -----------------------------------------------------------------------------
-Vertex LDBoundingBox::center() const
-{
-	return Vertex (
-		(m_Vertex0[X] + m_Vertex1[X]) / 2,
-		(m_Vertex0[Y] + m_Vertex1[Y]) / 2,
-		(m_Vertex0[Z] + m_Vertex1[Z]) / 2);
-}

mercurial