--- a/src/glRenderer.cpp Sun Aug 30 05:30:17 2015 +0300 +++ b/src/glRenderer.cpp Sun Aug 30 15:01:10 2015 +0300 @@ -485,7 +485,7 @@ void GLRenderer::drawVBOs (EVBOSurface surface, EVBOComplement colors, GLenum type) { // Filter this through some configuration options - if ((Eq (surface, VBOSF_Quads, VBOSF_Triangles) and cfg::DrawSurfaces == false) or + if ((isOneOf (surface, VBOSF_Quads, VBOSF_Triangles) and cfg::DrawSurfaces == false) or (surface == VBOSF_Lines and cfg::DrawEdgeLines == false) or (surface == VBOSF_CondLines and cfg::DrawConditionalLines == false)) { @@ -636,7 +636,7 @@ QPoint v0 = coordconv3_2 (currentDocumentData().overlays[camera()].v0), v1 = coordconv3_2 (currentDocumentData().overlays[camera()].v1); - QRect targRect (v0.x(), v0.y(), Abs (v1.x() - v0.x()), Abs (v1.y() - v0.y())), + QRect targRect (v0.x(), v0.y(), qAbs (v1.x() - v0.x()), qAbs (v1.y() - v0.y())), srcRect (0, 0, overlay.img->width(), overlay.img->height()); paint.drawImage (targRect, *overlay.img, srcRect); } @@ -796,7 +796,7 @@ { int dx = ev->x() - m_mousePosition.x(); int dy = ev->y() - m_mousePosition.y(); - m_totalmove += Abs (dx) + Abs (dy); + m_totalmove += qAbs (dx) + qAbs (dy); setCameraMoving (false); if (not m_editmode->mouseMoved (ev)) @@ -868,7 +868,7 @@ doMakeCurrent(); zoomNotch (ev->delta() > 0); - zoom() = Clamp (zoom(), 0.01, 10000.0); + zoom() = qBound (0.01, zoom(), 10000.0); setCameraMoving (true); update(); ev->accept(); @@ -937,10 +937,10 @@ int y1 = y0 + range.height(); // Clamp the values to ensure they're within bounds - x0 = Max (0, x0); - y0 = Max (0, y0); - x1 = Min (x1, m_width); - y1 = Min (y1, m_height); + x0 = qMax (0, x0); + y0 = qMax (0, y0); + x1 = qMin (x1, m_width); + y1 = qMin (y1, m_height); const int areawidth = (x1 - x0); const int areaheight = (y1 - y0); const qint32 numpixels = areawidth * areaheight; @@ -969,7 +969,7 @@ indices << idx; } - RemoveDuplicates (indices); + removeDuplicates (indices); for (qint32 idx : indices) { @@ -1082,7 +1082,7 @@ glDisable (GL_DITHER); // Use particularly thick lines while picking ease up selecting lines. - glLineWidth (Max<double> (cfg::LineThickness, 6.5)); + glLineWidth (qMax<double> (cfg::LineThickness, 6.5)); } else {