--- a/src/ldObject.cpp Thu Feb 09 00:45:44 2017 +0200 +++ b/src/ldObject.cpp Thu Feb 09 00:52:23 2017 +0200 @@ -73,7 +73,6 @@ LDOBJ_DEFAULT_CTOR (LDTriangle, LDObject) LDOBJ_DEFAULT_CTOR (LDCondLine, LDLine) LDOBJ_DEFAULT_CTOR (LDQuad, LDObject) -LDOBJ_DEFAULT_CTOR (LDOverlay, LDObject) LDOBJ_DEFAULT_CTOR (LDBfc, LDObject) LDOBJ_DEFAULT_CTOR (LDComment, LDObject) LDOBJ_DEFAULT_CTOR (LDBezierCurve, LDObject) @@ -631,16 +630,6 @@ // ============================================================================= // -QString LDOverlay::asText() const -{ - return format ("0 !LDFORGE OVERLAY %1 %2 %3 %4 %5 %6", - fileName(), camera(), x(), y(), width(), height()); -} - -void LDOverlay::invert() {} - -// ============================================================================= -// // Hook the set accessors of certain properties to this changeProperty function. // It takes care of history management so we can capture low-level changes, this // makes history stuff work out of the box. @@ -817,66 +806,6 @@ return ""; } -int LDOverlay::camera() const -{ - return m_camera; -} - -void LDOverlay::setCamera (int value) -{ - m_camera = value; -} - -int LDOverlay::x() const -{ - return m_x; -} - -void LDOverlay::setX (int value) -{ - m_x = value; -} - -int LDOverlay::y() const -{ - return m_y; -} - -void LDOverlay::setY (int value) -{ - m_y = value; -} - -int LDOverlay::width() const -{ - return m_width; -} - -void LDOverlay::setWidth (int value) -{ - m_width = value; -} - -int LDOverlay::height() const -{ - return m_height; -} - -void LDOverlay::setHeight (int value) -{ - m_height = value; -} - -QString LDOverlay::fileName() const -{ - return m_fileName; -} - -void LDOverlay::setFileName (QString value) -{ - m_fileName = value; -} - Vertex LDBezierCurve::pointAt (qreal t) const { if (t >= 0.0 and t <= 1.0) @@ -1011,11 +940,6 @@ return result; } -QString LDOverlay::objectListText() const -{ - return format("[%1] %2 (%3, %4), %5 x %6", static_cast<int>(camera()), Basename(fileName()), x(), y(), width(), height()); -} - QString LDComment::objectListText() const { return text().simplified();